Friday, June 1, 2012
I'm sure we all have that one game we have played that made us completely forget about the "real" world. The game where you put hundreds of hours into it and truly felt like a part of the action. For me, the three main games that did this were MGS3, GTA3 and NFL2k5. All three of those are the pinnacle of gaming experiences in my opinion. I still can hear the "Snake?Snaake?Snaaaaaaaake!!!???" call from Otacon when Snake ... Read More
Tuesday, April 3, 2012
There is little doubt that even the most loyal NCAA "fan boys" were left with a bad taste in their mouth after experiencing the slew of issues with NCAA 12 last year. Psychic DB's and Middle LB's with 65'' vertical jumps killed the passing game. Online dynasty issues crippled the OS online dynasty. Even the patches that eventually came out (months later, of course) couldn't completely correct the issues and caused new ones.
Personally, the bug that killed the game for me was the ... Read More
Personally, the bug that killed the game for me was the ... Read More
Tuesday, August 9, 2011
I am really noticing that All-American difficulty for NCAA12 feels like the old Heisman. I think there are a combination of different reasons why I think the overall difficulty for all NCAA levels has increased:
1) Psychic DB's
2) Super LB's
3) CPU adjusting defense to all hot routes and audibles
4) O-line that gets dominated by crappy D-Lines
The issues I listed above are borderline ridiculous on Heisman. I was surprised to see the 74 overall linebacker ... Read More
1) Psychic DB's
2) Super LB's
3) CPU adjusting defense to all hot routes and audibles
4) O-line that gets dominated by crappy D-Lines
The issues I listed above are borderline ridiculous on Heisman. I was surprised to see the 74 overall linebacker ... Read More
Friday, August 5, 2011
This is my first blog with OS so here goes:
The "subscription based model" is something that I have some experience with (worked with several fortune 500 datacenters and application delivery models) and it is also something that will impact everyone on this site in the near future. Based upon what I have seen in several different business segments, I think it is inevitable that the structure of gaming development and its distribution channels will migrate towards the following:
... Read More
The "subscription based model" is something that I have some experience with (worked with several fortune 500 datacenters and application delivery models) and it is also something that will impact everyone on this site in the near future. Based upon what I have seen in several different business segments, I think it is inevitable that the structure of gaming development and its distribution channels will migrate towards the following:
... Read More
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