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#1 |
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Rookie
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-BleedsBlacknGold's First & Final Pro level sliders-
justinbtetrault likes this.
Last edited by BleedsBlack&Gold; 01-24-2013 at 02:58 PM. Reason: NEW FOR 2013: recent changes (1/24) in red |
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#2 |
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Rookie
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Re: -BleedsBlacknGold's First & Final Pro level sliders-
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#3 |
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Rookie
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Re: -BleedsBlacknGold's First & Final Pro level sliders-
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#4 |
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Rookie
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Re: -BleedsBlacknGold's First & Final Pro level sliders-
Last edited by nuBolt; 11-29-2010 at 05:10 AM. |
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#5 |
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MVP
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Re: -BleedsBlacknGold's First & Final Pro level sliders-
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#6 |
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Rookie
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Re: -BleedsBlacknGold's First & Final Pro level sliders-
Last edited by BleedsBlack&Gold; 11-29-2010 at 10:07 PM. |
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#7 |
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MVP
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Re: -BleedsBlacknGold's First & Final Pro level sliders-
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The SOG were in favor of the cpu 25-22, Pass pct dead even 74-73 cpu (manual passing off was an epiphany) and I had a 1:00+ minute advantage on TOA. What's even more important is the Bruins handled the Leafs like they should. To give you an example of my frustration, I started this same game last night and was down 4-0 after two periods with the Leafs scoring THREE SHG
on all-star. I believe you are right by saying this title needs to be played on Pro offline to remove the "tilt" in the higher levels. Plenty of room to grow for increasing cpu difficulty by increasing cpu goalie reaction time, cpu shot and accuracy, and cpu difficulty but for the next handful of games I'm leaving things as is. This is one 40+ veteran sports gamer that just got an early Xmas gift. Well done 