Gotmadskillzson's Blog
By far, NCAA 12 is the best NCAA game this generation. However there is some realism aspects that are missing from the game.
Do we not remember the uproar last year with MLB 2K10 because there was no errors every thrown in that baseball game ? Fielders never dropped a catch or bobbled a catch. I mean can you imagine how it would be if there was never wild pitches or any errors ?
Could you imagine playing a basketball game and players never missed a pass, never missed an alley oop ? For some reason when it comes to NCAA series, people are willing to over look the fact that special teams are automatic.
There are never bad holds on FG attempts. Never any bad snaps on punting. People for years loved to yell out the word Robo QB. Well guess what, we been having Robo Kicking for years.
In the whole history of this series I NEVER had my punt blocked or FG blocked. With NCAA 12, the streak continues. Over 45 games played, 0 has been blocked. There is no push up the middle at all by the cpu. Instead they just get stoned walled and jump up half heartly up in the air.
Been many times the cpu would come out in an all out block formation and I would come out in a regular kick punt formation. Not one defender got through my line. That is unrealistic, if you send more guys then I have blockers, logic would say some people would get through. But that doesn't happen.
There is no difference between a 40 awareness kicker and 93 awareness kicker. They both kick the same way, perfectly and smoothly. No mistakes at all.
What is the point of having the schools in the game with a special teams rating if it doesn't mean anything ? I would say if no punts or FGs will ever get blocked, then they need to completely take the play out of the game.
With pass interference, it doesn't happen. Slider maxed at 100, still don't ever get called. This leads to the lack of WR/DB jostling animation in NCAA 12. For the past 2 years they have been talking about this. Suppose to have been put in Madden 10 & NCAA 10, but it isn't.
You could read it here: http://insideblog.easports.com/archi...teraction.aspx
Here is the video of it in action:
http://www.youtube.com/watch?v=YYm4a...layer_embedded
Apparently this plan got axed.
Moving on to the line inteaction between offensive lineman and defensive linemen. Still has that canned animation feel and vibe to it. Especially on passing plays.
You would notice both Defensive Ends take the same path to the QB. They always do an outside rush move in the same pre determined arc pattern. You never see the DE take an inside rush move on the offensive tackle. There has been many instances where a DE would clearly run pass the offensive tackle but instead of continuing on to the QB, he will turn around and engage the Offensive Tackle instead, even though he already ran passed him.
For all the talk of the new bull rush animation feature, I have yet to see the cpu do it. Even when there is a clear mismatch between 2 players, it doesn't happen when the cpu controls the player.
Over all there needs to be more vairation. Way too much mirroring going on. Sometimes you will still see 3 players get pancaked at the same time using the same move.
One great improvement to NCAA 12 however is the scrambling QBs. They are a joy to see. I love it ! However the QBs need to have 360 degree of motion though when they scramble.
And they need to sense the pressure from their blindside way better. For example a higher awareness or ball carrier vision QB should roll away and circle away from DEs coming from their blind side.
Over all all QBs need to learn to roll out more on their own. All this Game Play AI player movement stuff should be able to be tuned in, since it just logic.
- Blocked Punts
- Blocked FGs
- Bad snaps
- Bad holds
- Pass intereference being called
- WR/DB jostling Interaction
- OL/DL interaction
Do we not remember the uproar last year with MLB 2K10 because there was no errors every thrown in that baseball game ? Fielders never dropped a catch or bobbled a catch. I mean can you imagine how it would be if there was never wild pitches or any errors ?
Could you imagine playing a basketball game and players never missed a pass, never missed an alley oop ? For some reason when it comes to NCAA series, people are willing to over look the fact that special teams are automatic.
There are never bad holds on FG attempts. Never any bad snaps on punting. People for years loved to yell out the word Robo QB. Well guess what, we been having Robo Kicking for years.
In the whole history of this series I NEVER had my punt blocked or FG blocked. With NCAA 12, the streak continues. Over 45 games played, 0 has been blocked. There is no push up the middle at all by the cpu. Instead they just get stoned walled and jump up half heartly up in the air.
Been many times the cpu would come out in an all out block formation and I would come out in a regular kick punt formation. Not one defender got through my line. That is unrealistic, if you send more guys then I have blockers, logic would say some people would get through. But that doesn't happen.
There is no difference between a 40 awareness kicker and 93 awareness kicker. They both kick the same way, perfectly and smoothly. No mistakes at all.
What is the point of having the schools in the game with a special teams rating if it doesn't mean anything ? I would say if no punts or FGs will ever get blocked, then they need to completely take the play out of the game.
With pass interference, it doesn't happen. Slider maxed at 100, still don't ever get called. This leads to the lack of WR/DB jostling animation in NCAA 12. For the past 2 years they have been talking about this. Suppose to have been put in Madden 10 & NCAA 10, but it isn't.
You could read it here: http://insideblog.easports.com/archi...teraction.aspx
Here is the video of it in action:
http://www.youtube.com/watch?v=YYm4a...layer_embedded
Apparently this plan got axed.
Moving on to the line inteaction between offensive lineman and defensive linemen. Still has that canned animation feel and vibe to it. Especially on passing plays.
You would notice both Defensive Ends take the same path to the QB. They always do an outside rush move in the same pre determined arc pattern. You never see the DE take an inside rush move on the offensive tackle. There has been many instances where a DE would clearly run pass the offensive tackle but instead of continuing on to the QB, he will turn around and engage the Offensive Tackle instead, even though he already ran passed him.
For all the talk of the new bull rush animation feature, I have yet to see the cpu do it. Even when there is a clear mismatch between 2 players, it doesn't happen when the cpu controls the player.
Over all there needs to be more vairation. Way too much mirroring going on. Sometimes you will still see 3 players get pancaked at the same time using the same move.
One great improvement to NCAA 12 however is the scrambling QBs. They are a joy to see. I love it ! However the QBs need to have 360 degree of motion though when they scramble.
And they need to sense the pressure from their blindside way better. For example a higher awareness or ball carrier vision QB should roll away and circle away from DEs coming from their blind side.
Over all all QBs need to learn to roll out more on their own. All this Game Play AI player movement stuff should be able to be tuned in, since it just logic.
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I also would like to see tuning really mean something. Such as awareness, elusiveness, for the DL.