MichaelHoglund's Blog


How did I get to this stage? It all started right after summer when we stumbled upon a Wii and looked at its controls and how it was transferred on to the screen. Shortly after one of our developers, if I remember correctly, finalman (aka Per Larsson, Perl etc) said something in a Skype chat along the lines of “Why don’t we do the Wii thingy for our game but with the mouse”. And the rest is, as they say, history. Okay, so history and some hard thinking, fiddling with tech demos, more internal discussions and brainstorming, conceptualization, user testing and feedback. I am truly amazed with how taking something and breaking it down to it bare essentials, a mouse and left-clicking, made the gameplay, at least for me who has keyboard "issues", more deep, gave me a feeling of total control and responsiveness.
I also hope that the community will embrace and appreciate the hard work we have put into the mouse control. Until next time nanoo nanoo. Take care!
/Michael
From: http://blog.powerchallenge.com/power...plicity-rocks/
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