DEEBOFIOUS's Blog
It is long over due for the #1 NBA simulation basketball game to have come up with some way to make ALL camera View angles more player friendly. I have always been a fan of the side, broadcast, & the ole press views because the spin of the 2K view makes me feel like I am in that Russell Westbrook commercial as his shirt goes from bad to worst. My favorite views have had 2 blind spots for as long as I can remember and have had issues with being able to duplicate moves as efficient as other views. The #1 blind spot in side, broadcast, & the ole press views is while bringing the ball up court. 2K view users have an incredible advantage online as it pertains to fast break passing for easy buckets vs anyone using the other views. The #2 blind spot are the opposite corners during half court offense. When I watch real games on TV, I never know who LeBron is passing to until they shoot from the corner so I understand the correlation, but the players see all spots on the floor, thus the GAMERS should see all spots at all times.
Lastly, as it pertains to player movement, dribbling, and rim attacking shots, camera views can sometimes create different results due to position and angles. A more fluid option has to be available in the land of technology. My post play suggestions in part 4 of this blog, is a step in the right direction in my opinion. Looking forward to the next level 2K with grave anticipation.
Lastly, as it pertains to player movement, dribbling, and rim attacking shots, camera views can sometimes create different results due to position and angles. A more fluid option has to be available in the land of technology. My post play suggestions in part 4 of this blog, is a step in the right direction in my opinion. Looking forward to the next level 2K with grave anticipation.
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