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The problem is the intensity. Often, playing Nba2K, you feel like you play friendly matches, even in the playoffs. If it weren't for the cheers and for the word "Playoffs" on the court, you wouldn't distinguish a friendly match from a seasonal game from a playoffs game.
One of the biggest problems lies in the video above.
Motion capture movements of players is done in a totally bland way. Look at 0:25, the player movement is too slow, the shoot is bland (0:31). Players roll and move without any game intensity, with no muscle tension or emotional tension.
For a real transposition of feeling during a regular season or playoff game mo-cap sessions cannot be used like this. Players who undergo mo-cap must act as if they were in a real game. Must not pull so mild as if they were in your backyard or in a pre-game warm-up.
I hope the 2k reads this post and it gets more intense sessions of mo-cap for Nba2K18.
@CoachZenBarba
Barbatrucco
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the proper way to capture intensity is to have weight matter more, and physical tight d matter more.
but you would have to have a counter balance with fatigue being properly reflected.
hard fouls is also a form of intensity, blocked shots and collisions are all forms of intensity.
I find that intensity is defined by how close a game is.