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A boxing videogame needs depth and details to keep overall interest. 
Posted on December 3, 2011 at 12:46 PM.
If a boxing videogame had a combination of what these videogame have it would be a huge seller.

Title Bout Championship Boxing

-6600 fighters or at least give us options to create a large amount that they can't sign,past and present, including all divisions and all champions, individually rated in over three dozen categories.
- Fighters are now linked to boxrec.com for complete real life data.

-Crowd noise corresponds to the action in the ring: the more action, the louder the cheers. The more clinching and posing, the louder the boos!

-Flexible Auto-Scheduling Provides Complete Control for Easy Match-Making
Whether you use it for a single bout or a thousand bouts, for tournament play or record-building, the revamped auto-scheduling tool provides you with all the control you'll need to get the type of matches you want.

-Complete selection criteria allows you to auto-schedule by era, nationality, boxer ratings, single years, etc. Want to set up a tournament consisting of retired Italian middleweights with overall ratings of 7 through 10?
-More Statistics than Ever Before!


-Statistics are one of the major driving forces in sports; and while boxing doesn't lend itself to stats the way a team sport does, Title Bout provides almost every statistic possible and does so in a number of unique ways, and goes well beyond the expected "won/lost/knockouts" stats.

-Fighter statistics are not only tracked fight-by-fight but also round-by-round. Want to know how many of a fighter's knockouts have been scored in the first round? No problem! Want to know if he's ever been stopped in the last round of a fight? We've got that covered, too. Connect percentages for/against; average rounds-per-fight/per-stoppage

-Top Ten Lists and Organizational Rankings
Title Bout now includes twenty-two specific Top Ten categories. Those categories, when modified by available parameters, result in over 1500 different lists. Getting a list of the ten fighters who average the most punches per round in ten or more fights. Make it more specific by modifying the parameters to include a specific division, or a specific nationality, or for a specific year! And when you check out the new Rankings, don't be surprised to see a fighter ranked as the #1 contender by one organization be all the way down at #5 by another.

-Title Bout takes all the guess work out of selecting fighters for matches, choosing corner men, etc. Not only is more pertinent data available per screen, but also any record - be it fighters, judges, referees, announcers, venues or corner men - can be accessed from any place before, during or after a fight.


- Improved use of between round strategies; actual interaction if you choose to take over the role of a trainer or cut man
-single and double elimination tournaments
-adjustable career stages for retired fighters (this game is a text-sim, but if it was put in a 3D atomsphere it would be incredible)

Victorious Boxers-Detailed training and Diet Modes

-Fight Night- Graphics and Photo GameFace(needs to be redone)

-WWE/Smackdown series- Create A Wrestler Mode, this is the best creation mode of any sports/fighting game.

This would be an incredible game for sports gammers and those who ******ly like boxing because they could create their own way of playing and universe.
Comments
# 1 dcal @ Dec 3
That would be the ultimate boxing game....and I would own it the day it shipped. I love alot of options and variability. Your last sentence describes me, ****** fan but options and customization would reel me in big time. Send this to a game developer!
 
# 2 SHAKYR @ Dec 17
We really need a company like 2K or THQ to bring a game like this to life.
 
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