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DEEBOFIOUS's Blog
#NBA2K16MustHaves 
Posted on January 27, 2015 at 04:21 PM.
1.Signature Shots/Moves
Precise and/or more similar signature shots for EVERY NBA player. Far too many players don't shoot or display comparable moves.

2.Jump ball
During the graphics team show off pan of the arena, allow users to choose the starter that is going to jump at tip off. Perkins does not jump at tip off for OKC. A)PG B)SG X)SF Y)PF LT)C

3.Button Actions
Return of single and double tap move activations such as;
LT + left stick= jab steps/pivots

2x + B= spinning layups/dunks/jumpers

2x + X= euro step

B + left stick toward hoop= hop step

B + left stick away from hoop= step back

New Post Shots
Y w/ball= right hand back to the basket or facing sweeping hook

B= right hand layup facing and sweeping or scooping back to bucket (RT added to either quickens shot attempt)

X w/ball= left hand back to the basket or facing, sweeping hook

A= left hand layup facing and sweeping or scooping back to bucket (RT added to either quickens shot attempt)

LT+RT, then Y, B, X, or A w/back to the bucket= power dribble with lowered shoulder into chest of post defender into a)power layup/dunk, b)power hook, or c)pump fake then dunk/shot.

(Available to POWER PLAYERS ONLY such as Shaq, Wilt, Webber, David Robinson, Blake Griffin, Cousins, Mourning, LJ, Dr. J, K. Malone, M. Maone, Melo, DHoward etc. Can ONLY be activated if/when offensive and/or defensive player has atleast ONE foot inside the paint. Most effective closer to the rim and dotted charge line. Called offensive foul closer to the free throw line. Better defended and possibly blocked by stronger + better defenders, ie Wilt vs Shaq. Called charge or flailing turnover if attempted by NON-POWER Players.)

4.Alley Oop
Mandate realistic alleyoop plays for simulation modes.
a) Eliminate matrix-like speed bursts from trailing players away from the painted area and hoop.
b) Appropriate alleyoop dunk attempts for rspective players. Far too many players given above the rim alleyoop adjustment abilities.
c) Limit ridiculous alleyoop dunks to Sky Walkers such as Griffin, DJ, Levine, JR Swish, Wiggins, Howard, etc. but keep them appropriate.

5.Improved Floaters/Layup Animations
Returned user control of floaters and floater choices. The game sucks users into a slower version of the floater and 70% of the time AI chooses a one foot fadeaway instead. The floater is a quick shot but not in 2k15.
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