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Old 02-28-2018, 10:30 AM   #1
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The Input Lag on the game...

Is driving me to the point where I want to break everything in my house.
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Old 02-28-2018, 10:52 AM   #2
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Re: The Input Lag on the game...

Quote:
Originally Posted by chia
Is driving me to the point where I want to break everything in my house.
Just do it. You'll feel great in the moment lol
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Old 02-28-2018, 11:02 AM   #3
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Re: The Input Lag on the game...

A lot of people have complained about this myself being one of them but devs say its not true. I don't know how they don't feel it!!! Ive been waiting for a update to see if they resolve the issue but if they are denying its a problem I doubt we will get a solution.
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Old 02-28-2018, 11:13 AM   #4
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Re: The Input Lag on the game...

Input lag on ps4 is real.

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Old 02-28-2018, 12:14 PM   #5
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Re: The Input Lag on the game...

I dont know what it is but its just doesnt feel smooth.

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Old 02-28-2018, 12:23 PM   #6
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Re: The Input Lag on the game...

Quote:
Originally Posted by chia
Is driving me to the point where I want to break everything in my house.
Can you articulate what the problem is any better?

"Input lag" seems to be a catch all term that probably means something different to different people and can be caused by so many different things.
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Old 02-28-2018, 12:54 PM   #7
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Re: The Input Lag on the game...

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Originally Posted by GameplayDevUFC
Can you articulate what the problem is any better?

"Input lag" seems to be a catch all term that probably means something different to different people and can be caused by so many different things.
I assume he is talking about how when you push a strike your character on screen doesnt execute the strike until like a second later. It feels like you are pre inputting your strikes and then watching an animation battle play out.

Most games when you push a button it is so responsive that it feels like it executes while you push the button.
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Old 02-28-2018, 01:00 PM   #8
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Re: The Input Lag on the game...

Quote:
Originally Posted by Abstrakt fists
I assume he is talking about how when you push a strike your character on screen doesnt execute the strike until like a second later. It feels like you are pre inputting your strikes and then watching an animation battle play out.

Most games when you push a button it is so responsive that it feels like it executes while you push the button.
This is the issue I have with the ground game. It's not bad by any means. It could use an overhaul to make transitions quicker though.

The transitions depend on so many variables which is good in theory, but results in a sort of intentional "input lag".

Maybe go back to turn based grappling in UD3. It was just much more responsive and fluid.
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