My Blog
Sunday, March 4, 2012
Friday, September 9, 2011


Here's what people are saying works although some are still incorrect because of ratings changes. You can change the elusiveness rating of QBs and RBs to get them to where they should be. I copied the steps below from mkharsh33's post.
1. Download rosters from locker (save as Mustangs84 - he is doing most recent updates.) ... Read More
Tuesday, November 30, 2010


Edits made on personal file for possible future release:
-Rondo: 50 shot tendency, 95 drive the lane, 20 pull up, 45 attack / 55 pass out (might adjust more), 90 runner, 90 drifter, 65 draw foul, 65 touches, 37 commit foul
-Fixed Clippers jersey numbers
-Adjusted PG attack / pass out ratio to be more in line with 2K10 tendencies
-Derrick Rose 65 Three Point rating
-Increased Suns attack by 10 and reduced post by 10 ... Read More
Thursday, November 11, 2010


Mosgov's contract should be
$3,567,096
$3,343,896
$3,140,429 (team option)
and #25
Vasquez and Henry's #'s are wrong (Also Henry is 19). He doesn't where a headband or have a tattoo on his neck. WTF happened to Erden's face lol. He doesn't have a beard like that...Maybe a little shadow. Wasup with the sig edits? You guys said Red Cafe helped out? I am ... Read More
Monday, October 25, 2010


Posted on October 25, 2010 at 07:35 PM.
Running list of things from the roster project that should be fine tuned and double checked before release.- CAP ratings / tendencies / potential
- transactions
- Potential comb over
- Quick plays for certain players - scorers like Melo, Durant etc. since they include a lot of 3 pt plays
- CAP and FA pool dunk edits, standing dunk edits, lay up / dunk packages (done)
- Jarvis Varnado, Jerome Jordan, Ryan Reid, Latavious Williams, Rasho Nesterovic ... Read More
Friday, October 15, 2010


NBA 2K11 Community Roster in the works. Let us know if you can help. It will be similar to last year's project. Nogster's roster will be the base set.
Sunday, July 18, 2010


Game Controls
Auto Passing: Off
Auto Sprint: Off
Auto Strafe: Off
Play Call: Advanced
Gameplay Options
Skill: All American
Recruiting Difficulty: All-American
Injuries: On
Fatigue: On
Quarter Length: 7 minutes
Play Clock: On
Game Speed: Slow
Speed ... Read More


Please let me know if I forget anything so I can add it on here.
1. Big men are shooting 3s both in game and really messing up sim. stats.
2. ... Read More
Thursday, December 24, 2009


Original thread: http://www.operationsports.com/forum...-released.html
Tuesday, November 17, 2009
Thursday, November 12, 2009


1. Customizable formation subs / depth charts (within the rules of the game). Why can't we even make subs on kickoffs?
2. Fix blocking - logic and make ratings matter. We've all seen the videos of the midget lineman beasting 300 pound DEs.
3. What happened to sideline catches and animations? How about getting jump balls / fades right and how height, and vertical factor ... Read More
Tuesday, November 10, 2009


Monday, October 26, 2009


Posted on October 26, 2009 at 01:26 PM.
How does everyone feel about short development cycles? We should all realize and acknowledge that tough decisions have to be made and not-so-perfect games will be released based on the yearly development cycle for sports games. Specifically, some of the moderators at 2k discussed this recently. By now, this should be general knowledge anyways. Sports games are going to be released with glitches and bugs with patches already planned. Some games, like NBA 2k10, will even have a patch done even ... Read More
Tuesday, October 6, 2009


This year it's still there, again using certain camera angles and playing in certain venues. You can do a combination of things with minimal presentation turned on like the game ticker and still find frame-rate problems. This ... Read More
Tuesday, September 29, 2009


I tested a few games out ... Read More
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