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Fight Night Round 4 - Visuals 
Posted on March 16, 2009 at 06:33 PM.
I have been chomping at the bit to reveal details on Fight Night 4. For those that did not see my previous write-up, I had the pleasure of seeing Fight Night 4 up close and personal a month or so ago. It was an early build (alpha version) but that version was light years ahead of Fight Night 3. This time around I actually have some screen shots to give you a glimpse of what I witnessed in person.

I mentioned in my first write-up that the Fight Night 3 engine was scrapped and a new one was developed. In the following screens you will see new character models. Lighting on the models, fighters, the ring, and even the venue are all top notch.



First up, this man needs no introduction as he is one of the most recognizable figures in the world (let alone boxing, or sports for that matter). This looks like an actual ring entrance. The boxer, his support team. Ali is not crip-walking or moon walking to the ring. Thank the heavens.



The next few photos show a glimpse of the action in the ring. Can you tell who the boxer's in the photos are? Good, because that is the whole point. EA took its time utilizing the power of the next-generation systems to capture and infinite detail level of the action inside the squared circle Even the white straps keeping the four ring ropes together isn't straight, I love it.



Inside the wring, the sweat flies just like a real boxing match. Notice the muscle definition of the boxing models and how it changes with the animations. I like how the punch lands on the jaw, and the jaw moves on that side of the face. Just a clear example of the TLC that EA incorporated into this version of Fight Night.

If I could describe Fight Night 4 in three phrases.

- Fluid
- Authentic
- Not Fight Night 3

Until next time...
Comments
# 1 KingCashus @ Mar 17
It's a beautiful game.
 
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