Gotmadskillzson's Blog
When I look at EA Sports games and 2K sports games, despite all the homerism you hear from fanboys of either camp, they both really share the same problem. And that problem is realism at the most basic level of the sport they are trying to portray.
With Madden & NCAA football games, it is the lack of special teams basics. No punt blocks, no CPU returning Punts back for a TD, no pass interference being called. Player mirroring is very rampant to the point you have corner backs running the routers better then the WR. The over all lack of urgency from CPU ball carriers. Too stiff, too robotic. Lack of using special moves and just using common sense is missing.
With NBA 2K12, it is the lack of fast breaks, the lack of a CPU ball handler beating his defender off the dribble. It as though players in that game have a magnetic bond between them. Being a coach mode player in every sport game I play, these issues stick out like a sore thumb.
Far too many times I seen a team start a fast break just to be stopped because the defense magically warp past them and get in perfect defense to stop it. Transition Defense is way too perfect. Catch up logic is too great.
What both makers of sports game desperately need is to make WEIGHT & MOMENTUM matter. Whether it be Madden, NCAA or NBA 2K, weight and momentum don't matter. You can change directions on a dime with no slow down.
In NBA 2K12 I have seen ball handlers perform excellent crossover and spin moves that in the real world would have caused the defender's ankles to be broken. But not in 2K12, in that game between a CPU ball handler and CPU defender, that defender will get faked out but instantly snap back in place in perfect defensive position. Reminds me of the football games, ball carrier try to change directions and the defenders stick with him like glue.
Shouldn't be that way. I remember back in the day, forgot which basketball game it was, but they had a fake out discipline slider. It determined how prone defenders where to being faked out. However I use to call it the momentum slider because if a defender was faked out really hard and if he tried to recover, his momentum would cause him to fall on his butt.
They couldn't change directions on a dime. All current sports game desperately needs that slider this generation. And before somebody coming running out of left field yelling the praises of so and so sliders and rosters......HOLD YOUR BREATHE.
I have tried every slider, every roster on here and other websites. From Sim World Project to Tomba and everybody else's in between.
Until either EA Sports or 2K Sports or some whiz kid fixes the lack of momentum and make weight ACTUALLY matter in their sports games, we will always have this problem of people changing directions on a dime, sticking to ball carriers like glue and player mirroring.
With Madden & NCAA football games, it is the lack of special teams basics. No punt blocks, no CPU returning Punts back for a TD, no pass interference being called. Player mirroring is very rampant to the point you have corner backs running the routers better then the WR. The over all lack of urgency from CPU ball carriers. Too stiff, too robotic. Lack of using special moves and just using common sense is missing.
With NBA 2K12, it is the lack of fast breaks, the lack of a CPU ball handler beating his defender off the dribble. It as though players in that game have a magnetic bond between them. Being a coach mode player in every sport game I play, these issues stick out like a sore thumb.
Far too many times I seen a team start a fast break just to be stopped because the defense magically warp past them and get in perfect defense to stop it. Transition Defense is way too perfect. Catch up logic is too great.
What both makers of sports game desperately need is to make WEIGHT & MOMENTUM matter. Whether it be Madden, NCAA or NBA 2K, weight and momentum don't matter. You can change directions on a dime with no slow down.
In NBA 2K12 I have seen ball handlers perform excellent crossover and spin moves that in the real world would have caused the defender's ankles to be broken. But not in 2K12, in that game between a CPU ball handler and CPU defender, that defender will get faked out but instantly snap back in place in perfect defensive position. Reminds me of the football games, ball carrier try to change directions and the defenders stick with him like glue.
Shouldn't be that way. I remember back in the day, forgot which basketball game it was, but they had a fake out discipline slider. It determined how prone defenders where to being faked out. However I use to call it the momentum slider because if a defender was faked out really hard and if he tried to recover, his momentum would cause him to fall on his butt.
They couldn't change directions on a dime. All current sports game desperately needs that slider this generation. And before somebody coming running out of left field yelling the praises of so and so sliders and rosters......HOLD YOUR BREATHE.
I have tried every slider, every roster on here and other websites. From Sim World Project to Tomba and everybody else's in between.
Until either EA Sports or 2K Sports or some whiz kid fixes the lack of momentum and make weight ACTUALLY matter in their sports games, we will always have this problem of people changing directions on a dime, sticking to ball carriers like glue and player mirroring.
Gotmadskillzson
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i hate the programming in these games too but sometimes i see why they program gimmicks in sports games...
i never play online but i could imagine the blowouts that would occur online if one step in the wrong direction was punished in gaming as it is in real life....
the game wont sell....