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EA recently released a blog post that detailed the improvements to the online offerings for NHL 14. Since the EASHL and online team play are popular modes amongst the core fanbase of the franchise, it's always interesting to see how EA curates the community and tweaks the experience from year to year.
This year the team has addressed a few usability and matchmaking issues that have been bothersome over the last few years and has added the popular promotion/relegation feature from the FIFA series. Most of the changes don't affect gameplay all that much, but there is some good stuff for the off-ice experience, to be sure.
EA Sports Hockey League Online Seasons
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Having a dedicated "seasons" hub and tracking stats across multiple seasons will be a nice change as well, especially when you can find all of the relevant stats and info in one place. I still hold out hope that all of the menu navigation is faster than in previous years, but the EA server "spinny wheel" is likely to return.
Playing Through an Online Season
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Divisions
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Playoffs
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Matchmaking in EASHL Club Seasons
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Club Challenges
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Hockey Shop
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Edit Attributes
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This change also means that the +7 attributes mentioned previously will have less impact since you won't be able to go over a certain amount. However, it will allow for certain lesser categories to possibly be buffed more than they were before.
Improved Online Team Play (OTP) Flow
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Final Thoughts
The adoption of the FIFA style of relegation and promotion is a cool idea for the EASHL, and adding extra divisions and more playoff opportunity allows every user to feel like a part of the action while allowing the cream to rise to the top.
The removal of the cap-busting for boosts in player attributes will definitely shake up some of the established "builds" of the last couple of years (hopefully for the better), and the fix for OTP matchmaking is great to see. We'll get to try all of this out real soon now, as the game is a little over a month away, but the demo should be out at the end of August.
# 1
chrisphil1724 @ Aug 2
I would still like to see OTP matchmaking based on position wanted / player skill but this is at least better then before.
# 2
Schmackity @ Aug 2
Problem with that is you get 90% of people looking for LW/RW positions. It'd create for slow matchmaking.
Wiggy
27
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