Wiggy's Blog


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Outlook
I'm happy to see that the skating is being further tuned, and I like the possibilities of the new career mode and re-imagined fight engine. I'm not so sure about the simpler dekes and bigger hits, but I'm willing to see how they look in practice before getting too cynical about it.
I'm disappointed that there was no talk of defensive upgrades (adjusting poke-checking and stick-sweeping, for instance), and I would hope that the omission of any talk of AI changes just means they're going to address that stuff without making a big stink about it.
I'm also curious if there will be any next-gen versions of NHL 14. Nothing was said in this regard, and maybe the developers are comfortable waiting until next year before refreshing the visuals and such. It would be nice to get a word on the fate of next-gen systems and NHL 14, either way.
# 2
Cletus @ Apr 16
Two things I keep thinking about is that in NHL 13 they claimed to have worked on the AI, but forgot to tell it to poke check or how to break out of their zone. Imagine how much tougher it would be on offense if the cpu poked it. Fighting needed to be redone as did hitting, but if they're trying to make people seriously play as an enforcer online, it's not going to work. They also need to make enforcers hit better and make strength more important than speed on a hit. You should do more highlight reel hits with higher speed but more effective ones with strength.
# 4
HouseOfBalloons @ Apr 16
Is Online Seasons not coming to head to head competition outside of HUT and EASHL? I felt Online Seasons for H2H made FIFA so much better
# 5
artemusclyde9 @ Apr 17
Yeah that reminds me, load time in menus and simulation speed in GM mode is INCREDIBLY slow in NHL13. Hope that improves.
Wiggy
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Obviously the fixes to checking and fighting were desperately needed, so hopefully they can follow through with what they're promising. If they tweak a few things in the HUT mode too then I'll be a happy camper. Anyway, looking forward to this!