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RaychelSnr's Blog
OSers Prefer Their Controls Simple And Their Physics Correct..or do they? Stuck
Posted on December 8, 2008 at 10:50 AM.
It certainly appears as if Peter Moore knows what he is talking about after all. Gamers want easier to understand games with simpler controls but more accurate physics.

In my very unscientific blog comments section, that seems to be the prevailing notion nowadays. Most would prefer companies spend less time on trying to give "total control" to players with insane button combos.

Instead, most of the gamers who commented would instead rather have the development teams work on getting accurate physics and realistic animations to make games more realistic.

Much more simple controls make sense to this gamer, I'm sick of having a few dozen different controls to memorize for every game. I know there is a very vocal portion of the site that doesn't think this is the case and I'd love to hear from you on this as well!
Comments
# 1 rudyjuly2 @ Dec 8
That's definitely the way I feel. I don't want overly complicated controls but do want accuracte physics. If that takes away a little control so be it.

I think football games with all of their hot routing and audibling have gone too far with the control scheme. It's very difficult for any newbie to come in and enjoy.
 
# 2 techhokies @ Dec 8
I think the AI has a lot to do with it also. I always hated the "tip ball" vs "intercept/catch ball" button combination in 2k football games last gen.
It could have been easily fixed with a rating for the corner, as aggressive corners like Champ and Deanglo hall would try for the pick more when in position.
Easy controls are one of the reasons I fell in love with nhl 09 so quickly also. Because as complex as the actual game is, the controls made the players behave exactly how I wanted them to after one game, and all I had to work on was strategy.
 
# 3 RogueHominid @ Dec 8
I'm 30, so I'm not all that invested in showing off wild stick skills, lol. The reflexes just aren't there. I am, however, into the aesthetics of my games--I want them to feel tight, seamless. If it were a this or that scenario, I'd gladly give up the ability to chain five moves together for a footwork system that made my players feel like they had real heft.
 
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