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I've been play testing now well over 2 months. I started experimenting again with the player attribute ratings in away that would make most if not all animations in the game look more realistic. By realistic I mean more life like. The player attribute ratings control all movement in the game aside from player abilities which just add boosts to the attributes as do game play sliders.
The major animation issues plaguing the game year in year out (that I hope developers notice at some point) are the way the animations trigger. Their reaction time frame is inaccurate to real life speeds. Because of this, awkward ramps in players reaction speed with offensive and defensive plays happen most of the time.
The inclusion of quickness and game speed adjusting is marred by not having the player speed available in quick games OR the pause menu and thus can not easily be rectified as a whole ever.
Below is a formula.
As with any formula the creator has gone through various experiments to make sure the outcome is positive even if drastic measures are to be taken to reach that goal.
In the case of this edit, Experimentation has lead to an awkward display of settings for the player's attributes.
In making them so. A happy medium has been created to create an overall outcome that is more pleasing to eye and better to control.
Tested with CPU vs. CPU and played with as Human vs. CPU. These settings work coherently with one another and work to make a better animated game.
***These are to be set globally for EACH player***
***NO MATTER THE PLAYER***
Settings For Player Attributes
TOMBA
...as always we real life it
The inclusion of quickness and game speed adjusting is marred by not having the player speed available in quick games OR the pause menu and thus can not easily be rectified as a whole ever.
Below is a formula.
As with any formula the creator has gone through various experiments to make sure the outcome is positive even if drastic measures are to be taken to reach that goal.
In the case of this edit, Experimentation has lead to an awkward display of settings for the player's attributes.
In making them so. A happy medium has been created to create an overall outcome that is more pleasing to eye and better to control.
Tested with CPU vs. CPU and played with as Human vs. CPU. These settings work coherently with one another and work to make a better animated game.
***These are to be set globally for EACH player***
***NO MATTER THE PLAYER***
Settings For Player Attributes
- Offensive Awareness - 50
- Def Awareness - 50
- Stamina - 61
- Speeds - ONLY speeds of 51,61,71,81
- Quickness - 50
- Hustle 50
TOMBA
...as always we real life it
# 1
vannwolfhawk @ Jan 28
Interesting... Like to download and see how the game plays, looks, and feels with this... I still havn't watched that video but I'm about to go watch now...
# 2
Miguelito Kache305 @ Jan 28
Thank you for your hard work tomba...
Where can I Download this roster settings??? xbox360..
Where can I Download this roster settings??? xbox360..
# 3
Colts18 @ Jan 31
Do you mind explaining each one? Meaning the reasoning for each cap for each attribute.
Tomba
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