SHAKYR's Blog


Fight Night Round 4 Sliders were a nice addition and beginning
Posted on July 4, 2009 at 01:08 PM.
This gives the Computer AI boxers life-like actions.
Tendencies
This give the Computer AI boxers life like actions.
Tendecies
LOGIC
In-fighter(_0_)Out-fighter
Body puncher(______0______)Head hunter
Stationary (______0______ ) Punches only from Sway
Stationary(______0______)Sways Often
Plodder(______0______)Mover
Passive(______0______)Aggressive Finisher
Counterpuncher(______0______ )Aggressive
Never Lunges(______0______)Often Lunges
Single punch(______0______)Combination puncher
Never Taunts(______0______)Taunts Alot
Dirty Fighter(_0_)Clean fighter
Never Feints(___0___)Often Feints
Flurries: slow(____0___)fast
Flurries: hard(___0____)soft
Home run hitter beginning(____0____)end of round able to end or turn the fight in your favor
First Half Of Fight
Defensive (______0______ ) Aggressive
Second Half Of Fight
Defensive (______0______ ) Aggressive
First Half Of Every Round:
Defensive (______0______ )Aggressive
Last Half Of Ever Round:
Defensive (______0______ )Aggressive
WHEN HURT
1-Dance Away
2-Clinch
3-Fight Back
4-Fight Dirty
AGAINST ROPES
1-Guard
2-Fight
3-Moves Off
WHEN BEING BACKED UP
1-Guard
2-Fight Back
DEFENSE
1-Guard
2-Sway Back Left & Right
3-Sway Back
4-Sway Forward
5-Sway Forward Left & Right
6-Clinch
7-Sway Step Forward
8-Sway Step Forward Left & Right
9-Sway Step Back Left & Right
10-Sway Step Back
PUNCH PARAMETER (default setting)
OUT-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Lunging
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
IN-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
FAVORITE COMBOS
IN FIGHTING
1
2
3
4
OUT FIGHTING
1
2
3
4
Control vs Boxer(____0____)
Control vs. Slugger(____0____)
Chin vs. Knockdown(____0____)
Chin vs. Knockout(____0____)
Absorb Punishment(____0____)
Killer Instinct(_____0_____)
Aggressiveness(____0_____)
Fast Starter(_____0_____)
Facts
-Sliders
- Aggressiveness (pressure fighter, runner or somewhere in between)
- Guard position (where fighter carries hands)
- Stance (traditional? wide and balanced? flatfooted? always on toes?)
- Head movement (how player moves head to slip punches...(bob and weave? Big wide head movement? or ever so slight?)
- Offensive Vs Counter punching (does he throw massive amount of punches like Hatton, or is he a super efficient counter puncher?)
- Body Vs Head (headhunter or rib cruncher)
- Combo Frequency (self explanatory)
- Showboat Vs Conservative (basically for celebrations and reactions to knockdowns and upon hearing results)
- Offensive Awareness (knowing when to throw the right punch and when the time is right to finish the opponent or when to salvage a decision)
- Defensive awareness (Ability to block and dodge punches and ability to neutralize opponents main weapon)
- Ring Generalship
- Power Sliders for every punch
- Speed Sliders for every punch
- Guard Buster (Break Through an opponent's guard)
- Second Wind (Stamina is replenished late in the fight)
- Brick Wall (Nearly impenetrable guard)
RATINGS DESCRIPTION
* Power-Determines how hard your overall punches are. This also effects the individual punch stats.
EX: If Power is 80 and Cross power is 100 then the Cross will do full damage.
*Hand Speed-Determines how fast your punches are.
*Foot Speed-Determines how fast your footwork is.
*Upper body Speed-Determines how fast you can move upperbody.
*Defense-Determines how good your defense is.
*Body-Determines how well you take it to the body.
*Chin-determine if the boxer gets up from a KD.
*Durability-determines how much damage you can take before you start to visit the canvas.
*Heart-determine if the boxer "gives up" like taking a knee and not getting up, or how hard they fight when they are clearly losing.
*Technique-Determines how compact or wide your punches are.
*Stamina-determines how long it takes before you get fatigue.
I also want to thank the original starter of this tendencies list and Papinosis.
In-fighter(_0_)Out-fighter
Body puncher(______0______)Head hunter
Stationary (______0______ ) Punches only from Sway
Stationary(______0______)Sways Often
Plodder(______0______)Mover
Passive(______0______)Aggressive Finisher
Counterpuncher(______0______ )Aggressive
Never Lunges(______0______)Often Lunges
Single punch(______0______)Combination puncher
Never Taunts(______0______)Taunts Alot
Dirty Fighter(_0_)Clean fighter
Never Feints(___0___)Often Feints
Flurries: slow(____0___)fast
Flurries: hard(___0____)soft
Home run hitter beginning(____0____)end of round able to end or turn the fight in your favor
First Half Of Fight
Defensive (______0______ ) Aggressive
Second Half Of Fight
Defensive (______0______ ) Aggressive
First Half Of Every Round:
Defensive (______0______ )Aggressive
Last Half Of Ever Round:
Defensive (______0______ )Aggressive
WHEN HURT
1-Dance Away
2-Clinch
3-Fight Back
4-Fight Dirty
AGAINST ROPES
1-Guard
2-Fight
3-Moves Off
WHEN BEING BACKED UP
1-Guard
2-Fight Back
DEFENSE
1-Guard
2-Sway Back Left & Right
3-Sway Back
4-Sway Forward
5-Sway Forward Left & Right
6-Clinch
7-Sway Step Forward
8-Sway Step Forward Left & Right
9-Sway Step Back Left & Right
10-Sway Step Back
PUNCH PARAMETER (default setting)
OUT-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Lunging
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
IN-FIGHTING
HEAD
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
7-Special:
1-Special1
2-Special2
3-Special3
4-Special4
BODY
1-Jab
2-Cross
3-Left hook
4-Right hook
5-Left uppercut
6-Right uppercut
Sway Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Left
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Right
1-Jab
2-Cross
3-Left hook
4-Right hook
Sway Back/Left
1-Jab
2-Cross
3-Left hook
4-Right hook
FAVORITE COMBOS
IN FIGHTING
1
2
3
4
OUT FIGHTING
1
2
3
4
Control vs Boxer(____0____)
Control vs. Slugger(____0____)
Chin vs. Knockdown(____0____)
Chin vs. Knockout(____0____)
Absorb Punishment(____0____)
Killer Instinct(_____0_____)
Aggressiveness(____0_____)
Fast Starter(_____0_____)
Facts
-Sliders
- Aggressiveness (pressure fighter, runner or somewhere in between)
- Guard position (where fighter carries hands)
- Stance (traditional? wide and balanced? flatfooted? always on toes?)
- Head movement (how player moves head to slip punches...(bob and weave? Big wide head movement? or ever so slight?)
- Offensive Vs Counter punching (does he throw massive amount of punches like Hatton, or is he a super efficient counter puncher?)
- Body Vs Head (headhunter or rib cruncher)
- Combo Frequency (self explanatory)
- Showboat Vs Conservative (basically for celebrations and reactions to knockdowns and upon hearing results)
- Offensive Awareness (knowing when to throw the right punch and when the time is right to finish the opponent or when to salvage a decision)
- Defensive awareness (Ability to block and dodge punches and ability to neutralize opponents main weapon)
- Ring Generalship
- Power Sliders for every punch
- Speed Sliders for every punch
- Guard Buster (Break Through an opponent's guard)
- Second Wind (Stamina is replenished late in the fight)
- Brick Wall (Nearly impenetrable guard)
RATINGS DESCRIPTION
* Power-Determines how hard your overall punches are. This also effects the individual punch stats.
EX: If Power is 80 and Cross power is 100 then the Cross will do full damage.
*Hand Speed-Determines how fast your punches are.
*Foot Speed-Determines how fast your footwork is.
*Upper body Speed-Determines how fast you can move upperbody.
*Defense-Determines how good your defense is.
*Body-Determines how well you take it to the body.
*Chin-determine if the boxer gets up from a KD.
*Durability-determines how much damage you can take before you start to visit the canvas.
*Heart-determine if the boxer "gives up" like taking a knee and not getting up, or how hard they fight when they are clearly losing.
*Technique-Determines how compact or wide your punches are.
*Stamina-determines how long it takes before you get fatigue.
I also want to thank the original starter of this tendencies list and Papinosis.
Add ons from fans:
Tendency to go to the body ---------- Tendency to go to the head
Tendency to go to the body early in the fight ---------- head
Tendency to go to the body late in the fight ---------- head.
Boxer aggressiveness after knocking his opponent down(0---------------0----------0)
Boxer tendency to fight back after being knocked down(-----------0------------)
Boxer tendency to fight off the ropes(-----------0----------)
Boxer clinching(-----------0----------)
% of punch used to fight(CPU AI) You should be able to set the tendency amount you throw punches
Jab(---------0---------)
Right(------------0--------------)
L.Hook(----------------0-------------)
R.Hook(------------0--------------)
L.Uppercut(---------------0----------)
R.Uppercut(---------------o------------)
flurry(----------0--------)
L.Bodyshot(-----------0------------)
R.Bodyshot(-------------0-------------)
Overhand(---------0----------)
walking down your opponent (________ 0________)
Stalking your opponent(___________0_________)
How much a boxer bounces(________0_________)
Skip walk(Ray Robinson like) (__________0________)
Fight Tall(___________0__________)
Fight Short(__________0_________)
Clinch Hurt(__________0________)
Clinch Tactic(________0_________)
Aggressiveness after you Hurt a Opponent(__________0_________)
Leaping with punch(__________0_________)
Type of leaping punches: Straight Right Hand-Strong Jab-Short Hook-Wide
Hook-Short Uppercut-Long Uppercut
SUPPORT THE WISHLIST!
http://forum.ea.com/eaforum/posts/list/246873.page
SHAKYR
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