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Last Friday EA posted a new blog that outlines some of the gameplay improvements for NHL 14. The changes appear to touch all aspects of the game, and they also address some lingering concerns that people have had over the last couple of years. Then again, some of these things should have been dealt with before now (players facing the wrong way, line change logic, etc.)
I will say that it is nice to see EA actually respond to some feedback and give concrete examples of how these changes will actually affect gameplay, but of course we won't really know the extent of that effect (or whether these changes have created new problems) until we get to put the game through its paces. A couple alterations to the AI logic seem really promising, so I hope those actually plug some of the flagrant gaps that the AI has had to deal with in NHL 13.
Looking at the changes...
Offensive AI Changes
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Defensive AI Changes
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Line Change Logic Changes
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Special Teams Changes
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Final Thoughts
The main changes that excite me here are improved defensive AI and vision. If this can curb some of the ridiculous breakaways and actually make AI defenders a moderate threat to actually hit or impede, then the flow of the game will definitely be changed for the better. Having players face the right way and position their body correctly will also be welcome, but I'm curious to see if that will work on reverses along the boards and angled plays near the net. It's frustrating when an AI doesn't recognized the space it's been given -- or it does but isn't ready for the pass.
I fully expect a couple of these changes to not change up the feel from NHL 13 that much, but I hope that the important ones truly impact gameplay in a positive way.
# 2
onac22 @ Jul 26
Like the article says these things should have been fixed years ago. But I guess the development of new HUT cards is more important than the game itself.
Wiggy
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I liked 13 already, but 14 felt really good to play. Looking forward to the season ticket release