0rangez4u's Dynasty Blog
Three Missouri players suspended prior to the Kick off of Florida Atlantic. Mizzou.com has the details.
(For anyone wondering, before each game I have a house rule and a random number generator that generates if i have any NCAA,Team or Academic Violations. Also I use that same generator to generate injuries. And I used the editor to input the injuries in the game. If anyone would like a copy of the house rule information let me know)
(For anyone wondering, before each game I have a house rule and a random number generator that generates if i have any NCAA,Team or Academic Violations. Also I use that same generator to generate injuries. And I used the editor to input the injuries in the game. If anyone would like a copy of the house rule information let me know)
# 2
0rangez4u @ Apr 15
Sorry I'm just seeing this. You have a house rule set up. I use this method below not only to determine suspensions and violations, but also to increase injuries too since the game doesnt do a good job of creating injuries.
Academically ineligible / conduct detrimental to team
--------------------------------------------------------------------------------
Suspensions
Step 1
Infraction or None?
1 = Infraction
2 = None
3 = None
4 = Infraction
5 = None
Step 2
Team Rules, Academics, or NCAA Rules?
1 = Team Rules
2 = Academics
3 = NCAA Rules
Academic suspension rolls are only valid before Week 1 and Bowl Week (simulating summer semester and end of fall semester). If #2 is rolled any other week, they are considered “None”.
Players with 80+ AWR are exempt from Team Rule violations and players with 90+ AWR are also exempt from Academic violations.
Step 3
Team Rules
1 = 1 Game
2 = 2 Games
3 = 3 Games
4 = 1st Quarter
5 = 5 Games
Academics
If Week 1 = Regular Season + Conf Championship
If Bowl Week = Bowl Game
NCAA Rules
1 = 1 Game
2 = 2 Games
3 = 3 Games
4 = 5 Games
5 = 1 Game
6 = 2 Games
7 = Season
Step 4
Enter -5 to 105 in random number generator to figure out which player is in violation. If unused number turns up, keep rolling until used number is rolled. Even if the player is injured or redshirting, they will be suspended. -5 and 105 are used so jersey numbers 1 and 99 are not the extreme ends of the number roll.
Step 5 (Academics Only)
A player must be cleared to return from an academics suspension. He will have as many tries as there are semesters left before the next football season starts. i.e. if he’s suspended for the bowl game, he would have spring and summer semester to become eligible once again. If the player fails to return, he is to be cut in the off-season (if he’s suspended for the regular season, he would have 3 chances to return).
Player Returns?
1 = Yes
2 = No
Injuries – Rolled after every game, only for OL/DL
Step 1
Injury or None?
1 = None
2 = Injury
3 = None
Step 2
Injury Length
1 = 1 Week
2 = 2-3 Weeks
3 = 4-5 Weeks
4 = 6+ Weeks (Max of Season Ending)
5 = 1 Week
6 = 2-3 Week
7 = 4-5 Week
8 = Season Ending
9 = 1 Week
Step 3
Enter -5 to 105 in random number generator to figure out which player is in violation. If unused number turns up, keep rolling until used number is rolled. If the player is redshirted, he cannot be injured. If the player is already injured, it will add-on to his existing injury. -5 and 105 are used so jersey numbers 1 and 99 are not the extreme ends of the number roll.
Step 4
Player Returns?
1 = Yes
2 = No
i.e. #3 is rolled
The player will be injured a minimum of three games. Then a roll will determine if he returns or not before the fourth or fifth game. After he is injured five games, he is set to return without needing a roll to clear him.
Academically ineligible / conduct detrimental to team
--------------------------------------------------------------------------------
Suspensions
Step 1
Infraction or None?
1 = Infraction
2 = None
3 = None
4 = Infraction
5 = None
Step 2
Team Rules, Academics, or NCAA Rules?
1 = Team Rules
2 = Academics
3 = NCAA Rules
Academic suspension rolls are only valid before Week 1 and Bowl Week (simulating summer semester and end of fall semester). If #2 is rolled any other week, they are considered “None”.
Players with 80+ AWR are exempt from Team Rule violations and players with 90+ AWR are also exempt from Academic violations.
Step 3
Team Rules
1 = 1 Game
2 = 2 Games
3 = 3 Games
4 = 1st Quarter
5 = 5 Games
Academics
If Week 1 = Regular Season + Conf Championship
If Bowl Week = Bowl Game
NCAA Rules
1 = 1 Game
2 = 2 Games
3 = 3 Games
4 = 5 Games
5 = 1 Game
6 = 2 Games
7 = Season
Step 4
Enter -5 to 105 in random number generator to figure out which player is in violation. If unused number turns up, keep rolling until used number is rolled. Even if the player is injured or redshirting, they will be suspended. -5 and 105 are used so jersey numbers 1 and 99 are not the extreme ends of the number roll.
Step 5 (Academics Only)
A player must be cleared to return from an academics suspension. He will have as many tries as there are semesters left before the next football season starts. i.e. if he’s suspended for the bowl game, he would have spring and summer semester to become eligible once again. If the player fails to return, he is to be cut in the off-season (if he’s suspended for the regular season, he would have 3 chances to return).
Player Returns?
1 = Yes
2 = No
Injuries – Rolled after every game, only for OL/DL
Step 1
Injury or None?
1 = None
2 = Injury
3 = None
Step 2
Injury Length
1 = 1 Week
2 = 2-3 Weeks
3 = 4-5 Weeks
4 = 6+ Weeks (Max of Season Ending)
5 = 1 Week
6 = 2-3 Week
7 = 4-5 Week
8 = Season Ending
9 = 1 Week
Step 3
Enter -5 to 105 in random number generator to figure out which player is in violation. If unused number turns up, keep rolling until used number is rolled. If the player is redshirted, he cannot be injured. If the player is already injured, it will add-on to his existing injury. -5 and 105 are used so jersey numbers 1 and 99 are not the extreme ends of the number roll.
Step 4
Player Returns?
1 = Yes
2 = No
i.e. #3 is rolled
The player will be injured a minimum of three games. Then a roll will determine if he returns or not before the fourth or fifth game. After he is injured five games, he is set to return without needing a roll to clear him.
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