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Madden 2010 News Post

The Madden NFL 10 demo is now available, please post your impressions here.

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Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
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Member Comments
# 541 TreyIM2 @ 07/23/09 03:02 PM
Quote:
Originally Posted by tazdevil20
Let me preface this by saying that I'm a 32 year old football purist and a HUGE fan of 2k football. I had every console version of Madden up to 2001 and stopped after 2k came out. My love for the NFL has kept me intrigued in Madden, but it has failed to make the cut for the last 6-7 years.

OK, Now, the demo...

First off, I want to say that I am VERY impressed. The slower, more realistic game speed is an excellent change and makes the game play out in a much more realistic manner. I played a full game (Cards/Pitt) and I saw lots of things I liked, and some things I didn't like.

Passing Game Observations:

The passing game FINALLY has made the jump that I have been waiting for. It's not totally there just yet, but it's pretty damn solid. The ball doesn't look like a cannon ball shooting through the air anymore. Wobbly passes look great and passes bounce of of receiver's hands just like they do in real life. You can now pass the ball over the middle without a super human LB jumping 5 feet to pick it off. The trajectory of the ball is very realistic now too. I threw a pass to Boldin in double coverage and it was tipped by the defender, Boldin reached for it and got a hand on it, and then Breaston lunged and caught the deflection. The entire sequence looked fantastic. I saw Roethlisberger make some overthrows and under throws. The QB movement feels much better than it looked in the videos also. Jamming a receiver at the line actually exists!!! When I pressed I saw my DB push, tug and even knock over a receiver at the line. It was awesome. Being able to throw the ball when you get hit is cool, but it always does the same bad throw. A lame duck just shoots out at a 45 degree angle and sits on the ground like a brick when it hits the ground. Hopefully this will be different in the retail version. One of the best things I saw was when throwing to the sideline either on corners or outs, the receivers now have sideline awareness and you can see them attempt to keep their feet in. It looks pretty good. It's not quite as nice as 2k's awesome sideline animations, but it's pretty sweet and looks realistic.

Player Movement:
Being the monster 2k fan that I am, player animations have always been a big deal. Everyone has been fretting over Madden's player animations and physics. I am happy to say i was pleasantly surprised. It's actually done quite well. There is still that occasional "shotgun blast to the back" tackle animation, but most of the time it looks very realistic and the gang tackling looks and feels great. The blocking and OL/DL interaction looked and felt pretty good to me also, and I could see the pocket form properly. No more running outside the pocket and throwing across the field. Admittedly, I did not see much evidence in the vids of the procedural awareness, but when playing the game it shows up quite nicely and really adds to the realism. Pretty cool. The throwing styles of the QBs is also very cool and adds a lot to the game. I did not see any "rocket catch" or "jet pack" or whatever you madden experts call it.

Miscellaneous:
Play calling seems solid and the O lineman seem to do their job the way you draw it up. Pulling guards get in proper position and running backs hot routed to stay in and block pick up blitzing defenders quite well. On defense, man coverage seems to be much better now and you can actually use it again, although I'll need to play the real game more to tell.

Conclusion:
If you are a guy like me who has played nearly every console football game over the past 25 years, you just want a great NFL game. NFL 2k5 was that game in 2004. I don't have a biased opinion towards any particular company. I just love realistic football. I've always been a harsh critic of madden over the last 6 years. Only because I want a great game. I think this game looks like it could be a real winner. It has some flaws of course, and there are a few things I wish were different, but coming from a big 2k fan like me, it's certainly looking like a solid game.
What a way to be an unbiased ADULT! This is what I'm talking about - Giving just due. It's mighty big of you as a 2K fan to break this demo down the way u did, here. I like that. I don't believe in bias, personally. I just want what's best. I'm downloading the PS3 GS pre-order demo code, now, since they FINALLY made it active about 20-30min ago. I can't wait to play it.
 
# 542 da bucs gm @ 07/23/09 03:04 PM
Quote:
Originally Posted by Football4Natic
there is no subs on the fly like in ncaa....

you cant use your back ups at all...
That's not 100% fact

I've had the FS I was playing with be subbed out on the fly because he was tired. Casey hampton get subbed out on my game because he was tired. That statement isn't 100% fact
 
# 543 Kevin26385 @ 07/23/09 03:04 PM
In depth impressions
http://www.youtube.com/watch?v=vFQ9bjgGEdk
http://www.youtube.com/watch?v=M4ufiVgXbos

These two videos were captured this morning and you can tell the game has a little bit of a learning curve. I have played both the Gamestop demo and the public demo so I want to give you guys my impressions after playing both.

You can tell that EA has put a lot of work into some areas of the game. Lets start to talk about the field goal adjustments they have made. In the public demo it is snowing and you play with 18 mph and kicks are finally not easy in these conditions. During some games the computer has missed two field goals and I have missed a couple as well. I think it is a combination of kicking of snow and the wind makes it harder. Which is definitely good to see, because in NCAA Football 10 field goal kicking is a huge issue. I am happy to say that I think the days of nailing 50 yard field goals in any weather is gone for the Madden franchise!

Now onto the all new Pro-tak technology. To be honest I didn't think that it would work well in Madden. I really thought that it would be over used and we would be seeing gang tackles with 5 players on every possession. Luckily that is not true, and I actually think it is used really well. One of the coolest things about pro-tak is that your teammates can try to help you. Check out this video where I get wrapped up by two defenders, and my offensive lineman tries to push them off. While it didn't work in this particular play, it could in the future, which is just awesome. It adds to the game so much because you begin to realize that the play is never over until the whistle blows in Madden 10.

http://www.youtube.com/watch?v=6x9rhPpKORg

Next I want to discuss the animations. They are extremely smooth in Madden 10 and I have a video to prove this. Remember when you would go into instant replay mode and break down a play and all the animations would look clunky and bad? Well they have fixed that, and it looks absolutely great. In the play I am about to show you I am controlling Willie Parker and he breaks a couple of tackles. While he is doing this the animations look extremely crisp.

http://www.youtube.com/watch?v=WrBpGMdN8b0

One of the things I was scared about because I have been playing NCAA Football 10 has been fixed as well. Most of use who have played the game agree that in NCAA that when your quarterback gets hit and the ball flies in the air that it happens to often. Well in Madden, this still happens but the ball doesn't fly in the air like NCAA Football 10. The ball takes a more direct path to the ground, making it still an option for the defense to intercept the ball, but it is much more difficult which is great. I will be capturing videos all day and I will definitely try to capture a video of this being fixed in Madden 10.

Onto the new fumble mechanic where you tap different buttons to get the ball in a pileup situation. Let me tell you..I am a fan. In the NFL, pileups are crazy and people go insane under that pile, players literally do whatever they can so their team can have possession of the ball. I don't think this is a stupid in game "mini-game" I really think it is realistic. I mean if there is a pileup in real life, whoever wants it most will likely get the ball. So whoever can tape the button the fastest gets possession, its great!

Presentation and the graphics look absolutely great. The players warm up and you can see the fans try to get into their seat before the game begins. Also the cut scenes are interesting and should ease the 2k football fans. There are cut scenes of kickers warming up, Quarterbacks talking on the phone, players talking and celebrating on the sideline. EA did a great job of making the players more excited this year. I have always felt that the madden players were very dull and it hurt the experience. But I got to see Larry Fitzgerald burn me for a first down earlier, and he stood up and threw his hand forward to tell my team he got the first down.

One thing I do dislike is the play calling. I think I got use to the way they were doing it in next gen. I really just don't like the 3 window system. I am sure I will get used to it again though.

Finally I want to talk about the speed of the game and the player difference. I think EA has a perfect mix of gameplay slowdown and ratings actually matter. Trust me..You know when Larry Fitzgerald has that ball in his hands. Players play like their real life counterpart more than they ever have before. To be honest, this is the most excited I have been about a Madden game since the PS2 days. I will be counting down everyday till I get to play with my Chicago Bears! 22 Days left by the way!
 
# 544 JMD @ 07/23/09 03:04 PM
Played one game so far. I was the Cardinals I won 13 -7. My only TD was an INT returned for 6. Also made a 53 yard FG, was impressed with that.

Complaints so far:
1.The kickoffs look strange to me. It appear as if the ball is going almost striaght up in the air.
2. Don't care for "Fight for the fumble" I hope this can be turned off in the full game, I seem to remember Ian saying it could.
3. Accelerated clock, don't care for this either, also hope it can be turned off. looking at the game set up aera it looks like it can.

Positives:
1. I feel like I am playing a game of football, not some cheap arcade version of football.
2. The game looks amazing.
3. My one request to Ian appears to be in the game. FORWARD PROGRESS YES!!!! My TE caught the ball 1 yard away from the 1st down marker and was pushed back 3 yards, the ball was spotted where he caught it and where his forward progress was stopped. Not 3 yards back like Madden 09.
4. The A.I. seems to play much better defense. In Madden 09 I could hot route to me TE and get at least 5 yards every play. Not so I was not even able to run the play twice with out it being stopped the second time.

More once I play about ten more games. Can't wait to play the full game with the Chiefs.
 
# 545 steelers1 @ 07/23/09 03:06 PM
I enjoyed the demo. Here are some positives and negatives I saw.

+The game sounds awesome without the commentating, maybe that's how I'll play it.

+The presentation was great. Aaron Smith also looked exactly like Aaron Smith. That was cool.

+QB heave animation is cool

-Game said Roethlisberger only had 7 4th quarter comebacks, but including the Super Bowl this year I think it's actually 18.

-The lob is still too moon-bally for me.

-Still don't like running animations, and players can still turn on a dime.

-Breakaway cam doesn't really fit in with the broadcast style of presentation.

-Run blocking still very suspect.

***Problems I personally had, but can fix with sliders/practice:

-A few too many drops. When I had Sweed drop passes it was understandable and cool, but Miller and Holmes also had a few drops on pretty routine catches.

-Troy dropped a pick and I lost the game on All-Madden by an unhealthy margin. I need practice badly.

-I assume the lack of defensive pressure is because the 'adjustment' Ian made wasn't too long ago and didn't make it in time for the demo.

-Pro Tak seems to make for quite a few more broken tackles. Kinda too many for me, but I can tone it down a little with sliders. Only realy saw one 'group hug' pro tak animation where it didn't seem like momentum occured.

***I also saw a couple bugs that I hope were ironed out.

The clock kept running once on an incompletion and once on a pass completed out of bounds during my 2 minute drill that forced me to burn a timeout.

Fitzgerald caught a TD pass and was injured and carted off the field, but then it showed him up celebrating the score.
 
# 546 adembroski @ 07/23/09 03:06 PM
Couple of quick impressions found on twitter

SamIAmSONs Madden 10 is gggggaaaaarrrrrrrrbage!!!!!!!

AttackThis Madden 10 demo a big Meh...no play by play...lame.

bigdaneaymane Madden 10 demo was worthless. Let me know when the real game comes out.
 
# 547 ridemooses @ 07/23/09 03:09 PM
The demo itself is pretty decent, however EA continues to monopolize football games by forcing you to pay 5 bucks to get the REAL demo. The free one isn't even a demo it's **** you can barely even put a drive together before it's halftime. EA is getting greedy and trying to milk the popularity of Madden for every dime they can get. Disgusting. I wish another developer would make a football game so EA can finally realize how ridiculous they are being thinking they can do whatever they want and get away with it.
 
# 548 Illustrator76 @ 07/23/09 03:09 PM
Quote:
Originally Posted by LAKE4742
Okay, the one animation that really bugs my nerves is the damn 'attempt a INT turn into a tackle' animation. On the jostling vid the player was in front, and did a 360-which is hoooorrible. But, I just witnessed it from a CB behind the reciever. The CB went up to catch it, and then warped onto the recievers back, in mid air! That's just nuts, man. Ian, pleeeease get rid of that one. The thing is, because the game plays so slowly, it's so easy to notice, and just kills it, for me, and briefly takes me out of the experience. Wusah.
Yeah I have seen this one too, it's in NCAA 10 and it's killing me too, LOL.
 
# 549 PantherBeast_OS @ 07/23/09 03:10 PM
Quote:
Originally Posted by matroska
Wish my 360 demo code worked..
I am just wondering if all the people that has been complaining bout code not working. Try to use the code before 23. Because if any of you who say the code don't work. Must of tryed it out before the today. If you did use the code before today. Then most likly that code was deactivated. Thats the only reason why I would thing people are having do much trouble with their codes not working.
 
# 550 mattsa_tx @ 07/23/09 03:14 PM
Just want to let the PS3 owners know that the gamestop demo is now available. I am downloading it now.

Can't wait!
 
# 551 TreyIM2 @ 07/23/09 03:14 PM
Quote:
Originally Posted by NEWYORICAN
I just found this video of this guy reviewing a play on the demo..interesting......





Ok, now, I'm not some offensive play guru or nothing but I thought a pulling guard on such a toss play is SUPPOSED to matador the defensive player because he has to block elsewhere and get there FAST so that the RB gets that blocking. It's based on the speed of the RB, as well. A guard is NOT fast, at all, so he does NOT have time to engage the DL THEN get over and block further down the line. Maybe I'm wrong, but I think this is someone bitchpicking Madden, once again, and doesn't know what he's talking about because NOT all plays are designed to block EVERYONE on the DL. Heard of screens? Yah, same principle. It's a setup for the D to fall for.
Now, what he does have a legit gripe about is when the OT does engage a defensive player. THAT shouldn't always be the case. Of course NOT all blocks are going to be made and text book perfect but more times than not, they should be IF a player is supposed to block someone and that is their primary job, such as in the case of a starting OT.
Either way, I think this dude is a whiner. He even sounds like it in that vid with his crybaby voice.
 
# 552 The 24th Letter @ 07/23/09 03:14 PM
are you guys noticing "robo qb" in the demo?
 
# 553 SeaNNyT @ 07/23/09 03:16 PM
Quote:
Originally Posted by NEWYORICAN
I just found this video of this guy reviewing a play on the demo..interesting......





Just as this vid shows, i am noticing not just pitch plays, but any run play to the outside is poorly blocked and broken. It happens A LOT too. It needs patching or some fixing, or the only useful run style will be inside runs, something only the bigger backs will be good at.

Kind of disappointed seeing this happening.
 
# 554 Spongedaddy @ 07/23/09 03:17 PM
Quote:
Originally Posted by WildFireXXI
I don't think the guy understands what a pull is and how the Steelers DL/LB is going to shut it down anyway. Seems about right to me
I don't think he understands it's just a game either.
 
# 555 bjadams22 @ 07/23/09 03:17 PM
if anyone has an extra PS3 code...i would greatly appreciate it! please email [email protected].....i hope all with the demo are having a good time! thanks


Brian
 
# 556 Solojr @ 07/23/09 03:18 PM
This is to all the haters/downers, u come to find the game a lot more enjoyable when your not lookin for every small thing to complain about, I mean come on now, its a videogame, the more you want it to be perfect, the more flaws you will find. Enjoy it, or make your own video game.
 
# 557 Jukeman @ 07/23/09 03:20 PM
Man this game is crack!

Is it the perfect football game? No, but this DEMO is damn sure light years better than 09.....

Now I just have to hope GS has more codes left so I can play the other version

tgis game will be here in no time for me, got plenty of games to keep me from feining

I think I may finally see punt and kick blocks(thx to the new speed)

also learned some new things from the info in the ticker, I didnt know they put in swing schedules....

Also loved the mention of "colored cleats" in the ticker, that was soooo OS!

Dont have to do with the demo but I think the most underated feature this game has is the revamped coaches, Always hated that teams didnt play like they suppose to...Now its in and I wont have to mess with coaching settings like I did with NCAA07!!!! (remember those?)
 
# 558 kt-od @ 07/23/09 03:22 PM
Quote:
Originally Posted by WildFireXXI
I don't think the guy understands what a pull is and how the Steelers DL/LB is going to shut it down anyway. Seems about right to me
Quote:
Originally Posted by Spongedaddy
I don't think he understands it's just a game either.
I agree. It's also funny that is is so adamant about bashing Madden and he can't even get the positions down correctly. Oh well, video game critiquing keeps me entertained.
 
# 559 TreyIM2 @ 07/23/09 03:22 PM
Quote:
Originally Posted by Solojr
This is to all the haters/downers, u come to find the game a lot more enjoyable when your not lookin for every small thing to complain about, I mean come on now, its a videogame, the more you want it to be perfect, the more flaws you will find. Enjoy it, or make your own video game.
Say it again, my bruva. I understand constructive criticism but all out hate is pathetic. Did u even see that vid by that jerk talking about the toss plays? Listen to his voice and tell me he is not a ***** PLUS he doesn't even know how a toss play works YET he makes a vid on youtube WHINING in that voice about it. Straight hate, I tell ya.
 
# 560 MrHeffalump @ 07/23/09 03:28 PM
Quote:
Originally Posted by The 24th Letter
are you guys noticing "robo qb" in the demo?
I'm really not seeing this at all. Playing as the Steelers now, and Kurt Warner is overthrowing left and right. On third down the CPU might be a little more "clutch" than I'd prefer, but I feel like the defensive playcalling actually matters now. When he completes something over the middle, I actually feel like it's my fault.
 


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