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MyNBA2k16 Event #32 (6/02/16 - 6/05/16) 
Posted on June 2, 2016 at 01:54 PM.
PLAYOFFS RIVALS CLASH: MAGIC JOHNSON vs. LARRY BIRD

INDIVIDUAL [Pace for period]

(TH) Top 100 = x2,940 / 15.0 = 196.0 pt/hr * 81 = 15,876.0 [196.0]
(FR) Top 100 = x5,890 / 39.0 = 151.0 pt/hr * 81 = 12,233.1 [122.9]
(SA) Top 100 = x9,000 / 63.0 = 142.9 pt/hr * 81 = 11,571.4 [129.6]
(SU) Top 100 = x9,585 / 69.0 = 138.9 pt/hr * 81 = 11,252.0 [x97.5]
(SU) Top 100 = 10,735 / 75.0 = 143.1 pt/hr * 81 = 11,593.8 [191.7]
(SU) Top 100 = 11,485 / 78.0 = 147.2 pt/hr * 81 = 11,926.7 [250.0]
(SU) Top 100 = 12,853 / 81.0 = 158.7 pt/hr * 81 = 12,853.0 [456.0] (FINAL)

(TH) Top 500 = 1,450 / 15.0 = x96.7 pt/hr * 81 = 7,830.0 [x96.7]
(FR) Top 500 = 3,170 / 39.0 = x81.3 pt/hr * 81 = 6,583.8 [x71.7]
(SA) Top 500 = 5,152 / 63.0 = x81.8 pt/hr * 81 = 6,624.0 [x82.6]
(SU) Top 500 = 5,518 / 69.0 = x80.0 pt/hr * 81 = 6,477.7 [x61.0]
(SU) Top 500 = 6,328 / 75.0 = x84.4 pt/hr * 81 = 6,834.2 [364.0]
(SU) Top 500 = 6,863 / 78.0 = x88.0 pt/hr * 81 = 7,127.0 [448.7]
(SU) Top 500 = 7,721 / 81.0 = x95.3 pt/hr * 81 = 7,721.0 [565.0] (FINAL)

(TH) Top 1,600 = x,719 / 15.0 = 47.9 pt/hr * 81 = 3,882.6 [x47.9]
(FR) Top 1,600 = 1,515 / 39.0 = 38.8 pt/hr * 81 = 3,146.5 [x33.2]
(SA) Top 1,600 = 2,368 / 63.0 = 37.6 pt/hr * 81 = 3,044.6 [x35.5]
(SU) Top 1,600 = 2,545 / 69.0 = 36.9 pt/hr * 81 = 2,987.6 [x29.5]
(SU) Top 1,600 = 2,905 / 75.0 = 38.7 pt/hr * 81 = 3,137.4 [x60.0]
(SU) Top 1,600 = 3,148 / 78.0 = 40.4 pt/hr * 81 = 3,269.1 [x81.0]
(SU) Top 1,600 = 3,488 / 81.0 = 43.1 pt/hr * 81 = 3,488.0 [113.3] (FINAL)

(TH) Top 6,000 = x,240 / 15.0 = 16.0 pt/hr * 81 = 1,296.0 [16.0]
(FR) Top 6,000 = x,500 / 39.0 = 12.8 pt/hr * 81 = 1,038.5 [10.8]
(SA) Top 6,000 = x,738 / 63.0 = 11.7 pt/hr * 81 = x,948.9 [x9.9]
(SU) Top 6,000 = x,789 / 69.0 = 11.4 pt/hr * 81 = x,926.2 [x8.5]
(SU) Top 6,000 = x,870 / 75.0 = 11.6 pt/hr * 81 = x,939.6 [13.5]
(SU) Top 6,000 = x,920 / 78.0 = 11.8 pt/hr * 81 = x,955.4 [16.7]
(SU) Top 6,000 = 1,002 / 81.0 = 12.4 pt/hr * 81 = 1,002.0 [27.3] (FINAL)

(TH) Top 15,000 = x80 / 15.0 = 5.3 pt/hr * 81 = 432.0 [x5.3]
(FR) Top 15,000 = 188 / 39.0 = 4.8 pt/hr * 81 = 390.5 [x4.5]
(SA) Top 15,000 = 310 / 63.0 = 4.9 pt/hr * 81 = 398.6 [x5.1]
(SU) Top 15,000 = 340 / 69.0 = 4.9 pt/hr * 81 = 399.1 [x5.0]
(SU) Top 15,000 = 400 / 75.0 = 5.3 pt/hr * 81 = 432.0 [10.0]
(SU) Top 15,000 = 443 / 78.0 = 5.7 pt/hr * 81 = 460.0 [14.3]
(SU) Top 15,000 = 512 / 81.0 = 6.3 pt/hr * 81 = 512.0 [23.0] (FINAL)

-----------------------------------------------

TEAM (per teammate = total/15)

(TH) Top 25 = 13,570 / 15.0 = 904.7 pt/hr * 81 = 73,278.0 (4,885.2)
(FR) Top 25 = 31,994 / 39.0 = 820.4 pt/hr * 81 = 66,449.1 (4,429.9)
(SA) Top 25 = 52,948 / 63.0 = 840.4 pt/hr * 81 = 68,076.0 (4,538.4)
(SU) Top 25 = 57,161 / 69.0 = 828.4 pt/hr * 81 = 67,102.0 (4,473.5)
(SU) Top 25 = 69,180 / 81.0 = 854.1 pt/hr * 81 = 69,180.0 (4,612.0) (FINAL)

(TH) Top 100 = x6,610 / 15.0 = 440.7 pt/hr * 81 = 35,694.0 (2,379.6)
(FR) Top 100 = 13,160 / 39.0 = 337.4 pt/hr * 81 = 27,332.3 (1,822.2)
(SA) Top 100 = 20,015 / 63.0 = 317.7 pt/hr * 81 = 25,733.6 (1,715.6)
(SU) Top 100 = 21,277 / 69.0 = 308.4 pt/hr * 81 = 24,977.3 (1,665.2)
(SU) Top 100 = 26,670 / 81.0 = 329.3 pt/hr * 81 = 26,670.0 (1,778.0) (FINAL)
Comments
# 1 CAMeagle @ Jun 3
THURSDAY, MIDNIGHT PST: Changes were definitely expected with the change in reward brackets, but the minor Apple setback may have affected the numbers a bit. All individual numbers dipped since last RC, but that's due to expansion of brackets for each tier. Unsurprisingly, team numbers have bumped up as a better reward is in reach, and possibly members leaving weaker teams with inactive players in droves to better teams.

The below calculations seem to be relevant so I'll leave them alone for now. I have added a new section in the RC Log that lists final numbers by reward tier.

Quick new, simpler calculation scenarios that I will only do for Top 1600 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
 
# 2 CAMeagle @ Jun 4
FRIDAY, MIDNIGHT PST: Having some laptop hard disk issues where I calculate and upload the posts, so I'll post them on my regular periodic intervals as much as I can until my laptop is finally fried. If you see a gap in RC and blog reports, you can guess what happened. I'll do some posting time-to-time via Tapatalk.

We have the usual Friday night lull going on, so best bet is to calculate how much the brackets move on Saturday and Sunday based on previous RCs.

The below calculations seem to be relevant so I'll leave them alone for now. I have added a new section in the RC Log that lists final numbers by reward tier.

Quick new, simpler calculation scenarios that I will only do for Top 1600 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
 
# 3 CAMeagle @ Jun 5
SUNDAY, 6AM PST: Having some laptop hard disk issues where I calculate and upload the posts, so I'll post them on my regular periodic intervals as much as I can until my laptop is finally fried. If you see a gap in RC and blog reports, you can guess what happened. I'll do some posting time-to-time via Tapatalk.

Looks like the starting points for all levels in preparation for the usual Sunday is quite interesting. Those who put in the work earlier in the RC won't have to grind as hard, but you can probably expect some massive Hot Streaking to the finish line to stay ahead or get into the desired reward bracket.

The below calculations seem to be relevant so I'll leave them alone for now. I have added a new section in the RC Log that lists final numbers by reward tier. I will revise in future RCs as necessary.

Quick new, simpler calculation scenarios that I will only do for Top 1600 (output potential based on average of the masses rather than top output by an individual):
Rate 1: (50 pt/hr top output) x (81 hours) = 4,050 pts.
Rate 2: (55 pt/hr top output) x (81 hours) = 4,455 pts.
Rate 3: (60 pt/hr top output) x (81 hours) = 4,860 pts.
Rate 4: (65 pt/hr top output) x (81 hours) = 5,265 pts.
Rate 5: (70 pt/hr top output) x (81 hours) = 5,670 pts.
 
# 4 CAMeagle @ Jun 6
FINAL: Only real analysis to provide is the reward bracket change did what it was supposed to do... boost interest with the increased team numbers (where the brackets stay the same) as proof. We should expect these brackets for the remainder of full RCs in the app.

If anything, just pay attention to the the number of points being scored on Sunday to gauge how much work to do Thursday-Saturday.
 
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