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IN MEMORY of OS MEMBER DEATHSTRYK Trifecta 2k14(Xbox360)

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Old 12-25-2013, 08:45 AM   #585
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Re: Trifecta 2k14 Project (XBOX 360)

Quote:
Originally Posted by sniapeko
I finally started my association and man is this set great! I fixed a few ratings and accessories to my liking and I couldn't be happier of how smooth the gameplay is! Really, I forgot of how good this game could be with the proper set instead of the crap 2K pulls out every year.

The only thing that's ruining my enjoying of this amazing set is the CPU logic.
You can never get to a proper compromise honestly and this drives me mad. 30 team control is a must, even if I actually play only one team's games. Even then, tho, having to adjust the rotations every time someone in any team gets injuried is too much to handle, so I had to let the CPU in charge of that for the other 29 teams, while I control transactions and the draft. Needless to say, all the rotations I accurately set for every team were completely ****ed up after just 2 days smh.
The only solution I can see is to turn off injuries, but that would ruin the sim experience even more.

Anyone with more 30 team control experience (it's the first time I do this) have any suggestion? I really want to fully enjoy the game, cause it's what this great set deserves!

Sorry for the long post and rant
You hit it on the button. Really we either have to go through 10 injuries after every day simmed, or go without them.

Sometimes in my Associations I will randomize injuries every certain day of the week using random.org

First I randomize a number between 1-3, whatever number this is is the number of injuries that will be implemented.

Next, I randomize a number between 1-30, 1=76ers, 30=Wizards, etc., this will be the team the injury is implemented.

Then I randomize a number between 1-15 (or however many players the team has) this will be the player who suffers the injury. Sorted by overall rating. 1=Highest, 15=Lowest

Lastly I randomize a number between 1-8, this will be the amount of time the player will miss based on this scale:

1 - Day to Day
2 - 1 Week
3 - 2 Weeks
4 - 3 Weeks
5 - 1 Month
6 - 2 Months
7 - 3 Months
8 - 6 Months+ / Season

and obviously you would shorten the scale as the season progresses.

I know it seems like a bit of work, but this is mainly wait I'd do for Dynasties in the Dynasty HQ Section to simulate injuries without having to edit EVERY team's lineup. Haha. I hope this could be of some help
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Old 12-25-2013, 10:04 AM   #586
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Re: Trifecta 2k14 Project (XBOX 360)

Honestly I plan on letting what happens happen. In the nba there are injuries all the time. Tune the injury sliders to where the injury duration isn't to frequent. The ratings are pretty good as far as a players durability. If your like me, I start the association as if it was day 1. And the season takes a life of its own.

For trade control, I turn it on and off every say month for 3 days that way not a lot take place.

For OFF season... Well I Dont Abuse the FA list. I only take what is needed and not arcade style.. Grab every high rated guy. I let the other teams do what they feel is best for them year 2.

That's just a personal thing, since you can't fully mirror the nba season, unless you play til today's date, and then follow the schedule. ..only play when your team plays.
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Old 12-25-2013, 10:28 AM   #587
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Re: Trifecta 2k14 Project (XBOX 360)

Sorry for Delay in getting you guys the Off-Line link. I will be Providing the Off-Line links AFTER Breakfast. I have been doing my Daddy Christmas Duties this morning. Some of the Stickers they make for Toys are ridiculous. LOL

Edit: I am going to work on Updating the guys in Free Agent Pool, then give you guys an Updated OFF-line Link.
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Last edited by vtcrb; 12-25-2013 at 10:54 AM. Reason: EDIT
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Old 12-25-2013, 10:33 AM   #588
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Re: Trifecta 2k14 Project (XBOX 360)

I would like to thank OS Member Grantelbart for his Generous Donation to the Project. It is GREATLY APPRECIATED.
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Old 12-25-2013, 10:53 AM   #589
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Re: Trifecta 2k14 Project (XBOX 360)

Quote:
Originally Posted by Freshy McFresho
Hi vtcrb, love your dedication and hard work to this project ! I am one of the countless members on here that value your work!

To my question, I am looking to update the roster to current, and I need some of the players that are 25 rated. What do I do in this situation to have them at correct ratings?

Cheers

I have a few hours BEFORE time to eat. Everyone is occupied with their Presents. LOL. So i am going to go thru and Edit the guys in Free Agent Pool who NEED Editing and Upload for you guys.


IF I HAVE TIME. I will UPLOAD a UPDATE TODAY with TRANSACTIONS. It will be a DIFFERENT File.
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Old 12-25-2013, 11:37 AM   #590
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Re: Trifecta 2k14 Project (XBOX 360)

ONLY if you Downloaded on DEC.24( UPLOADED Update to fix this morning, SAME FILE NAME)

MAJOR OVersight on My Part. You will need to Edit ALL Attributes for Ryan Anderson in Order below for Opening Night Roster. He will be correct in Roster UPDATE.


*** Edit ALL Attributes in ORDER for Ryan Anderson(Pelicans) in the Opening Night Roster: 75,75,87,89, 61, 59, 67, 87, 31, 25, 33,45, 41,67 , 43, 45, 45, 47, 43, 55, 43, 55, 63, 85, 41, 73, 73. 63, 55, 95, 59, 79, 85, 61, 63, 75,, 61, 75, 89, 79 ALSO ADD DEADEYE and CORNER SPECIALIST SIG SKILL

I apologize for the Oversight
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Last edited by vtcrb; 12-25-2013 at 11:58 AM.
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Old 12-25-2013, 12:00 PM   #591
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Re: Trifecta 2k14 Project (XBOX 360)

Just wondering isn't assigning euroleague players to reserves on classic teams quicker than editting all of the to 25 overall. I have been doing this and it's working fine
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Old 12-25-2013, 12:19 PM   #592
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Re: Trifecta 2k14 Project (XBOX 360)

OFF-Line Links

Opening Night Roster:http://www.mediafire.com/download/rh...9/Tri+Open.ROS

UPDATED Transactions Roster (thru Dec25): http://www.mediafire.com/download/60...i+Update+1.ROS


2014 Draft Class: http://www.mediafire.com/download/6w...2014+Class.FDC
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Last edited by vtcrb; 12-25-2013 at 12:32 PM.
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