canuckle17's Blog
Here’s a guide to the NHL Player Creation zone. The very first step in the player creation process is to choose the equipment brand for the player. You have the choice of popular brands such as CCM, RBK, NIKE BAUER, EASTON, MISSION etc. I prefer to choose the same brand for each piece of equipment (stick, skates, gloves and helmet). Your player will look much better in a proper uniform with the same brand for each piece of equipment.
The next is to create an identity for your player. Choose the name, play by play name, position, jersey number, handedness, date of birth, city, origin, height, weight, player type, fighting bias, pro team, draft year, player salary and contract type.
1. Choose a first name for your player
2. Choose a last name for your player
3. Choose a play by play name for your player
4. Choose a position for your player. You have the choice of left wing, centre, right wing, defenseman or goaltender.
5. Choose a uniform number. Note that some teams have certain numbers unavailable because those numbers are retired and are no longer worn by current players. Teams do this to honour the special achievements by those players in their NHL careers.
6. Choose his handedness. The bottom hand on your hockey stick indicates the handedness.
7. Choose his birth year. It is best to create him as young as possible to maximize the playing length of your career. Keep in mind that the year and draft class go hand in hand so determine whether you want to start in the NHL right away or if you prefer the player to be in junior instead.If you prefer him to be on an NHL team make sure he’s old enough (18) to do so. If you prefer for him to start his career in junior, then work his way up through the system of an NHL organization you can either make him draft eligible for the upcoming NHL Draft or choose to assign him to an NHL team. He’ll be affiliated with that NHL team as if he’s one of their top notch prospects. Once you’re in BE A GM MODE you’ll have the option to develop him in juniors or call him up to your NHL team.
8. Choose a birth month
9. Choose a birth day
10. Choose a city
11. Choose an origin (Canada, USA, Russia, Sweden, Finland, Czech Republic, Slovakia, Switzerland, Germany, Denmark, Latvia, Austria, Slovenia, Norway, Belarus, Kazakhstan, Poland, Ukraine, France, Italy are the top 20 hockey countries).
12. Choose his height
13. Choose his weight
14. Choose his player type. Forwards: sniper playmaker, power forward, two-way, grinder, tough guy. Defenseman: Offensive, Two-way, defensive, tough guy. Goaltenders: Hybrid, Butterfly, Stand-up.
15. Choose how often he fights. Your choices are never, rarely, sometimes and often.
16. Choose the NHL team he’ll play for
17. Choose his draft year
18. Choose his salary. It’s best to keep it at the default value because it’s the actual rookie salary. Each created rookie will be on a 3-year entry-level contract while in BE A GM MODE or BE A PRO MODE. Then afterwards he’ll get to renegotiate a new contract.
19. Choose his contract type. It’s best to choose 2-way contract for a few reasons. If you’re on a 2-way contract is gives the team flexibility with their standard player contracts (SPC’s). A player will need to clear waivers if he’s being moved between the NHL and AHL. Also, of note; all the rookies start on a 3-year 2-wway entry level contract.
In step three, you customize the appearance. Choose the gender, head type, head shape, skin tone, hairstyle, hair colour, facial hair, facial hair colour, eyebrow, eyebrow colour, black eye, scars, freckles.
Step four is to customize his equipment a bit more. His visor, visor tint, shoulder pads, pant length, jersey tuck, sock tuck, stick tape all need more customization.
1. Choose the potential range (1-5). This rating is critical in shaping your player's future. Typically a .5, 1.0, 1.5 is a ticket to playing hockey somewhere other than the National Hockey League, whether it be in a lower league in North America or Europe. It's is likely a 2.0 or 2.5 potential equates to a career in the AHL with sporadic call-ups to the NHL. A player with a 3.0 or 3.5 can have a good career in the NHL. A 4.0 potential bring his potential ceiling to a whole different level of a player, he's a star player, a definite top forward or top 4 defenseman. Any players with a 4.5 potential is an elite star and can be the cornerstone of the franchise. A 5.0 potential player is one of those once in a lifetime generational players who can dominate the NHL for years to come.
2. Choose the potential accuracy. This is absolutely critical in shaping your players future. Your options are red, yellow and green. If you choose red, the likelihood of him reaching his potential is slim. This would be similar to a team drafting a player from Europe who hasn't been scouted very much. It's a very risky colour with an uncertain future. Most players in the CHL have a yellow potential to begin. It gives us a pretty good idea of his potential, but there's still certainly some room for certainty. Your final option is green, and this is what the scouts would classify as a "can't miss prospect" in the sense, he's almost guaranteed to fulfill his potential.
3. Rate the Attributes. This is your chance to design your player's skillset within the BE A PRO player parameters. When he's in his prime, will he compete for the Hart trophy and be an MVP? Will he be a top 10 scorer and compete for the Art Ross trophy? Will he score a plethora of goals and compete for the Rocket Richard trophy? Perhaps he will excel on both sides of the puck and compete for the Selke trophy? Perhaps he's an All-Star defenseman and he'll compete for the Norris trophy? Or will he be a Vezina trophy candidate? It's all up to you. This is your chance to create a legacy on the game!
It's fair to say that in the last few years, BE A PRO and BE A GM mode, have become to best most in-depth authentic game modes on the NHL game. With that in mind, I've designed all of my created players within the BE A PRO player parameters to be used in either mode. This is the most authentic player design and it keeps the players on a fair playing level with all the rookies in the league. I've taken the BE A PRO parameters EA Sports recommends for each player style and have designed all of my created players within that range. They'll be on par with top-notch prospects around the NHL as if they are 1st round draft picks themselves.
BE A PRO forwards and defensemen: Poise 65-75, Strength 70-85, Speed 76-88, Endurance 75-78, Durability 75-79, Balance 72-83, Agility 72-86, Acceleration 71-85, Stick Checking 66-83, Shot Blocking 61-82, Fighting Skill 56-82, Face-offs 56-73, Discipline 65-80, Defensive Awareness 65-78, Body Checking 71-87, Aggressiveness 65-88, Wrist Shot Power 76-85, Wrist Shot Accuracy 65-81, Slap Shot Power 76-85, Slap Shot Accuracy 66-81, Puck Control 65-83, Passing 66-82, Offensive Awareness 66-82, Hand Eye Coordination 67-82 and Deking 63-79.
BE A PRO goaltenders: poise 75, vision 75, speed 82-83, endurance 82-83, durability 80-83, aggressiveness 74-75, agility 80-82, recovery 74-75, rebound 71-76, puck playing frequency 80-95, poke check 65-78, passing 77-78, stick low 73-75, stick high 75-78, glove low73-75, glove high 75-76, five hole 72-76, breakaway 74-76, angles 72-77.
The next is to create an identity for your player. Choose the name, play by play name, position, jersey number, handedness, date of birth, city, origin, height, weight, player type, fighting bias, pro team, draft year, player salary and contract type.
1. Choose a first name for your player
2. Choose a last name for your player
3. Choose a play by play name for your player
4. Choose a position for your player. You have the choice of left wing, centre, right wing, defenseman or goaltender.
5. Choose a uniform number. Note that some teams have certain numbers unavailable because those numbers are retired and are no longer worn by current players. Teams do this to honour the special achievements by those players in their NHL careers.
6. Choose his handedness. The bottom hand on your hockey stick indicates the handedness.
7. Choose his birth year. It is best to create him as young as possible to maximize the playing length of your career. Keep in mind that the year and draft class go hand in hand so determine whether you want to start in the NHL right away or if you prefer the player to be in junior instead.If you prefer him to be on an NHL team make sure he’s old enough (18) to do so. If you prefer for him to start his career in junior, then work his way up through the system of an NHL organization you can either make him draft eligible for the upcoming NHL Draft or choose to assign him to an NHL team. He’ll be affiliated with that NHL team as if he’s one of their top notch prospects. Once you’re in BE A GM MODE you’ll have the option to develop him in juniors or call him up to your NHL team.
8. Choose a birth month
9. Choose a birth day
10. Choose a city
11. Choose an origin (Canada, USA, Russia, Sweden, Finland, Czech Republic, Slovakia, Switzerland, Germany, Denmark, Latvia, Austria, Slovenia, Norway, Belarus, Kazakhstan, Poland, Ukraine, France, Italy are the top 20 hockey countries).
12. Choose his height
13. Choose his weight
14. Choose his player type. Forwards: sniper playmaker, power forward, two-way, grinder, tough guy. Defenseman: Offensive, Two-way, defensive, tough guy. Goaltenders: Hybrid, Butterfly, Stand-up.
15. Choose how often he fights. Your choices are never, rarely, sometimes and often.
16. Choose the NHL team he’ll play for
17. Choose his draft year
18. Choose his salary. It’s best to keep it at the default value because it’s the actual rookie salary. Each created rookie will be on a 3-year entry-level contract while in BE A GM MODE or BE A PRO MODE. Then afterwards he’ll get to renegotiate a new contract.
19. Choose his contract type. It’s best to choose 2-way contract for a few reasons. If you’re on a 2-way contract is gives the team flexibility with their standard player contracts (SPC’s). A player will need to clear waivers if he’s being moved between the NHL and AHL. Also, of note; all the rookies start on a 3-year 2-wway entry level contract.
In step three, you customize the appearance. Choose the gender, head type, head shape, skin tone, hairstyle, hair colour, facial hair, facial hair colour, eyebrow, eyebrow colour, black eye, scars, freckles.
Step four is to customize his equipment a bit more. His visor, visor tint, shoulder pads, pant length, jersey tuck, sock tuck, stick tape all need more customization.
1. Choose the potential range (1-5). This rating is critical in shaping your player's future. Typically a .5, 1.0, 1.5 is a ticket to playing hockey somewhere other than the National Hockey League, whether it be in a lower league in North America or Europe. It's is likely a 2.0 or 2.5 potential equates to a career in the AHL with sporadic call-ups to the NHL. A player with a 3.0 or 3.5 can have a good career in the NHL. A 4.0 potential bring his potential ceiling to a whole different level of a player, he's a star player, a definite top forward or top 4 defenseman. Any players with a 4.5 potential is an elite star and can be the cornerstone of the franchise. A 5.0 potential player is one of those once in a lifetime generational players who can dominate the NHL for years to come.
2. Choose the potential accuracy. This is absolutely critical in shaping your players future. Your options are red, yellow and green. If you choose red, the likelihood of him reaching his potential is slim. This would be similar to a team drafting a player from Europe who hasn't been scouted very much. It's a very risky colour with an uncertain future. Most players in the CHL have a yellow potential to begin. It gives us a pretty good idea of his potential, but there's still certainly some room for certainty. Your final option is green, and this is what the scouts would classify as a "can't miss prospect" in the sense, he's almost guaranteed to fulfill his potential.
3. Rate the Attributes. This is your chance to design your player's skillset within the BE A PRO player parameters. When he's in his prime, will he compete for the Hart trophy and be an MVP? Will he be a top 10 scorer and compete for the Art Ross trophy? Will he score a plethora of goals and compete for the Rocket Richard trophy? Perhaps he will excel on both sides of the puck and compete for the Selke trophy? Perhaps he's an All-Star defenseman and he'll compete for the Norris trophy? Or will he be a Vezina trophy candidate? It's all up to you. This is your chance to create a legacy on the game!
It's fair to say that in the last few years, BE A PRO and BE A GM mode, have become to best most in-depth authentic game modes on the NHL game. With that in mind, I've designed all of my created players within the BE A PRO player parameters to be used in either mode. This is the most authentic player design and it keeps the players on a fair playing level with all the rookies in the league. I've taken the BE A PRO parameters EA Sports recommends for each player style and have designed all of my created players within that range. They'll be on par with top-notch prospects around the NHL as if they are 1st round draft picks themselves.
BE A PRO forwards and defensemen: Poise 65-75, Strength 70-85, Speed 76-88, Endurance 75-78, Durability 75-79, Balance 72-83, Agility 72-86, Acceleration 71-85, Stick Checking 66-83, Shot Blocking 61-82, Fighting Skill 56-82, Face-offs 56-73, Discipline 65-80, Defensive Awareness 65-78, Body Checking 71-87, Aggressiveness 65-88, Wrist Shot Power 76-85, Wrist Shot Accuracy 65-81, Slap Shot Power 76-85, Slap Shot Accuracy 66-81, Puck Control 65-83, Passing 66-82, Offensive Awareness 66-82, Hand Eye Coordination 67-82 and Deking 63-79.
BE A PRO goaltenders: poise 75, vision 75, speed 82-83, endurance 82-83, durability 80-83, aggressiveness 74-75, agility 80-82, recovery 74-75, rebound 71-76, puck playing frequency 80-95, poke check 65-78, passing 77-78, stick low 73-75, stick high 75-78, glove low73-75, glove high 75-76, five hole 72-76, breakaway 74-76, angles 72-77.
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