RaychelSnr's Blog
NBA 2K14 on PlayStation 4.
Prettier. Shinier. But, better?
We are now exactly one month away from the new generation of sports games making their ways into our living rooms, and honestly if it weren't for getting reimbursed for my console purchase -- I'd have a hard time justifying a purchase at this point.
I'm far from poor mind you, it's more of value and return on investment proposition. We are still early in the next-gen hype train, but what within the information we've seen and heard justifies a $400 up front cost of entry minimum?
There's not a lot we've seen that would even remotely indicate we should be ready to shell closer to $1000 than we'd like to think for either an Xbox One or PlayStation 4.
That doesn't mean the next-generation is already a dud, it's more of a recognition of a historical fact -- games simply aren't huge leaps ahead at console launches for the most part, or at least they pale in comparison to what comes a couple of years later.
Not since the day we went from the PlayStation to PlayStation 2 have we had a great launch day value proposition to upgrade instantly. In fact, your return on investment will likely be even less than the PS2 to PS3 upgrade (or Xbox to Xbox 360).
The simple fact is: consoles were already pretty powerful, and companies looking to take full advantage of the additional power and detail will probably take a couple of years to really explore what the additional detail can do for their games.
For us, this presents an interesting conundrum on what to do with our reviews of the games which are coming. Realistic standards of expectations have to be established so we can judge games both fairly and accurately. To me, I've put considerable amounts of time into trying to make sure our review scale works the past couple of years -- so this leap is especially important to set a good baseline for the next-generation of sports games.
A basic, and realistic checklist, of what to expect on next-gen initially is something like:
In short: we're not expecting miraculous improvements just yet. That comes later.
For now, enjoy the glimpse into what the future holds -- the shinier, prettier, and yes, better future of sports video games.
What are your expectations of next-gen sports video games?
We are now exactly one month away from the new generation of sports games making their ways into our living rooms, and honestly if it weren't for getting reimbursed for my console purchase -- I'd have a hard time justifying a purchase at this point.
I'm far from poor mind you, it's more of value and return on investment proposition. We are still early in the next-gen hype train, but what within the information we've seen and heard justifies a $400 up front cost of entry minimum?
There's not a lot we've seen that would even remotely indicate we should be ready to shell closer to $1000 than we'd like to think for either an Xbox One or PlayStation 4.
That doesn't mean the next-generation is already a dud, it's more of a recognition of a historical fact -- games simply aren't huge leaps ahead at console launches for the most part, or at least they pale in comparison to what comes a couple of years later.
Not since the day we went from the PlayStation to PlayStation 2 have we had a great launch day value proposition to upgrade instantly. In fact, your return on investment will likely be even less than the PS2 to PS3 upgrade (or Xbox to Xbox 360).
The simple fact is: consoles were already pretty powerful, and companies looking to take full advantage of the additional power and detail will probably take a couple of years to really explore what the additional detail can do for their games.
For us, this presents an interesting conundrum on what to do with our reviews of the games which are coming. Realistic standards of expectations have to be established so we can judge games both fairly and accurately. To me, I've put considerable amounts of time into trying to make sure our review scale works the past couple of years -- so this leap is especially important to set a good baseline for the next-generation of sports games.
A basic, and realistic checklist, of what to expect on next-gen initially is something like:
- Better graphics, some improvements to the presentation.
- Better audio all around.
- Some gameplay tweaks with better AI and player interactions mainly, but largely a game which feels similar to what you've been playing.
- Likely no major new modes, at best a straight port from the prior generation -- at worst a step backwards. We want to see feature parity though.
In short: we're not expecting miraculous improvements just yet. That comes later.
For now, enjoy the glimpse into what the future holds -- the shinier, prettier, and yes, better future of sports video games.
What are your expectations of next-gen sports video games?
# 1
suspectms @ Oct 15
I think the next gen graphics did make a big leap. Especially pertaining to basketball than any other sport game. I've noticed a huge leap except for a few games. One being Killzone 3 to the ps4 shadowfall. Hardly no difference. Dead rising is a huge leap. Ryse clearly is next gen! Go back an watch ms4 and compare it to 5 and you will be like what was I thinking. I honestly believe 2k will nail the A.I. better this year simply because of the technology they have access to with NG. Nba live looks flawless in the dribbling department but outside of that rebounding, defense, and A.I. have yet to be displayed and EA has a bad track record on those in their games. 2k game modes should be better and the refusal to completely listen to fans is heartbreaking. Also 2k needs to pay attention to accessory detail and accessibility and they will make a perfect game. I want ps4 and X1 to thrive with all the games. I want people to be happy for what you buy. Gaming is something we should all want to enjoy with each other. PS4 and X1 are great in their own ways. They aren't a fail like the Wii U! They've already scrapped Wii U and making a next gen console. Live and 2k will be great. Lets not bash them for not being perfect because we don't have a clue as to how hard making a great game takes to make
# 2
Brooke2011 @ Oct 15
I agree, I think going forward , games will have much better graphics. Some games can get by with similar gameplay like Nba 2k and Fiffa, but others will fall by the waste side trying to port over thier previous short comings. Having life like graphics could be the thing that consumers are looking for , while others are looking for innovations in gameplay. I am one that is purchasing a next gen system, but my expectations are on a realistic approach to what has been shown to me. And for now, I'm ok with that
# 3
kgbrolic @ Oct 15
I almost have to disagree with the fact that consoles were already powerful. Current Gen is about 8 years old. I don't think the 360 is that powerful in todays standards. I agree that the learning curve for developers will decrease as time progresses with Next Gen consoles. But I, for one, am prepared to be blown away at launch. Killzone has a 50 GB download...imagine if NBA 2k14 (or 15) had a 50 GB download. Every nuisance of an NBA game could be present. I cant even begin to imagine what 2k can do with that much memory.
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# 4
inkcil @ Oct 15
The Show, NBA 2k and Forza 5 tempt me to make the leap...ev'thing else seems to be an experience that can be enjoyed just as well on the current gen. But we shall see. Exciting times! Just wish I could get Forza AND the Show without buying 2 consoles...
# 5
quehouston @ Oct 15
As far as 2k goes, I'm looking for a complete revamp online aspect. This new generation of consoles are all about staying connected, and playing together, etc. 2k needs a complete overhaul in their servers, with has by far been their biggest weakness during current gen.
# 6
wxn8822 @ Oct 15
TWO things that I expect the next-gen could address with stronger computability:
1. Sliding. This is a fundamental issue that takes away the point of dribble moves. I can literally slide into the paint.
2. Full-control. Players need to able to decide which move they wanna pull off in a particular circumstance, not the canned animation. Even the foul that is not supposed to be determined randomly, instead, players should know that whether or not his move generates a foul.
1. Sliding. This is a fundamental issue that takes away the point of dribble moves. I can literally slide into the paint.
2. Full-control. Players need to able to decide which move they wanna pull off in a particular circumstance, not the canned animation. Even the foul that is not supposed to be determined randomly, instead, players should know that whether or not his move generates a foul.
# 8
jukeum445 @ Oct 15
I wish dev's didnt make sizzle videos, thats the kciker in all of this. They show off aspects of the game that aren't real.. just look at madden for example. every hands on article states its a direct port with minimal updates.. i find that to be lazy! I dont want a port, i want a game that can use the horse power and logic behind the new systems... and honestly the dev's are the ones to blame for all of this hype, if they don't claim to have had " all of this time" to work on these titles my personal expectations wouldn't be so darn high...
# 9
xandermole25 @ Oct 16
i expect (actually more like hope) for better personnel management in the games. Just to make things quicker:
Basketball: I believe you can already make substitutions during play and between whistles so they already have it.
Hockey: be able to change lines during whistles so you don't have to pause the game
Football: there are already packages but how bout complete control, after you select a play you get a list of all players on the field and you can scroll through the list and change certain players, there would also be preset groups as well as an "ask madden" feature
Soccer: be able to change players work rates and make substitutions during gameplay
Basketball: I believe you can already make substitutions during play and between whistles so they already have it.
Hockey: be able to change lines during whistles so you don't have to pause the game
Football: there are already packages but how bout complete control, after you select a play you get a list of all players on the field and you can scroll through the list and change certain players, there would also be preset groups as well as an "ask madden" feature
Soccer: be able to change players work rates and make substitutions during gameplay
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