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Hex Editing and How its Ruined Next Gen So Far 
Posted on November 26, 2013 at 07:56 PM.
I thought long and hard about this. And its a quite simple solution if we want to be trusted with our own game saves to our hard drives. STOP HEX EDITING. This is intellectual property that is being UNCODED to be put BACK into the game. Things like missing players correction of colors etc have ALL been made to most popular of files on operations Sports and put onto 2Kshare. If you've noticed those files when put onto 2kshare would either not work when you downloaded them or would be removed. Now Being King Placebo with this I have a Theory. They dont want us hex editing or UNCODED their game. Whats the best way to control this? Cloud saving. What is Cloud saving?. Essentially it "the cloud" is THEM or THEIR Virtual(well not really virtual) Hard Drive. The question is WHY? The simple and short answer is...Quality control. Not quality control in the way you think though. Not in the way that say the "2Kinsider" or the REAL2KInsider"(WHAT UP RASHEDI!) rates but simply about game functionality. They simple want their game to function properly WITHOUT ANY variables. When you HEX EDIT you take the game code. The ones and zeros and MANIPULATE. It's THIS manipulation that can MESS UP more than you even know. Servers can run slow Games can glitch Systems CAN and HAVE crashed. Its THESE things they are trying to AVOID by making US save to a cloud system. Do I like it? NO Do I like Hex Edit? NO becasue it IS the reason behind us NOT being able to save to our OWN hard drives or usb storage sticks. Lets REALLY think about this from THEIR perspective. WE have Player A and Player A take Game save and puts it in their computer in an editor that is a UNOFFICIAL Game Code handler. Player A then re arranges the way the game code looks at what is in the game and how it handles it. MANY of the things are hidden and WHY? Logic says when you hide something you want it to STAY hiddden for a reason and that reason does not always have to be for the most obvious reasoning either. Ive come to the conclusion hat its "hidden" because it just doesnt WORK in game. Then theres the reasoniung that could be entirely a legality that WE are NOT privy to... Either way either case The case HAS TO BE MADE that HEX EDITING is considered to be BAD for retailed released games. It can cause much more harm then good and some game compainies stance on it is so firm from development standpoint that they are forcably making it so that we save to not US but to THEM. This might be my opinion you might not agree but WHAT OTHERALTERNATIVE DO WE HAVE HERE?

I'll tell you....

Get them to trust that what we want to do is within the games limits. When we edit we edit by HAND NOT "sheet" . This way if we "edit" we are editing within the games editing environment and NOT out of it like HEX Editing does. Maybe I'm old school maybe I'm a glutten for controlleritis til my hand wither from all the hrs of clicking BUT at least its HONEST. THAT kind of honesty is what I feel developers no longer feel we are. They dont want issues. If they want issues they want issues THEY can control from THEIR doing not SOMEONE ELSES doing... I mean logically it makes sense heck its even common sense THEY WANT THEIR OWN HEADACHES. There's this thing called "intangibles". ONCE WE and WHAT WE do become an "intangible" WE become the problem and what WE present AS the problem QUICKLY becomes THEIR Problem and ultimately something they DID NOT plan for. This unplanned USER USE is something that can be detrimental to an original games goal of enjoyment.

Developers(whether we care to think they do) have a objective and try to reach that objective every production cycle(if we're talking sports games and SOME beloved first person shooters). I think this time around with next gen the "hidden" objective was to STOP US from ruining NEXT GEN.

One way of gaining back trust, one way of getting back save features into OUR systems and not onto the "cloud"is by doing one simple thing.

DO NOT SUPPORT HEX EDITING

Remove threads about it. Remove threads with those rosters that do not use in game editing features. Anything editor OUTSIDE of the game environment should not be supported, so that in turn THEY support US.

If we were to do this. If OperationSports were to do this. We'd be able to gain REAL control of game saves...for EVERY game going forward.
Comments
# 1 Real Talk @ Nov 27
Wassup Tomba. It's Barcelona Blues aka Real Talk. I completely agree with this post. I saw a bunch of people complaining about how they should be able to hex edit to unlock jerseys and everything but no one seems to think about how it affects the game, 2k, or us in the long run. Every year roster makers would release 2k hex edited roster with all the jerseys unlocked, ruining fans real life surprise and the NBA surprises when it comes to releasing the jerseys in real life. We sit here now complaining why it takes so long for 2k to add things like jerseys & shoes and why didn't they have it on disc when we only have ourselves to blame. If you google alternate or special jersey for the last couple of year you will see pics of NBA 2k with the jerseys in game because of people who hex edit. We are the ones who cause the delays and secrecy along with the wait for new things to be added online that should be on disc because of our own actions. We like to blame EA for the likeness suit and take no blame for the situation ourselves. People kept saying " Oh EA completely jacked the roster " in NCAA 2011 I believer, and then those same people would say " Why didn't EA just jack the rosters " when it came to this likeness suit. I'm glad someone took a REAL stance on this who has a rep to back them and I hope OS puts this on the front page
 
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