The Tomba Minute
Saturday, February 14, 2009


Posted on February 14, 2009 at 10:48 AM.
I refuse to believe that a beta copy is NOT the final copy or optimized code that is given to retail. To think that the company would send out a beta version of their game to critics and news resources and WANT them to review a middle point game? I think it's all a ploy so that the word "beta" covers up ANY problems the game has while it's being played by the said reviewer/tester. It's almost like a pass. Say the frame rate is bad you can now easily say"well it's a beta copy" "this is not the final ... Read More
Sunday, February 8, 2009




Thursday, January 1, 2009


Posted on January 1, 2009 at 02:24 PM.
LOL. Happy New Year OS!
Good ol Tomba back from a rpg/platforming vacation after a long overdue needed rest from the acclaimed TOMBA 2k9 edit. I've been sitting back (in my leisure) just playing some non editable video games just trying to relight the spark of what made me like games in the first place as all, but just wanted to somehow connect with you all again and wish you the best in '09
TOMBA
Sunday, December 14, 2008



Gamertag Pajor Hill
TOMBA 2K9 FINAL ROSTER
TOMBA 2K9 FINAL SLIDERS
http://www.operationsports.com/forums/nba-2k-rosters/283210-tomba-2k9-final.html#post2038991306
Sunday, December 7, 2008


Along with a new,self-titled edit "Tomba Animation Calling System" (which uses ratings values to trigger the best realistic player specific animations and can only be found in the release of TOMBA 2K9 Final).
More news to follow...
TOMBA
Tuesday, December 2, 2008


I find it highly unlikely that players will go the PC route and "not decide to update" their games with this latest 2k patch. So releasing this work is pointless as the patch forces a complete rewrite of rating,tendencies and gameplay sliders now.
It goes without saying how much work went into this for naught...
However I would ... Read More
Monday, December 1, 2008


This is solely based on observing at what point each attribute value becomes better with the animation being triggered in-game by using attribute values. This smooths out the animation hiccups and collision detection considerably and manages to make the running animations dribbling animations cleaner.
Below are the values that the 4 main speed attributes should be set to globally.
Athleticism
Speed - Depending on ... Read More
Saturday, November 29, 2008


Tuesday, November 25, 2008


The first. A difficulty poll:
http://www.operationsports.com/forum...-you-play.html
The second. A gameplay one:
http://www.operationsports.com/forum...y-nba-2k9.html
Original Roster thread:
http://www.operationsports.com/forum...tomba-2k9.html ... Read More
Wednesday, November 19, 2008
Thursday, November 13, 2008


Don't let the attribute number fool you high or low. These are meant to provide good looking running and dribbling animations.
You will need to round off to the nearest tenth for Top Speed of a player.
EX: A player has 88 top speed then give him a 90. If a player then has 83 give him 80 ... Read More


In my 3rd installment of 'Sliders and Cherries" I wanted to update everyone in what OTHER games I'll be editing soon... Having to break from the huge NBA 2k9 edit that is approaching completion(more on this later) I was curious to see if there was another game that could benefit from an edit. That game is none other than PES2009. Winning Eleven has always been dear to me. Back on the PC/PS2 I used to install my own patches with updated grass textures(what most of the ... Read More
Tuesday, November 11, 2008


Last time I left you I left you with the news that I was doing a complete edit to NBA 2k9. As far as details I'll just say that soon you'll have a dedicated information page/thread for it. What I do want to do now is kinda answer the age old question..."How do you have time to edit this stuff?" Well simplest answer is to say 'I make time' or 'I stay up late...REAL late' what I mean is the past couple of weeks have been me in my "off-time' just ... Read More
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