SHAKYR's Blog


How to change a Casual Boxing fan into a hardcore: The posts and debates
Posted on November 16, 2012 at 03:06 PM.
[Can EA educate the Fight Night fans about boxing through Fight Night?]
http://forum.ea.com/eaforum/posts/list/4938789.page
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If you educate someone on something their interest goes up and that is a good thing. There are more people who follow boxing that are customers of this game. Their are also fans who can learn about if the right representation and depth is added.
Boxing always has gone through it's dry spell. Boxing will never die.
I will be posting various debates I have been going through with the producers and fans at a later time.
[Fight Night needs an Advisory Council]
http://forum.ea.com/eaforum/posts/list/8472601.page
[POETICDRINK2U=quote]
http://www.analoghype.com/video-game...isory-council/
They need a group of boxers, trainers, and gamers who know the sport to give them detailed advice. They are/is going to do this with their upcoming NBA Live 13 basketball game.[/quote]
[POETICDRINK2U=quote]
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He said they need consultants too the way other sports games have.
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[The wish list for Fight Night Round 5 has been sent]
http://forum.ea.com/eaforum/posts/list/90/314728.page
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http://forum.ea.com/eaforum/posts/li...8.page#6783496
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# 2
SHAKYR @ Nov 19
This is the topic and link to the above posts.
[Boxers need to be instrumental in Fight Night's Development!]
http://forum.ea.com/eaforum/posts/list/15/7971274.page
[Boxers need to be instrumental in Fight Night's Development!]
http://forum.ea.com/eaforum/posts/list/15/7971274.page
SHAKYR
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We interviewed a few boxers and trainers who gave their opinions about the game.
[youtube]http://www.youtube.com/watch?v=dkfVDNGznW8&feature=youtube_gdata_player[/youtube]
[youtube]http://www.youtube.com/watch?v=HkuB_aRnzL8&feature=youtube_gdata_player[/youtube]
They need to ditch the arcade feeling and really truly start developing a simulated boxing experience. As YOU CAN SEE DEVS going with the attempt to try to get casual fans interested with the game with fictional boxers that make the real life boxers look like tools is awful and a slap in the face to the money you spent on licensing all these boxers. If they stick with the sim approach but stick with it I can guarentee you that it would attract many more fans. If the arcade casual approach was more popular with everyone NBA LIVE and NBA JAM would be selling more then 2k. But look . JAM hasnt sold anywhere as near as 2K and LIVE isnt even around anymore. Thats because people respect the realism. Realism alone sells. LOOK at FIFA. Look at NHL. Its so realistic you want to play it cause it really makes me feel like im there. WHEN I PLAY NBA 2K i feel like im really watching a real presentation of the game and that im also in it. FIghtnight just feels like a arcade that . Dont get me wrong ill SUPPORT IT no matter what but they really need to up their game and use the licenses from the boxers and sit down with them to try to get a more realistic presentation.
If realism didnt sell then NBA LIVE would be alive and well.
A developer of another game with a simulation & arcade option said the arcade mode was a gimmick & players where not learning anything...i guess in FNC they learned spam
If they made a quality game that required a learning curve & also the option for cheap thrills, people would stick with it because it would allow casual players to progress, not just repeat the gimmicks.
The problem is that interest in the sport is a key factor in sales too. Look at NBA 2K11 and 12. Look at how 2K12's sales lag behind 2K11's from weeks 2-9 and then spike after the lockout. If people aren't interested in boxing, or if casual fans can't play with updated rosters, expect a similly poor performance from any fight night srquel.
http://gamrreview.vgchartz.com/sales...5345/nba-2k11/
http://gamrreview.vgchartz.com/sales...0999/nba-2k12/