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How Madden 11 can achieve Greatness. 
Posted on January 20, 2010 at 12:49 AM.
I am just going to list ways in which I feel Madden 11 can achieve greatness:

*No More Perfect Defenses: We should not feel like we are playing against Psychics who run the pattern better the WRs....Super Jumping Skills....Super Recovery speed...and unrealistic physical mechanics that defy physics.

*Stop the Suction Tackling/Blocking: This makes the game feel very scripted....your players get sucked into tackles when they should be breaking away, D-Linemen are magically able to cover WRs who should be leaving them in the dust, there are numerous scenarios that just ruin the gameplay.

*Presentation: ESPN, CBS, NFL Network, Foxsports.....you get the idea. EA SPORTS make it happen!

*Be Consistent with the Offensive Live/Defensive Line Play: The CPU seems to get a pass in this area. They get the opportunity to blitz unrealistically, by having your linemen consistently miss blocks and/or make your linemen not be able to get around CPU blocks due to the fact you are being "held" (read sucked) into blocks no matter how you try to get around it with swim moves and the bull rush (both Non-existent in Madden)

*CPU Super Speed/excessive broken tackles has to Stop: Have you ever seen the CPU get an INT and instead of being tackled on the spot and/or run down logically they take off like a bat out of you know what!!! And what happens when its Richard Seymour covering Larry Fitzgerald and he returns the INT 45yards....UNREALISTIC!!! The CPU/USER must have REALISTIC speed according to the NFL players actual ability. And this must exist on ALL levels from Rookie to All-Madden. Borrow from NFL 2K5 if you must...but please stop with the arcade style gameplay.

*SLIDERS: More sliders must be implemented for EVERY detail of the game. And they must work accordingly. Use NBA 2K10s sliders for reference. The current sliders for Madden are ineffective. Needs an overhaul!

*Add a Myplayer Mode: The Current SuperStar Mode is broken beyond measure. Bottom Line OVERHAUL or REMOVE!

New Ways for Madden to Achieve Greatness:

*Steal NFL Fever 2004's idea for READ AND LEAD passing: This was one of the greatest passing mechanics in an NFL game that I played in a long time! It gave you great control over where to put the ball and also forced you to go through your progressions!!!

*Better Player Progression: Players should be graded game to game. If Mark Sanchez is rated a 79 Overall coming into a game, but throws 4 touchdowns 0 INTs and the TDs are to 3 different WRs....he should be rewarded for it in his rating. On the opposite end of the spectrum, if he comes into a game and pulls a Jake Delhomme and throws 6INTS and overthrows his receivers....his rating should take a hit. Same thing goes for defense. IF Derelle Revis is shutting everbody down, swatting passes, getting INTs etc....he should progress as such...pretty much like what happened in real life.

*Chemistry Ratings: If you watched the NFL playoffs, the Eagles lost their starting Center for the year. This affected everything from the snaps, to the Offensive line Chemistry. If a key player or players are injured or traded away to a new team, we should see a reflection of this. The Best offensive and defensive lines in the NFL have GREAT CHEMISTRY! They are used to playing with each other and know exactly how to compliment one another. But throw a Rookie in there against Jared Allen and see what happens....The chemistry is thrown off and your QB gets sacked 6 times....loses 2 out of 3 fumbles....takes a beating.
Essentially, a strong Chemistry Rating (I believe they have it in NBA 2K) will go a long way to showing how each member of your team is important...and how they rely on one another!

*In Game Saves: Whatever happened to this feature? It is probably one of the best features that ANY game could have, but especially Madden! For those of us who may have to "Take Care of Business" .....we would appreciate an In-Game Save option!

*Hurry Up Offense: Please stop allowing 10-15 seconds to come off the clock, when then offensive line should be in hurry up mode. Currently in Madden 10, they move like they are synchronized swimmers in water! Watch tape of a team hurrying back to the line when the game is on the line and time is running out....it is not the same as what you see in Madden 10. GET THIS RIGHT! This is a gamebreaker on many levels!!!

*Add in Blown Coverages/Assignments: Lets face it, in the NFL, Players blow coverages all the time...sometimes they bump into each other, they fall down, cover the wrong guy, play zone, when they are supposed to be in Man Coverage etc. This needs to be reflected in Madden. Not as it is in the current version, where one DB can magically cover 3 receivers by himself...The way to justify this is through each players Football IQ.





MORE ways for MAdden 11 to achieve greatness TO COME!!!!



I will be adding more Tips for the Madden Dev Crew Daily.
Comments
# 16 omar.aponte82 @ May 17
Better Player Progression: I Miss how they tooked that out of the game. I'm not asking for every single week to change the players rating, just split it in to quarters just like the NFL coaches approach the season. Every 4 weeks the player should be rated again. If your player with a QB that is average like Alex Smith but he's having a Pro Bowl/MVP season, he's rating should improve to show that. So he's rating shouldn't be a 82 but the starting QB for the NFC Pro Bowl team. They don't do that when they update the rosters! I wish they would just listen.....
 
# 17 omar.aponte82 @ May 17
Fake injuries: have players get hurt from a hit-stick or getting trucked! Tired of a player just flopping on the field and now all of a sudden his hurt. He should be hurt from being flipped up side down or getting juked out his shoes. Not a plain old tackle. Also, have the guys in the booth talk about the injury, give some feed back. "that's one of the hardest hits I ever since" , "i hope he's ok" or something. Especially if its a star player like Peyton Manning. They are not just goin to take him off the field and say nothing.
Sub players more: Have player sub in and out more be standard. Your d-linemen shouldn't be playing every down of the game. Not realistic. It makes you have to have more than a star player, you need depth!
I wish they would just listen....
 

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