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RaychelSnr's Blog
Why Customization is the Key to Sports Gaming's Future Stuck
Posted on November 15, 2011 at 03:25 PM.

If you've read my blog posts consistently over the last 4 years, you likely know what's coming next out of my mouth. But every Winter it bears repeating so that someday, sports gaming developers will see the light and produce the perfect sports game: the future of this genre lies in customization and engrossing presentation packages.

That's it. Why? Because everyone has their own vision for what realism means, and gamers all have their own vision for what their game should be like. Thus it is my plea for sports gaming developers to do the following in the next year:
  1. Create Broadcast Quality and Dynamic Presentations. The first step towards creating the perfect sports game is to create a perfect and broadcast quality presentation. Give us great commentary, realistic but dynamic camera angles, and let the games unfold before our eyes. When it comes to dynasty or franchise modes, have the games exist within a universe, not a vacuum. We want to know when someone is having a good season, what's going on elsewhere, etc. This is really stuff that we should be seeing by now.
  2. Make every aspect of your game customizable via sliders. And I mean every aspect. I want to, if possible, adjust the flight angle of the ball coming out of a quarterbacks hand or the jumping ability of players on a basketball court. Oh what's that? Linemen aren't getting to their blocks fast enough? Well good thing we have a slider for that sort of thing. Oh are the players a bit weighty on the ice? Well let's tweak a slider for that sort of thing. I hope you see the potential this sort of customization would have. We'd be able to basically perfect a game as a community each year. One could make the argument that the need to buy future editions wouldn't be there -- but I'd argue exactly the opposite. Just ask developers in other genres how good customization has helped spur series sales.
  3. Give us the keys to player ratings. We want to know what everything does exactly and then we want easier ways to edit rosters. Think about it, if quarterbacks are too accurate on average we can tweak sliders and tone player ratings down. Or if progression is too progressive, we can tone it down via adjusting some ratings. Why hide formulas and player ratings? Give the consumers the power to know what the ratings mean and also an easier way to change things around. The answer to sports gaming perfection isn't in talented developers abilities, but in a dedicated community of hardcore sports gamers working together to achieve it.


So what do you think? Am I on the right path? Let me know and let's brainstorm together!!
Comments
# 1 scottyo60 @ Nov 15
I really like this. The question is is how much would work and how much would need patched. I could see massive potential with bugs.

I want fully customizable characters. Like of we don't like the face of a player someone could edit it to make it possibly closer to perfect. I would also love for one game to make me feel fully immersed in the product. Combine NCAA basketball 10 presentation with next years football game and fix the bugs and I think you have a pretty solid game. If you threw in your slider idea then that could help with several issues currently in the game... Dare I say it that could be close to a perfect game
 
# 2 JohnDoe8865 @ Nov 15
This is absolutely the next step for sports game developers. I believe it's the only way to appease the hardcore crowd without alienating the ******s as well. I'll use a car for example. Give us the engine, so to speak, and let us tune and tweak it until we like the way it runs.
 
# 3 therizing02 @ Nov 15
No question about it. I think games are moving in the right direction from a customization standpoint but a lot more work needs to be done. As far as roster editing, I cannot for the life understand why EVERY sports game doesn't have a global ratings editor.

The days of developers sitting down in pre-dev cycle meetings and saying things like "yeah but this is how a game should play out" and then programming the engine need to end. It all gets back to everyone has a different idea of what is realism and what is arcade nonsense.
 
# 4 truintellectplaya @ Nov 15
Gameplay is always the next and best step to take. 2K Baseball could upgrade graphics and kill glitches, that would be the next step. Madden could implement a Icon Based system on defense, that would be the next step. I get what you are saying but I think many of these games are still not pushing forward hard enough in terms of gameplay.
 
# 5 statum71 @ Nov 15
Your number one option is what I've been screaming for for years now.

AMEN, AMEN, AMEN, AMEN!!!!!!!!!!!!!
 
# 6 shadia147 @ Nov 15
I think that MMChris ought to use his connections within the Sports Video Game industry, find a few DEvs and programmers, and get to work right now. I mean why couldnt he? I'd buy it.
 
# 7 Layoneil @ Nov 15
i absolutely agree with number 1 but i'm not so sure about 2 and 3. they are the absolute wet dream of hardcore sports gamers but how much do those things matter to the ****** gamer who just wants to turn on the game and play (online or off).

i'd think the super majority would prefer realistic yet fun gameplay without having to geek out on sliders.
 
# 8 todd_10 @ Nov 16
"Because everyone has their own vision for what realism means, and gamers all have their own vision for what their game should be like"
Can you imagine how different forums all over the web would be if everyone lived by this statement!
I agree generally with all three of your points. I've always believed customization is the gate to greener pastures when it comes to sports games.
 
# 9 gilla @ Nov 16
just stood up an clapped... these are exactly the thoughts of most OSers out there. Presentation hardly ever gets touched, and it seems like developpers want to take away sliders rather than add more into the game.
 
# 10 dcal @ Nov 16
Bingo! Customization is where it is at. That is what prolongs the shelf life of a game and makes it more fun.
 
# 11 GlennN @ Nov 16
Some great ideas! I hope the developers are reading this.
 
# 12 khaliib @ Nov 16
I would say that this is meant more towards EA Football without calling them out directly, because most other sports games have already taken steps in this direction, except the "ONLY" football developer.

I don't see it happening with any EA football game as you then start to bite into the future injections they will use to market their game.

I really believe that the light bulb will go off with some other developer, that with Full Customizaion, they can get around all the license mumbo-jumbo and worry about lawsuits (Backbreaker proved this).

We should be at the level of having fictional broadcast teams with their own flava and TV coverage as a presentation package in college sports games, esp football.
Kind of a Local Broadcast injection.

Anything under-the-hood would be a welcome!!!
Especially for Special Teams in football.
The only thing that's change in over a decade, is the type of kicing meter used.

I believe we'll continue to see advances with the suggestions that are noted in this thread as it pertains to other sports.

But as far as football is concerned, it will not happen until another developer gets into the market, period.

BTW, can't believe (yes I can!!!) we're going into a 3rd year of not having a new College Basketball game.

I would go as far as $85 Pre-ordered on a non-licensed Full Customizable College football/basketball game with just half the ideas noted here.
 
# 13 CujoMatty @ Nov 16
EA has had gameface out for how many years and the fact that all games haven't utilized something like this is beyond me. With so many awesome RPG type single player modes(my player, be a pro, road to the show) I want my CAP to look exactly like me. Please make this happen devs
 
# 14 Dazraz @ Nov 17
Totally agree that customization is so important in allowing each individual user the ability to extract what they want from a game, the way they want it.
There is so much more that can be done with sliders. I would rather a system that made the slider adjustments more variable. For instance say you have a slider from 0 to 10. Rather than just setting the slider at 5 for example, give the slider a minimum & maximum setting such as 3 to 6. The computer then sets a slider setting within that range by random for each individual game you play thus giving you a slightly different experience each time.
Another area that needs to be addressed is finding the balance between sliders settings & player ratings. Whatever I do with the sliders I should still be able to distinguish a good quarterback in Madden from a bad one. There are occasions when the effect of a slider is too powerful. Sliders should be influential to the gameplay experience but not to the point that it over rides the individuality of in game players.
In some cases of course the sliders just don't do what they should. An example being penalty sliders in EA's NHL series. Even with every penalty slider maxed out penalties are still few & far between. I know some would argue penalties being called too often breaks up the flow of the game, but I'm sorry, if every slider is at it maximum I should be seeing whistles for every infringement. A number of penalty sliders in Madden have the same issues.
Obviously the more sliders there are the longer it takes for everyone to get the game the way they like it, but when you do get to that point the experience is far more rewarding.
 
# 15 rudyjuly2 @ Nov 17
Totally agree. I do think devs don't want to give us full control thinking it will hurt long term sales if we can fix a lot of the busted stuff ourselves.
 

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