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Vision Is Everything
In this blog you will find insights into game design decisions, concepts, mechanics and execution from a hard core long time gamer with an extensive gaming collection (over 600 titles) that spans every console ever created from the Pong paddle to the PS3
Wednesday, October 28, 2009
Posted on October 28, 2009 at 08:45 AM.
I have been seeing quite a few Fight for the Fumbles in Madden 10. I'm not sure if it's my tv settings, or the randomness of the camera, but usually it's a close up view that's above the pile, so you can't really see what's going on. Are others experiencing this camera view?

It happens so fast that you usually have very little time to respond. Worse, hitting the buttons (A, B, X, or Y) just doesn't seem to fit the frantic action that's going on as the guys scramble / fight for the ... Read More
Category: Madden 11, Madden 10, Games
Sunday, May 24, 2009
Posted on May 24, 2009 at 02:24 PM.
In anticipation of upcoming games, or when new ideas of a game yet to be made arise, gamers will ofttimes harness their artistic skills and create custom game covers based on their own imaginations. When the Wii was first released, I thought it made the perfect platform for a sword based game set in the world of Highlander, you can read about it in my blog on GameSpot. Here are a couple of the custom covers I did based on that idea.

... Read More
Category: Games
Monday, April 27, 2009
Posted on April 27, 2009 at 02:25 PM.
Thought I'd summarize and repost the findings from the running animations thread before they got buried:

Read More
Category: Madden 11, Madden 10, Games

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