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RaychelSnr's Blog
There's No Longer a Reason to Buy Sports Games on Day One Stuck
Posted on July 24, 2011 at 02:03 AM.

Many of you that have read my blog over the past 3 years know that I'm a man who loves to spot trends and then extrapolate what they mean into the future. I love to see where our endlessly exciting and hugely creative industry is going in the future while also enjoying what we have to offer in the present.

One of the trends I became very worried even before my time here at Operation Sports was the advent and pursuit of patches in console gaming. Everyone who's anyone who remembers the hey-day of PC gaming will remember what happened at the apex of that generation -- the typical mantra was, "only fools buy a game on launch day."

Well congratulations longtime console gamers (and old PC diehards), you've now gotten your wish -- you just didn't know you were wishing for it.

PC Gaming is back, it is just on a console.

"Don't be spun, avoid the dry run, never buy a sports game on day one, else you'll never have any fun."

It has really gotten to this point. Every sports game launches with a variety of bugs which can ruin the experience in 2011. No title is immune, and depending on how careless a developer is -- the bugs can run from annoying to downright "why is this defective piece of crap on store shelves at $60?" infuriating.

Given that every sports game launches before the official sport goes in season -- there is literally no reason for you to buy a game on launch day anymore. Games are often shipped with a variety of bugs, outdated rosters, and oftentimes you pay $60 for a game which might just fall in price by the time the kinks are worked out.

The Good Ol' Broken Gridiron

Let's take NCAA Football 12 for example.

NCAA could be a great game. It could feature potentially great gameplay. It could have an incredibly deep and rich experience in Dynasty and Road to Glory mode.

So long as a patch addresses the coulds mentioned above.

And a patch probably will. And NCAA will probably be a great game worthy of the high praise many have given it.

But right now, at this point, there's no reason to buy NCAA.

There won't be a compelling reason to buy Madden on August 30 either.

For that matter, there won't even be a really good argument for buying NBA 2K12 on October 4 as well.

Not until the patches are out and the game actually works as intended. It is a good thing the automobile industry doesn't work like video games, we'd all be driving potentially great cars right up until the engine quit working or the air conditioning was found to actually never blow cold air (a real travesty given the current heat wave I might add).

And yes, I know there's a lot of irony in that previous statement, especially if you've bought American.

Perhaps we can give games potential ratings?

And let's not even begin to talk about how flummoxed game reviewers are these days (much less their editors).

What is there to do? Wait a month before giving a likely still incomplete game a review? What about reviewing a game on day one and completely missing the fact the game is likely broken and the majority of your readers are going to be ticked off about said game?

Shoot here at Operation Sports, we give games a week before issuing a score and many of the biggest bugs appeared after we released the review of NCAA Football 12. Is there any justice in this world?

And the thinking man would be right, there is nothing you can do about this quandary. It is a darned if you do and darned if you don't kind of situation where the only perfect answer is that there isn't one.

But perhaps a small disclaimer on reviews going forward that bugs can and will appear that will affect the experience, or perhaps the experience is different for different people, or maybe we can just start throwing a dart at a score sheet on the wall and giving a game a new score each day until it is fully patched.

There's no real answer here.

The Blame Game

But really, who is to blame here?

You see, PC Developers back in the day had a very convenient excuse about PC Hardware being so various, with endless combinations to test for. There was literally no way to ship a game without a few bugs.

Consumers, the ones who didn't leave for the console where games were finished and working properly, understood.

Fast forward to the bright and shiny days of console gaming -- where bugs don't occur at launch and where the worst of PC Gaming (unfinished games) was left in the 90s -- or not.

For the amount of bugs to be getting through the cracks for so many different titles at each studio lends me to believe sports games really can't be developed in a year. Yet, they can't be profitable unless they're developed each year on the nose.

It is a weird catch-22 I know.

We will never know if quality assurance (aka the video game testers) budgets have been cut and there simply isn't as much testing going on these days, but we do know whatever is being done is no longer effective.

And to the consumer, that is all that matters.

So What Can You Do?

So the real question is, "What can I do about this travesty?"

Well short of not buying sports games on launch day, nothing.

This is the United States of America and money talks. If Madden were to see a huge dip in launch day sales, the panic button would be pushed and things reexamined. Ditto for NBA 2K, MLB 2K, NCAA Football, NHL, etc. You want to see real change in the products you buy? Then don't buy them.

But let's be realistic, unless you decide to start a few viral campaigns with a compelling message which people will believe in (which is stronger than their desire to play Madden on August 30), this effort is doomed to failure in achieving your goals of wide ranging changes.

The rest of your options begin to get rather limited after that. You can complain on message boards, but most places which like to keep law and order (and civil discussion) will probably send you on your way if you really say what's on your mind. You can write angry letters, but short of getting a refund you probably won't get too far there as just one person in a sea of very willing customers.

You can, however, just choose to be wise and not buy a game at launch. Be patient, be calm, and just wait things out before diving in. Compulsive buying of things we really don't need is an issue larger than what I can write about here on Operation Sports -- but I can say that if you want to see a change, sometimes the best place to start is with yourself.

Maybe more will read this and follow you. Maybe they won't.

But at least for a short time, you'll feel like you beat the man.

And there's no price you can put on that.
Comments
# 16 RaychelSnr @ Jul 24
Good blog there jaa...wish I would've seen it when you posted it so we could've gotten up on the OS Frontpage!!
 
# 17 RaychelSnr @ Jul 24
Bull_Dozer -- Mosh pit bug is a great name for it haha!!
 
# 18 RaychelSnr @ Jul 24
Quote:
What if OS sponsored this campaign for Madden? Nothing would rattle more cages than that. Such a large community making a bold statement to not just Madden developers but a shot across the bow to ALL other developers. Even if sales didn't take a huge dip, they would stand up and take notice.

I think this article was pretty bold considering I thought OS was leaning toward a "developers give us goodies so we'll play nice" attitude but I'd like to see OS go a little further.
I'm always leery of activist journalism because of all the problems it can cause -- and I'm not talking about losing free games, lord knows we can afford those regardless of whether a company sends them to us. There are bigger impacts of such a campaign which endorses a position, which means your site automatically becomes linked with that position even though it consists of many people with many different opinions and ideas across the entire spectrum. What I'd prefer OS to keep doing in the future is call out stuff, pursue truth, and try to be the middlemen who try to inform its readers to the point where they can make those decisions. It's what a great journalist should do...and maybe I'm naive and have high ideas here, but I'd prefer if OS kept to that standard.
 
# 19 clipperfan811 @ Jul 24
The only problem with this whole line of reasoning (and I realize you did state there is no perfect solution) is that bugs on console games did exist before patches. I remember NBA 2k3 had a game killing freeze for the xbox and it completely made the game unplayable. If patches where around perhaps that could have been remedied.

I think you hit the nail on the head by stating that a one year development cycle might not be enough time to get everything done and implemented correctly but the public demands a new title every year.
 
# 20 vln13 @ Jul 24
I don't care about bugs like these - if they are going to ship games in these conditions before a patch arrives, why not release Madden two weeks after E3? I'm all for it! Maybe I could actually get through multiple years of franchise and play online a lot in football season.
 
# 21 RaychelSnr @ Jul 24
DaTwolves21 -- Simple answer: No.
 
# 22 RaychelSnr @ Jul 24
Quote:
The only problem with this whole line of reasoning (and I realize you did state there is no perfect solution) is that bugs on console games did exist before patches. I remember NBA 2k3 had a game killing freeze for the xbox and it completely made the game unplayable. If patches where around perhaps that could have been remedied.
You are correct, but there comes a time (just as there was with PC games) when software shifts from developed with the 'get a great product at release' mentality to the 'oh we can just patch that later' mentality. There's no scientific studies on this, in fact I think it'd be darned impossible to quantify, but from a pure subjective standpoint -- it certainly seems like the safety net of patches cause a bit more laxity in the development QA process.

Of course it's entirely possible there are just as many testers now as there were 10 years ago -- and if that's the case it's a huge problem since there are now exponentially many more things which can go wrong with a game given the increase in detail.
 
# 23 l3ulvl @ Jul 24
Good write-up, I don't buy on launch day for these very reasons. For one, if I wait I might get the game cheaper or as part of a "buy 2 get 1" deal. For NCAA specifically I want to wait so the roster makers can put out a complete set, and the patches and/or tuners help clean up the unfinished parts of the game. I still feel like this suggests a higher price and 2 year cycle might make more sense, but that's another discussion.
 
# 24 nvinceable1 @ Jul 24
It seems to me that an open beta test for these games would A) help to iron out many of these kinks before release and B) provide companies like EA with the feedback of millions of gamers free of charge (an invaluable resource). I think what Naughty Dog just did with the Uncharted 3 beta was brilliant. The fan base was ecstatic to get early access and we uncovered tons of glitches and bugs that can now be fixed by release. Right now, as jaa1980 eluded to above, these companies are basically forcing us to beta test after we've already purchased the game and leaving us to hope that we'll have a usable product somewhere throughout it's lifespan. It seems more logical to me if I'm releasing a game to get the core game play features and modes working flawlessly and then maybe release a patch adding the DLC/micro transaction features if necessary. Sadly developers seem to be taking the opposite approach of quantity over quality.
 
# 25 mac8204 @ Jul 24
Les Miles was actually going to use this tactic against florida this year. Way to ruin it NCAA 12!!!
 
# 26 RogueHominid @ Jul 24
I could 't agree more, man. I was actually thinking of writing a blog to this effect the other day. Purchasing a sports game on release day is pretty pointless now given the fact that the version of the game that is most likely to yield long-term enjoyment doesn't arrive until the second patch--which is two months into the game's play cycle.

I actually used this approach with MLB 2K11 and NBA 2K11 and I'm loving those games. I simply waited out the patches and waited for the slider gurus to finalize their sets before I even touched the game. That allowed me to really enjoy the best those games had to offer without having to deal with any of the frustration. It also saved me $40 in price drops between the two games .
 
# 27 Gotmadskillzson @ Jul 24
I always thought it was the Game Changers responsibility to find bugs. But more and more it looks their role is to PROMOTE the game. This year all you see them doing is hosting EA sponsored Online Dynasties and EA sponsored Tournaments.

I mean they went down there 6 times before the game came out. That is a record amount of times, but yet despite that NCAA 12 is the buggiest game they released in a LONG TIME.

When the program was created, I was led to believe they were suppose to fnd bugs and give ideas that actually enhanced the game. But in reality it appears they are more promoters then anything else.

I understand you want to play multiple games to see if a pattern occurs and that is an actual bug or glitch. But some of these things are so blatantly visually obvious that my 7 yr old nephew is calling them out and he is only 7.

So what is it ? Denial ? or what ? Also some of this stuff can be fixed via tuner, but yet they haven't released a single tuner file yet.

Kind of feels like they set their expectation bar so low, that no matter what, they will always meet their expectations. They need to raise the bar, have some pride.

They should make their game so good that everytime they walk into Walmart or Best Buy or Game Stop, people are talking about their game, saying how great it is. People don't do that with the NCAA series.

I know a lot of casuals who don't really play video games, but they know about MLB The Show and always talk about how great it is to look at and to play. Even women know about MLB The Show. That is how popular and good that game is.
 
# 28 seriousluboy83 @ Jul 24
If you think about it there's no reason to buy sports games until a patch (or two) have been released...otherwise your just playing a guitar with broken strings
 
# 29 Timmy458 @ Jul 24
Great article. I am starting to wait for sports games to be out for a few weeks before I decide to get it or not. Then if I decide to get it, maybe it might have a price drop.
 
# 30 Buckeyes_Doc @ Jul 24
It's funny, I know when I buy a sports game on release day what I'm getting. A unfinished product. A couple patches later and it be finished, well after I spent my money on it. It is a frustrating process to go though, yet every sports game that comes out, it's rinse & repeat. Before a game is released I hype it up, and I think maybe I can pick it up at the store and start my dynasty on the same day, like the old days. This fails more often then not.

The excitement of waiting months for a new game to come out, reading the previews, seeing screenshots, counting down to release date overtakes the truth that I know the game I'm buying will need a patch or two or three before it plays as advertised.
 

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