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RaychelSnr's Blog
Can Sports Games Meet Lofty Expectations? Stuck
Posted on November 4, 2011 at 05:06 PM.

2011 will be known for a lot of things in our genre, but perhaps the one takeaway I have from this year that stands above the rest is how it seems like there's an air of disappointment about this year's releases despite the fact there weren't any truly bad games among the top titles.

Sure, NCAA was buggy. Madden was, well it was Madden. NBA 2K still doesn't know a lot of people play online. And MLB: The Show seemed to fade into the pack this year.

But yet they were all 'good' games. Every last one of them, while flawed, had some great positives about them. I'm thinking out loud here: but have hardcore sports gamers become too hard to please?

Now don't jump down my throat. I'm part of the problem.

Again, just thinking out loud (or rather right here on my Blog at OS), I can't help but wonder if perhaps we're asking too much. But then again, get lax and we might not get the games we have today. Perhaps the answer is to find some middle ground, where expectations are high but we play games because they're fun -- not because someone's dreads are right or because a certain brand of shoe is or isn't in the game.

Of course, living with casual sports gamers gives me the definite ability to see both ends of the spectrum. And perhaps this is a conversation for another time, but developers sometimes outthink themselves. While offering total control, they can muddle a game to the point where casual gamers throw up their hands and go, "This is just too complicated."

Because really, having to resort to analog stick motions and countless button combos is probably not the answer to making games better.

I just know that the air of disappointment around OS this year can be attributed to people having unrealistic expectations of their sports games as much as it does developers who try to meet them only to be met with the perils of bugs. And that my friends, means we have to work on ourselves as much as the developers do in developing the 2012 crop of big box titles.

I'm expecting that this won't be the last time I write on this through the winter. And perhaps the answer to sports gaming isn't more control and more complication, but a return to the roots of simplicity.

Perhaps.

Until next time...just enjoy your games peeps!
Comments
# 31 bfindeisen @ Nov 7
This topic has got me fired up. Where to start? To those complaining about the "whining": Where do you get off telling "sim" gamers that they're expectations are unrealistic? Why is your $60 more valuable than my $60? Maybe you like playing many games for short periods of time, but maybe I only like, say, football games. What if all I do is wait for the new football game to come out and dedicate all of my free "video game-playing time" to playing said football game. Why is it more important that gamers like you (who will dedicate maybe a fraction of the time I will dedicate to a title) are catered to and not the passionate fans of the sport/game?

This is the problem: the whole structure of the development and transaction cycle of sports games. I yearn for the day when people put their money where their mouth is. You can sit there and say I ask for too much and that (my personal favorite)"it's just a video game, not real life", but let's see how much you really care, with your wallet. I propose that games be developed on continuous cycles where new updates are released WHEN THEY'RE READY. The user pays a monthly fee for access to the product. This would solve the 1 year development cycle problem, and in turn all the bug and testing deadlines. Also, hopefully this would ease some of the financial pressure on the game companies to sell because they get a monthly income and they can focus on putting out quality updates. People who truly care about the game/sport will buy in and those casual players can buy the crappy $65 title once a year.
 
# 32 TGMWEL @ Nov 7
I agree with alot of people saying the small stuff like shoes and hairstyles don't matter as much, but when it comes down to the fundamentals of a sport it should work.The basic should be what everything in the game is based on then move on to presentation and different modes.Most sports gamers aren't asking for too much they just want authenticity on the lowest level. As an NBA fan i'm tired of players being left open, deng raining down 3's, nimble footed big men, miraculous cpu comebacks against much better teams, and players having no traction with the ground. Sure if the ref makes a dumb call, deng gets hot, or the cpu outplays me on both ends i'm cool with that, but it happens way too frequently. All of these issues aren't been going on for almost a decade.
 
# 33 Still2REal @ Nov 8
IT's articles like this that allow developers to keep dropping sub-par efforts. It's not about unrealistic expectations, they need to drop games that are up to reasonable standards. I don't believe any game was as good as it could have been this year. PERIOD
 

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