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How to build a pitcher? RTTS '11

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Old 04-17-2011, 11:33 AM   #1
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How to build a pitcher? RTTS '11

just got the game... looking to start a RTTS with a starting pitcher, i know last year in order to get your guy to throw in the 95+ mph range you had to build him a certain way...

any quirks this year? i like to build a guy:

4 seamer
2 seamer
curve
slider
change

with as fast a 4 seamer as possible. i see this year as soon as you start there are 3 sliders(stamina/power, control/movement, balanced/dominnat) i put the first all the way right, the second in the middle, and the third 3/4 to the right.

i know there is a RTTS thread, but its like 100+ pages and i was frustrated looking through it and just reading about nothing
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Old 04-17-2011, 01:25 PM   #2
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Re: How to build a pitcher? RTTS '11

Quote:
Originally Posted by BostonJay14
just got the game... looking to start a RTTS with a starting pitcher, i know last year in order to get your guy to throw in the 95+ mph range you had to build him a certain way...

any quirks this year? i like to build a guy:

4 seamer
2 seamer
curve
slider
change

with as fast a 4 seamer as possible. i see this year as soon as you start there are 3 sliders(stamina/power, control/movement, balanced/dominnat) i put the first all the way right, the second in the middle, and the third 3/4 to the right.

i know there is a RTTS thread, but its like 100+ pages and i was frustrated looking through it and just reading about nothing
Well, I was able to make a A overall starter in only 2 years, so here's my advices-Put all non-advancement goals in control till you get it pretty high, then put it velocity. I only put points in break after both control and velocity were 99 for all pitches. This will also put points in BB/9, HR/9, and K/9. You'll also need to periodically put points in H/9. The manager will let you go even after you're out of energy so Stamina isn't as important. A big key is to go for CG shutouts if you can. 300 points otherwise,900 with those.
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Old 04-17-2011, 06:00 PM   #3
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Re: How to build a pitcher? RTTS '11

the velocity issue from 10 is no longer present, so if you want to start out with a changeup or curveball then go for it. no worries. I started out with a 4 seam, slider, and circle change and used Pedro Martinez's delivery (generic #79). I have since added a 12-6 curve, and debating about adding a cutter or 2 seam fastball.

for sliders, I think I'd recommend emphasizing power, control, and balanced to start out. I usually try to get my /9 stats all up to about 60-70 before adding points to control. once I get control up to about 60-70, I'll get my 4 seam velocity up to about 95-97mph, then go back to continue maxing my /9 stats, then maxing control, then velocity and break.

there certainly isn't a "wrong" formula, but it seems like /9 affect performance the most. also seems like they make your "overall" value increase fastest.
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Old 04-18-2011, 11:09 AM   #4
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Re: How to build a pitcher? RTTS '11

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Originally Posted by mrs844224
Well, I was able to make a A overall starter in only 2 years, so here's my advices-Put all non-advancement goals in control till you get it pretty high, then put it velocity. I only put points in break after both control and velocity were 99 for all pitches. This will also put points in BB/9, HR/9, and K/9. You'll also need to periodically put points in H/9. The manager will let you go even after you're out of energy so Stamina isn't as important. A big key is to go for CG shutouts if you can. 300 points otherwise,900 with those.
This is a pretty good path, but I learned that if you want to get to the majors early, you need to put points into the per 9 attribibutes first and foremost. My dude made it to the majors in July of year one when I put my points into those. Once up there, I worked on everything else.

This is with the Caveat that I got my fastball velocity up to mid-90's before doing the per 9's.
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