KingV2k3's Blog


M18 AP All Default CFM Sliders V 4.17 (Advanced / AP / AP)
Posted on November 3, 2017 at 10:41 AM.
"Upon Further Review":
Decided to disable BallHawk, as it resulted in too many INTs for HUM (as well as too many Pick 6's) after a season long sample. The pass coverage is also compromised overall with BH:ON, as it causes defenders to overplay the ball, often to their detriment.
PENALTIES
Offside: 50 / 50
False Start: 50 / 50
Offensive Holding: 50 / 50
Defensive Holding: 50 / 60
Face Mask: 45 / 50
Illegal Block In The Back: 50 / 50
Roughing Passer: 50 / 51
Defensive Pass Interference: 50 / 55
OPI: Off / Off
All Others: On
Injuries: 10 / 20
Fatigue: 50 / 50
Player Speed Parity Scale: 50
Auto Subs (MM / CFM): 60 / 80
M18: GAME OPTIONS:
Simulation
Auto Strafe: OFF
Heat Seeker Assist: OFF
Defense Assist: OFF
Ball Hawk: OFF*
Defensive Auto Flip: ON / Optional
Auto Switch Assist: ON / Optional
Coin Toss: Receive / With Wind
Quarter Length: 15 Minutes
Play Call Style: Slim
Camera Toggle: Off
Coaching Tips: Off
Game Speed: Normal / Normal
Play Clock: On
Accelerated Clock: On Special Moves: Manual
Minimum Play Clock Time: 20
Camera Settings: Standard
Progression: Every Four Weeks
Shout out to the "Usual Suspects" who influenced the end result. Trojan Man / StefJoeHalt / JoshC1977 and the crew from Mil and Ren's AM sets all have contributed quality finds to incorporate into any set, this year.
Thanks y'all!
Additionally, here's some guidelines and house rules that pull the settings above into focus:
1) Assign sabo's Custom Books for the CPU Offence. The game is a less mentally challenging, sackfest otherwise. He recently put up some revised D Books, which also play great. Generics are the next best thing (as opposed to Team Default), but I highly recommend sabo's.
2) If you USER as a DL (I do), DON'T "Jump the Snap" (R2), use more than one or two "Special Moves" per pass play or employ the "Sprint Button". Failure to do so will send the CPU timing to heck and abuse the compromised (by hard code) QB AI.
3) DO NOT use Run / Pass Commit. They are also OP to the advantage of the USER.
However, with this updated set, using Coach Adjustments like Pass Rush: Aggressive is okay, if used SPARINGLY. I tend to use this when rushing 3 or against a hurry up / two minute offence only.
Also:
After this "Final Patch", you can get stung by False Start and / or RTP when employing Pass Rush: Aggressive, which creates a nice "risk versus reward" paradigm.
4) I use Formation Subs to get rotation out of the HUM and CPU HBs and some DL, etc. Create their HC / Set Formation Subs / Retire Coach / Then use Sabo's Custom Playbook method. Takes me 10 minutes to set up the game to play optimally. It's well worth it, IMHO.
5) Make sure the CPU QB is set to the same player style on the first page of the edit screen, as it is set in the trait screen. The player type isn't important, having those two "match" is.
5) Post Patch, it's a good idea to edit CPU QB's set mobile / scramble to Balanced / Balanced or they bail too quickly...props to tommycoa on that!
I also set USER QBs to "Throws Tight Spiral: No" to increase challenge / reduce completion percentage. BIG find by Trojan Man on that one. I leave the CPU QBs "as is" with regard to Tight Spiral, though.
6) I set all my player types to Balanced in the scheme menu. This allows the actual player styles to play out, unaffected by the animation triggers associated with the various setting options.
Props to JoshC1977 for figuring out that this menu appears to be tied to profile, which makes both teams slave off it.
7) Use tdawg's XP Sliders. They simply work WAY better than the default system.
8) Rovert's "Simulation Rosters" are as always, the best I've seen for this title.
Lastly:
This year, the AP "House of Cards" is more delicate than ever. The gameplay sliders have finally been rendered completely useless and since penalties affect BOTH sides (HUM / CPU) equally, it's quite a balancing act.
So?
No, you can't have "more" or "less" of ANYTHING.

All four phases (HUM Pass / Run, CPU Pass Run) are as challenging to the former and as forgiving to the latter as possible.
Raising (or lowering) Fatigue / Injury / ANY Auto Sub setting will not only make the fatigue rates worse, it results in different block shed / block duration / pursuit rates, and the "House" falls.
Using an alternate clock system than 15 minute Q with 20 Second Runoff, is also risky, due to the above.
So?
If you're up for a little extra work on the prep, you'll be rewarded with some of the most satisfying results I've seen from this series since M16.
# 32
KingV2k3 @ Nov 20
Thanks for weighing in bakersville!
Yup, the two patches after 1.04 blew this up, so I'm HOPING this supposed "Sim / Thanksgiving Patch" returns things to some degree of functionality for this set...
In the meantime?
1) I've never had much luck with edits, but that's not to say it won''t work...khaliib (who's the "go to guy" on such things) actually recommends lowering THP for the USER...
His assertion is that the reduced velocity results in more variety / less accuracy...
Once again: not much personal experience on that from my end, but there ya go!
2) You're right on the $$$ re: QBA slider...on AP it just makes them dumb, along with the OL...
3) Out of the Box suggestion: you can also try changing the level to All Madden in the Main Menu...
In the past, the "split levels" have brought about some really satisfying results...
Me?
I'm going to have to wait for this patch and see if this thing is salvageable...
If not, StefJoeHalt had a really solid All Madden set in the Slider Forum for Coach Mode, that also plays great in HUM v CPU context...
His set is here:
https://forums.operationsports.com/f...ll-madden.html
The tweaks Trojan Man is using for HUM v CPU are here:
https://forums.operationsports.com/f...cks-issue.html
Yup, the two patches after 1.04 blew this up, so I'm HOPING this supposed "Sim / Thanksgiving Patch" returns things to some degree of functionality for this set...
In the meantime?
1) I've never had much luck with edits, but that's not to say it won''t work...khaliib (who's the "go to guy" on such things) actually recommends lowering THP for the USER...
His assertion is that the reduced velocity results in more variety / less accuracy...
Once again: not much personal experience on that from my end, but there ya go!
2) You're right on the $$$ re: QBA slider...on AP it just makes them dumb, along with the OL...
3) Out of the Box suggestion: you can also try changing the level to All Madden in the Main Menu...
In the past, the "split levels" have brought about some really satisfying results...
Me?
I'm going to have to wait for this patch and see if this thing is salvageable...
If not, StefJoeHalt had a really solid All Madden set in the Slider Forum for Coach Mode, that also plays great in HUM v CPU context...
His set is here:
https://forums.operationsports.com/f...ll-madden.html
The tweaks Trojan Man is using for HUM v CPU are here:
https://forums.operationsports.com/f...cks-issue.html
# 33
kennypowers88 @ Nov 20
I literally just went to give this new set a shot and was prompted to download a new patch, so good timing!
Hopefully you're able to tame this beast post patch King. If they fixed QB play, it should give you some more flexibility moving forwatd.
Hopefully you're able to tame this beast post patch King. If they fixed QB play, it should give you some more flexibility moving forwatd.
# 34
KingV2k3 @ Nov 20
Hey kp88:
Early returns from Trojan Man are quite positive with regard to current patch and it's return to functionality for the 4.5 set...
I'm going to get to take a look tomorrow...
They did this last year...
Opened the game up to no defense / arcade style for their tournament and then restored / improved it afterward, for us sim versus CPU guys...
Let me know what you think, but it looks like we are back in business!
Just make sure you sign out and stay out, if you like how this plays...
Early returns from Trojan Man are quite positive with regard to current patch and it's return to functionality for the 4.5 set...
I'm going to get to take a look tomorrow...
They did this last year...
Opened the game up to no defense / arcade style for their tournament and then restored / improved it afterward, for us sim versus CPU guys...
Let me know what you think, but it looks like we are back in business!
Just make sure you sign out and stay out, if you like how this plays...
# 35
Rjrosco @ Nov 21
Hey King, man this edition has been frustrating as but after 1.07 Iam finally seems seeing some light at the end of the tunnel.
The patch seemed to make the ap setting a little easier imo, however this is only after two games.
I then tried the split level sim expert, am main menu, am start up cfm, then ap inside cfm and have really liked the results personally. All sliders default, I will have to try your penalty sliders to see how they effect the game, especially opi.
Think I will be signing out as well after 1.07 finally getting some good results and can finally get a cfm going.
Always a keen observer of your sliders, appreciate mate.
Cheers
The patch seemed to make the ap setting a little easier imo, however this is only after two games.
I then tried the split level sim expert, am main menu, am start up cfm, then ap inside cfm and have really liked the results personally. All sliders default, I will have to try your penalty sliders to see how they effect the game, especially opi.
Think I will be signing out as well after 1.07 finally getting some good results and can finally get a cfm going.
Always a keen observer of your sliders, appreciate mate.
Cheers
# 36
KingV2k3 @ Nov 21
Thanks for the note, Rjrosco:
I just played my first game, post 1.07, with the 4.5 set posted here and was VERY encouraged by the results...
I'm in Season Two with CHI and the Bills' Tyrod Taylor ran 8 times for 74 yards and scrambled himself into numerous positive plays...
McCoy went 18 for 144.
In this game, the CPU had plenty of bite...
However, you're right on the $$$...
If you or anyone else wants a little more challenge out of the posted set, simply setting the MM and / or Opening Sequence to AM, will ramp things up even further...
The game played great (IMHO) up to and including patch 1.04, took a dump for 1.05 / 1.06 and now appears to be back to "1.04 Plus" status...
#goodtimes
I just played my first game, post 1.07, with the 4.5 set posted here and was VERY encouraged by the results...
I'm in Season Two with CHI and the Bills' Tyrod Taylor ran 8 times for 74 yards and scrambled himself into numerous positive plays...
McCoy went 18 for 144.
In this game, the CPU had plenty of bite...
However, you're right on the $$$...
If you or anyone else wants a little more challenge out of the posted set, simply setting the MM and / or Opening Sequence to AM, will ramp things up even further...
The game played great (IMHO) up to and including patch 1.04, took a dump for 1.05 / 1.06 and now appears to be back to "1.04 Plus" status...
#goodtimes
# 37
kennypowers88 @ Nov 21
I'm seeing really great results King. Some of the best Madden I've played... Bravo.
Good to hear about the added bite of All Madden. Maybe I'll use that come playoff time. Have you tried All Madden? They supposedly made quite a few tweaks, but I haven't tested it myself. It's not out of reason to believe thaf whatever they did to All Madden would effect the split setup as well.
Good to hear about the added bite of All Madden. Maybe I'll use that come playoff time. Have you tried All Madden? They supposedly made quite a few tweaks, but I haven't tested it myself. It's not out of reason to believe thaf whatever they did to All Madden would effect the split setup as well.
# 38
KingV2k3 @ Nov 21
Hey kp88:
I have yet to try the AM / AM / AP split with 4.5 post patch, but likely will at some point...
It's worked for me for years, so I'm betting that it's still viable...
Rjrosco posted that it's working for him, so that's extra incentive...
Let me know if you decide to give it a shot in the meantime, etc...
Thanks for weighing in and thanks for the Bravo!
I have yet to try the AM / AM / AP split with 4.5 post patch, but likely will at some point...
It's worked for me for years, so I'm betting that it's still viable...
Rjrosco posted that it's working for him, so that's extra incentive...
Let me know if you decide to give it a shot in the meantime, etc...
Thanks for weighing in and thanks for the Bravo!

# 39
bakersville123 @ Nov 26
Wow. I am gettig some great gameplay. I felt like something was off with the speed animation fluidity after the latest patch so I tried slow gamespeed in main menu, franchise setup, and cfm and really like how its playing.
Couple other minor tweaks.
Gamespeed: Slow MM/cfm setup/cfm
Penalties: Same as Kings OP Except facemask left st 50. (Important to turn off off pass int as King suggests)
Speed threshold: 45 MM/cfm After several games of seeing to many rbs go the distance outrunning secondaries (which should rarely happen) I made this change and love it. It gives just enough spread in speed to make the difference between a lb and wr, and rb and cb, noticable. Another nice perk to a 45 speed threshold is it makes qbs more effective at getting outside of the pocket by making them pull away from some of the dl pursuit, reducing sacks and leading to more excitement when a qb breaks contain.
Then use Sabo custom playbooks for offense and generics for defense.
Some very tight, hard fought games. The cpu running game has been tough to slow down, pass completion % have been very good too. Only thing I may toy around with is JoshCs gameplan suggestion, to further boost the cpu offense in the red zone. All credit to King.
Couple other minor tweaks.
Gamespeed: Slow MM/cfm setup/cfm
Penalties: Same as Kings OP Except facemask left st 50. (Important to turn off off pass int as King suggests)
Speed threshold: 45 MM/cfm After several games of seeing to many rbs go the distance outrunning secondaries (which should rarely happen) I made this change and love it. It gives just enough spread in speed to make the difference between a lb and wr, and rb and cb, noticable. Another nice perk to a 45 speed threshold is it makes qbs more effective at getting outside of the pocket by making them pull away from some of the dl pursuit, reducing sacks and leading to more excitement when a qb breaks contain.
Then use Sabo custom playbooks for offense and generics for defense.
Some very tight, hard fought games. The cpu running game has been tough to slow down, pass completion % have been very good too. Only thing I may toy around with is JoshCs gameplan suggestion, to further boost the cpu offense in the red zone. All credit to King.
# 40
KingV2k3 @ Nov 26
Good stuff, bakersville...
I just updated the set to this change: Facemask at 45 / 50 based on my experience and confirmation by Trojan Man...
However, good tips on Game Speed and Thresh, those are a couple things I planned to look at next...
Thanks for weighing in!
I just updated the set to this change: Facemask at 45 / 50 based on my experience and confirmation by Trojan Man...
However, good tips on Game Speed and Thresh, those are a couple things I planned to look at next...
Thanks for weighing in!
# 42
KingV2k3 @ Dec 10
Testing some "bold moves" currently to try get more pass defense out of the engine, post patch...
If that stuff works, adjustments will be posted in the next couple days...
Thanks for the interest!
If that stuff works, adjustments will be posted in the next couple days...
Thanks for the interest!
# 43
KingV2k3 @ Dec 14
I got stuck with Patch 1.08, which made the game unplayable for me...
Will hopefully update the set posted, when the next patch affords me the opportunity to complete that process...
Will hopefully update the set posted, when the next patch affords me the opportunity to complete that process...
# 45
KingV2k3 @ Jan 13
Been away from the box, so nothing new on my end...
I hope to get a post patch / final update posted, but hard to say when that may be...
Continued thanks for the interest!!
I hope to get a post patch / final update posted, but hard to say when that may be...
Continued thanks for the interest!!
KingV2k3
21
KingV2k3's Blog Categories
KingV2k3's Screenshots (0)

KingV2k3 does not have any albums to display.
More
KingV2k3's Friends
Recent Visitors
The last 10 visitor(s) to this Arena were:
KingV2k3's Arena has had 136,364 visits
- awffltony77
- Big Bankhead
- BigTimeEmpire
- gr1014
- Hilman11
- JG80
- jmcclintock0303
- RogueHominid
- Rondo757
- SonOfEd
KingV2k3's Arena has had 136,364 visits
What I'm going to try next is keeping everything consistent from the main post here, but LOWERING the Short, Medium and Long Pass Accuracy for the two starting QB's per game. If I can keep sliders the same at default, but control completion % by lowering the accuracy attributes that would be a good win.
I also played 3 CFM games with the QBA slider lowered to 30. While it does indeed result in more inaccuracy it really seems to 'dumb' down the CPU QB pocket awareness, resulting in statue QB, lack of mobility, and lots of sacks.