02:14 PM - February 28, 2012 by RaychelSnr
The SSX series was, at one time, one of the most popular alternative/extreme sports series around. Each game ultimately reviewed quite well, but the linear runs became quite old hat after awhile, and ultimately made the series irrelevant.
Last year, EA decided to relaunch the SSX series -- reimagined for next-gen consoles with bigger drops with infinite replay value (or so they had visioned).
Rarely do relaunches go as well as SSX has, since not only is the series back in a big way, but it's one of the best games in the past several years in our genre.
Read More - SSX Review (360/PS3)
Last year, EA decided to relaunch the SSX series -- reimagined for next-gen consoles with bigger drops with infinite replay value (or so they had visioned).
Rarely do relaunches go as well as SSX has, since not only is the series back in a big way, but it's one of the best games in the past several years in our genre.
Read More - SSX Review (360/PS3)


So basically you're stuck in 1980s videogame design where you have to try and try again until you pass the level. This is very much against the tone and feel of what made previous SSX games so good, as it leaves you feeling constrained rather than free.





