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ZekeRoberts's Blog
NBA 2k13 All-Star sliders / stream of virtual consciousness 
Posted on October 26, 2012 at 04:20 AM.
(if two #s, USER/CPU)
Offense
Inside Shot Success 48
Close Shot Success 48
Mid-Range Success 50
3PT Success 52
Layup Success 48
Dunk in Traffic Frequency 48
Dunk in Traffic Success 48
Pass Accuracy 48/36
Alley-Oop Success 48
Contact Shot Success 48 (consider raising, coupled with increased strength?) 52?

Defense
Driving Contact Shot Frequency 96
Inside Contact Shot Frequency 96
Layup Defense Strength TAKEOFF 72
Layup Defense Strength RELEASE 72
Jump Shot Defense Strength GATHER 60
Jump Shot Defense Strength RELEASE 60
Help Defense Strength 96
Steal Success 48

Attributes
Quickness 48/36
Vertical 40/32
Strength 60/48
Stamina 48
Speed 48/36
Durability 48
Hustle 48/36 (consider raising for both?)
Ball Handling 48/36
Hands 48/36
Dunking Ability 48/36
On-Ball Defense 96/36
Stealing 48/36
Blocking 96
Offensive Awareness 96/36
Defensive Awareness 96/36
Offensive Rebounding 24/48 (increase CPU slightly?)
Defensive Rebounding 36/60 (or lower USER slightly?)
Consistency 48 (raise? or 50?)
Fatigue Rate 48
Injury Frequency 80 (still waiting...)
Injury Severity 60???

Tendencies
Take Inside Shots 12
Take Close Shots 12
Take Mid-Range Shots 48
Take 3Pt Shots 48
Post Shots 24
Attack the Basket 12
Look for Post Players 80
Throw Alley-Oops 48
Attempt Dunks 48
Attempt Putbacks 48
Play Passing Lanes 48
Go for On-Ball Steals 48
Contest Shots 72
Backdoor Cuts 48

Fouls
Over the Back Foul Frequency 60
Charging Foul Frequency 76
Blocking Foul Frequency 76
Reaching Foul Frequency 76
Shooting Foul Frequency 88
Loose Ball Foul Frequency 100

*At first I felt like everything was "clicking" (sorry for the pun) at these multiples of 4, so I sort of got stuck on them...

*I would like to venture back towards default simulation, but I want to feel like I have more ability to affect shots, like in the old College Hoops games on last-gen (i'm talking 2k5 here kiddos, respect!) I don't know how to mess with GATHER vs. RELEASE, but if I were to vary those from a basketball perspective I would think you'd have to be stronger on GATHER (if someone gets there late, it's probably and usually too late in the NBA). I have continued to err on the aggressive side because of the way I like to play, but it's gotten frustrating. That's why contact shot success may also have to come up. Maybe try 64-68 for both? Or, as with the rest of the All-Star cheating, they may just have to stay at 72 for USER and 60 for CPU!

Maybe try 80/64, 80/64, and 72/60, 72/60. I always used to think AWR would have this sort of effect...

*However, USER has got to maintain some sort of physical boost over the CPU on All-Star. I'm thinking maybe a 50/40 in those that are currently 48/36.

*I don't know if I think CPU gets skill advantages in All-Star. I would prefer to only touch OAWR and DAWR and leave ball-handling, hands, on-ball defense, etc. equal on both sides. As of right now I'm not convinced that this can be done, and I also don't know how much the AWR can be touched. Maybe trying 60/40 on the skills and then 70/30 or 75/25 in the AWR department?
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