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EccentricMeat's Blog
What are your biggest gripes with 2k13's User vs. CPU gameplay? 
Posted on October 28, 2012 at 06:22 AM.
When it comes to NBA 2k games, I tend to stick almost exclusively to offline gameplay and, more specifically, offline Associations. Now as we all know, getting the AI to play realistically, sim, but still challenging is what we all aim for, but find difficult to attain.

This is why I created this blog post. For the first time in the eight years I have played NBA 2k games, I am creating my own custom slider set. My aim is to provide the most true-to-life, challenging, and enjoyable experience possible with NBA 2k13.

But to do that, I need to know the types of gameplay issues you all have encountered so that I can pin-point what exactly I need to try to "fix". However, there are a few issues that I have seen crop up in the forums from a lot of different people, and I will post those here so that the suggestions I get from all of you are a little more diverse. So without further ado, the main AI issues seem to be, in no particular order:

1. Too many offensive rebounds
2. A relentless and unrealistic fast-break
3. An exaggerated tendency to attack the basket
4. Complete and utter lack of any post-game. The AI's big men are passive on offense, and only really get garbage points (off of putbacks, backdoor cuts, etc.)

And now, on to your suggestions! What gameplay issues do you think need fixed?
Comments
# 1 Smirkin Dirk @ Oct 29
Definitely the lack of a post game.

Using Nogs roster and adjust the sliders helps, but I certainly dont go in to a game fearing Howard/Bynum/Jefferson etc
 
# 2 EccentricMeat @ Nov 1
Well, I'm happy to say that my new slider set (found HERE) greatly improves on all of the issues listed above. Give them a try and see how you like them!
 
# 3 AntiBandwagoner @ Jan 21
The turnovers. I avg like 17 TOs a game on 12min.
 
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