JerzeyReign's Blog
Randomness will make things realistic. Yup, I said it. And before you toss this aside, hear me out. Imagine if on any given 'game day' your team's "mentality" changed? Imagine a way to make things 'more' interesting while playing instead of building a powerhouse in three seasons? Imagine a game in which randomness kept you interested for the entire cycle. Now before you click away, let me explain...
Ok, to ensure I capture your attention, I'll jump right into the foundation of my idea. Take a 95 overall rated football team on NCAAF. The 95 would be your team's median. Based on team chemistry, practice that week, or maybe even your coach's ability to gameplan, your overall will be effected on gameday. Now the change wouldn't be drastic, I was thinking maybe just a '+5/-5' type of formula meaning that a 95 overall team could play above their rating up to 100 overall or as bad as 90 overall or anywhere in between. Now that 85 overall team would stand a chance if that great team is having an off day and is playing at 90 overall and they're playing their best at 90 overall.
Now the example I gave above could make the game slightly better but lets add your coach into the factor. At halftime your coach's rating, maybe a charisma rating or something that can be used for pep talks or gameplanning, can come back into play. Lets say Team A is playing at 86 overall and Team B is playing at 83 overall. Team A's coach has an A in Charisma so his team gets a +3 to his overall after halftime. Lets say Team B has a F rating, which means he'll actually hurt his team after the break, lets say -2. Now a close game probably turns into the better team's favor in the second half. But if the grades were reversed, they could possibly lead to an upset.
To compound on that -- what if homefield advantage was added on that? What if you played a 'Top 25 Hardest Places To Play' program? What if you were given a bonus +3 for making that list? It'll make playing at places like The Swamp really tough to play as the crowd will give them a boost.
But the beauty of this system? You will only see your team's median to start the game -- nothing will be revealed to how well or how bad your team was playing until the final whistle sounds, that way it'll keep you interested throughout the game without wanting to give up.
Now this is just a very random foundation I'm tossing out there and would really like to hear people's issues with this system. I also took this a step further with player ratings but want to see if this catches some buzz before typing that one up and presenting it all on the forums.
Thanks for reading.
Ok, to ensure I capture your attention, I'll jump right into the foundation of my idea. Take a 95 overall rated football team on NCAAF. The 95 would be your team's median. Based on team chemistry, practice that week, or maybe even your coach's ability to gameplan, your overall will be effected on gameday. Now the change wouldn't be drastic, I was thinking maybe just a '+5/-5' type of formula meaning that a 95 overall team could play above their rating up to 100 overall or as bad as 90 overall or anywhere in between. Now that 85 overall team would stand a chance if that great team is having an off day and is playing at 90 overall and they're playing their best at 90 overall.
Now the example I gave above could make the game slightly better but lets add your coach into the factor. At halftime your coach's rating, maybe a charisma rating or something that can be used for pep talks or gameplanning, can come back into play. Lets say Team A is playing at 86 overall and Team B is playing at 83 overall. Team A's coach has an A in Charisma so his team gets a +3 to his overall after halftime. Lets say Team B has a F rating, which means he'll actually hurt his team after the break, lets say -2. Now a close game probably turns into the better team's favor in the second half. But if the grades were reversed, they could possibly lead to an upset.
To compound on that -- what if homefield advantage was added on that? What if you played a 'Top 25 Hardest Places To Play' program? What if you were given a bonus +3 for making that list? It'll make playing at places like The Swamp really tough to play as the crowd will give them a boost.
But the beauty of this system? You will only see your team's median to start the game -- nothing will be revealed to how well or how bad your team was playing until the final whistle sounds, that way it'll keep you interested throughout the game without wanting to give up.
Now this is just a very random foundation I'm tossing out there and would really like to hear people's issues with this system. I also took this a step further with player ratings but want to see if this catches some buzz before typing that one up and presenting it all on the forums.
Thanks for reading.
# 2
JerzeyReign @ May 4
Thanks. I'm going to sit down and think this out into greater detail and present it on the boards after NCAA '13 drops.
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