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“In this month's GI they have a nice write up describing a few things in Fight Night Round 4. The bulk of the preview talks about the new physics system the game will display, making the inside boxing game more realistic. Punches won't always land perfectly.
One thing I was happy to read was that the parry system of old has been done away with. "You won't want to be attempting to parry one of Tyson's hooks." Taller boxers with longer arms will be expected to jab and move, while shorter guys like a Tyson will try to work inside.
Another note would be the removal of maneuvering the thumb-stick in between rounds to work on cuts etc. Cut work and the like will be worked on by a points system being applied to your boxer. You'll choose from the bank of points you have accumulated and apply them where you see fit.
Not a bunch of info but it was positive for me.”
http://www.operationsports.com/forums/boxing/288658-game-informer-quick-preview-fn4.html
So, is the parry system finally out? Will the new physics driven engine truly deliver? We will have to wait for some hands on previews from other sites/publications to find out.
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