My Blog
Sunday, March 4, 2012
Gotta get it: http://www.operationsports.com/forum...ect-360-a.html
Friday, September 9, 2011
Edit 9-14-11: You don't need to do this anymore if the roster make downloads the patch, then updates the roster correctly, and uploads the new version.
Here's what people are saying works although some are still incorrect because of ratings changes. You can change the elusiveness rating of QBs and RBs to get them to where they should be. I copied the steps below from mkharsh33's post.
1. Download rosters from locker (save as Mustangs84 - he is doing most recent updates.) ... Read More
Here's what people are saying works although some are still incorrect because of ratings changes. You can change the elusiveness rating of QBs and RBs to get them to where they should be. I copied the steps below from mkharsh33's post.
1. Download rosters from locker (save as Mustangs84 - he is doing most recent updates.) ... Read More
Tuesday, November 30, 2010
Edited version's up
Edits made on personal file for possible future release:
-Rondo: 50 shot tendency, 95 drive the lane, 20 pull up, 45 attack / 55 pass out (might adjust more), 90 runner, 90 drifter, 65 draw foul, 65 touches, 37 commit foul
-Fixed Clippers jersey numbers
-Adjusted PG attack / pass out ratio to be more in line with 2K10 tendencies
-Derrick Rose 65 Three Point rating
-Increased Suns attack by 10 and reduced post by 10 ... Read More
Edits made on personal file for possible future release:
-Rondo: 50 shot tendency, 95 drive the lane, 20 pull up, 45 attack / 55 pass out (might adjust more), 90 runner, 90 drifter, 65 draw foul, 65 touches, 37 commit foul
-Fixed Clippers jersey numbers
-Adjusted PG attack / pass out ratio to be more in line with 2K10 tendencies
-Derrick Rose 65 Three Point rating
-Increased Suns attack by 10 and reduced post by 10 ... Read More
Thursday, November 11, 2010
http://www.operationsports.com/forum...r-project.html
Mosgov's contract should be
$3,567,096
$3,343,896
$3,140,429 (team option)
and #25
Vasquez and Henry's #'s are wrong (Also Henry is 19). He doesn't where a headband or have a tattoo on his neck. WTF happened to Erden's face lol. He doesn't have a beard like that...Maybe a little shadow. Wasup with the sig edits? You guys said Red Cafe helped out? I am ... Read More
Mosgov's contract should be
$3,567,096
$3,343,896
$3,140,429 (team option)
and #25
Vasquez and Henry's #'s are wrong (Also Henry is 19). He doesn't where a headband or have a tattoo on his neck. WTF happened to Erden's face lol. He doesn't have a beard like that...Maybe a little shadow. Wasup with the sig edits? You guys said Red Cafe helped out? I am ... Read More
Monday, October 25, 2010
Posted on October 25, 2010 at 08:35 PM.
Running list of things from the roster project that should be fine tuned and double checked before release.- CAP ratings / tendencies / potential
- transactions
- Potential comb over
- Quick plays for certain players - scorers like Melo, Durant etc. since they include a lot of 3 pt plays
- CAP and FA pool dunk edits, standing dunk edits, lay up / dunk packages (done)
- Jarvis Varnado, Jerome Jordan, Ryan Reid, Latavious Williams, Rasho Nesterovic ... Read More
Friday, October 15, 2010
Calling All Roster Editors
NBA 2K11 Community Roster in the works. Let us know if you can help. It will be similar to last year's project. Nogster's roster will be the base set.
NBA 2K11 Community Roster in the works. Let us know if you can help. It will be similar to last year's project. Nogster's roster will be the base set.
Sunday, July 18, 2010
These are my sliders and settings. I first based them off of a few sets like SN's and Canes21. Then I made changes for my own preferences.
Game Controls
Auto Passing: Off
Auto Sprint: Off
Auto Strafe: Off
Play Call: Advanced
Gameplay Options
Skill: All American
Recruiting Difficulty: All-American
Injuries: On
Fatigue: On
Quarter Length: 7 minutes
Play Clock: On
Game Speed: Slow
Speed ... Read More
Game Controls
Auto Passing: Off
Auto Sprint: Off
Auto Strafe: Off
Play Call: Advanced
Gameplay Options
Skill: All American
Recruiting Difficulty: All-American
Injuries: On
Fatigue: On
Quarter Length: 7 minutes
Play Clock: On
Game Speed: Slow
Speed ... Read More
I'm compiling a list of glitches or problems in NBA 2K10 after the 2nd patch came out. I think it's a good idea to compile these things to be able to reference them next year so we can make sure 2K is reminded about them and so we can all run tests once the game comes out to make sure these specific problems are fixed.
Please let me know if I forget anything so I can add it on here.
1. Big men are shooting 3s both in game and really messing up sim. stats.
2. ... Read More
Please let me know if I forget anything so I can add it on here.
1. Big men are shooting 3s both in game and really messing up sim. stats.
2. ... Read More
Friday, December 25, 2009
Update: Nogster's Edits http://www.operationsports.com/forum...s-nba2k10.html
Original thread: http://www.operationsports.com/forum...-released.html
Original thread: http://www.operationsports.com/forum...-released.html
Tuesday, November 17, 2009
See thread for details:
http://www.operationsports.com/forum...2-0-360-a.html
http://www.operationsports.com/forum...2-0-360-a.html
Thursday, November 12, 2009
Here's my own wish list. Maybe some will make the patch? Maybe next year?
1. Customizable formation subs / depth charts (within the rules of the game). Why can't we even make subs on kickoffs?
2. Fix blocking - logic and make ratings matter. We've all seen the videos of the midget lineman beasting 300 pound DEs.
3. What happened to sideline catches and animations? How about getting jump balls / fades right and how height, and vertical factor ... Read More
1. Customizable formation subs / depth charts (within the rules of the game). Why can't we even make subs on kickoffs?
2. Fix blocking - logic and make ratings matter. We've all seen the videos of the midget lineman beasting 300 pound DEs.
3. What happened to sideline catches and animations? How about getting jump balls / fades right and how height, and vertical factor ... Read More
Tuesday, November 10, 2009
Does anyone want a free 48 hour trial for whatever reason? I have a code I don't need. First one who responds on here, chalkboard, or PM gets it.
Monday, October 26, 2009
Posted on October 26, 2009 at 02:26 PM.
How does everyone feel about short development cycles? We should all realize and acknowledge that tough decisions have to be made and not-so-perfect games will be released based on the yearly development cycle for sports games. Specifically, some of the moderators at 2k discussed this recently. By now, this should be general knowledge anyways. Sports games are going to be released with glitches and bugs with patches already planned. Some games, like NBA 2k10, will even have a patch done even ... Read More
Tuesday, October 6, 2009
Seriously, this problem is unacceptable. The problem was pretty bad last year and they said it was "addressed" with the patch. It wasn't. There was still considerable lag during the first FT and during games using certain camera angles in certain stadiums.
This year it's still there, again using certain camera angles and playing in certain venues. You can do a combination of things with minimal presentation turned on like the game ticker and still find frame-rate problems. This ... Read More
This year it's still there, again using certain camera angles and playing in certain venues. You can do a combination of things with minimal presentation turned on like the game ticker and still find frame-rate problems. This ... Read More
Tuesday, September 29, 2009
I've been following DFos and and his slider threads so these are based off of his slider set and his Coaching Sliders. Penalties and sub sliders are definitely up for interpretation. The CPU Pass Block slider is definitely backwards, or it has the unintended consequence of making the pass rush easier because it engages the block animations quicker. I did a lot of testing with this in Practice Mode with it at both 0 and 100. Let me know what you think.
I tested a few games out ... Read More
I tested a few games out ... Read More
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