Friday, October 26, 2012
Posted on October 26, 2012 at 04:20 AM.
(if two #s, USER/CPU)Offense
Inside Shot Success 48
Close Shot Success 48
Mid-Range Success 50
3PT Success 52
Layup Success 48
Dunk in Traffic Frequency 48
Dunk in Traffic Success 48
Pass Accuracy 48/36
Alley-Oop Success 48
Contact Shot Success 48 (consider raising, coupled with increased strength?) 52?
Defense
Driving Contact Shot Frequency 96
Inside Contact Shot Frequency 96
Layup ... Read More
Friday, July 29, 2011
10 minutes (with super sim fixed), speed thresh 43 (thanks to whoever researched this)
post-patch (closer to 50s, offense is even, defense is -30, oh well)
QBA 45
PBL 60
WRC 45
RBA 50 (CPU @ 60)
RBL 50 (CPU @ 60)
PSC 50
PSR 40
INT 30
RUD 60
TAK 40
FGP 45
FGA 35
PUP 45
PUA 55
KPW 50
EVEN SLIDERS (used for playing when the baby is ... Read More
post-patch (closer to 50s, offense is even, defense is -30, oh well)
QBA 45
PBL 60
WRC 45
RBA 50 (CPU @ 60)
RBL 50 (CPU @ 60)
PSC 50
PSR 40
INT 30
RUD 60
TAK 40
FGP 45
FGA 35
PUP 45
PUA 55
KPW 50
EVEN SLIDERS (used for playing when the baby is ... Read More
Sunday, April 3, 2011
Sliders not listed remain at 50
Batting Contact - 40 (BOTH)
Batting Power - 70 (BOTH)
User Pitch Meter Speed - 60
Pitch Speed - 75 (BOTH)
Pitcher Composure Influence - 20 (BOTH)
Infield Run Speed - 40 (BOTH)
Base Runner Speed - 40 (BOTH)
User Catcher Arm Strength - 55
User Catcher Arm Accuracy - 55
User Catcher Arm Strength - 45
User Catcher Arm Accuracy - 35
Batting Contact - 40 (BOTH)
Batting Power - 70 (BOTH)
User Pitch Meter Speed - 60
Pitch Speed - 75 (BOTH)
Pitcher Composure Influence - 20 (BOTH)
Infield Run Speed - 40 (BOTH)
Base Runner Speed - 40 (BOTH)
User Catcher Arm Strength - 55
User Catcher Arm Accuracy - 55
User Catcher Arm Strength - 45
User Catcher Arm Accuracy - 35
Wednesday, August 12, 2009
with what i have determined is my favorite game of all time, i am trying to hone in on the most realistic representation of college hoops based on not just my own mediocre stick skills, but also the abilities of my virtual recruits and their opponents... i started my career legacy at the all-conference level with game speed/player speed at 67 or 70 each, and enjoyed some nice seasons pretty much dominating the Big Sky with Montana State, including a magical sweet sixteen run... after that year I ... Read More
Thursday, July 30, 2009
8 min. quarters. defensively i play each "level", meaning I start on the line, switch to a linebacker on a run, switch to a d-back on a pass. no house rules
Offense
USER/CPU
40/40
55/50
40/40
50/55
50/50
Defense
USER/CPU
50/50
50/50
20/20
25/50
35/35
Sp. Teams
USER/CPU
40/40
50/50
40/40
50/50
70/70
GAMEPLAY ... Read More
Offense
USER/CPU
40/40
55/50
40/40
50/55
50/50
Defense
USER/CPU
50/50
50/50
20/20
25/50
35/35
Sp. Teams
USER/CPU
40/40
50/50
40/40
50/50
70/70
GAMEPLAY ... Read More
Friday, July 24, 2009
I consider myself to be a pretty average player, and when I come up with my sliders I try to keep them as even as possible between User and CPU. I also like to keep the sliders pretty close to default, because I think you really have to look at your results over many, many games, and it can be a slippery slope when you start making extreme edits after less than 10 games.
These sliders give me games that match up well with simulated games as far as statistics are concerned. I will ... Read More
These sliders give me games that match up well with simulated games as far as statistics are concerned. I will ... Read More
Thursday, July 16, 2009
For at least 10 years I have purchased NCAA Football titles, and over 90% of the time this has been on release date or as close to it as possible. Obviously this year there are issues with the game, as expected, and so I pre-ordered the game Monday night (the Gamestop dude told me that they had 20 this year as opposed to 150 last year) and picked it up Tuesday night. Now it is Wednesday morning, and the glaring truth of the matter is that I have spent more time on the beloved forum than playing ... Read More
Saturday, December 13, 2008
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