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Old 07-11-2008, 02:15 PM   #101
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
By the way, path, I have posted at the developer's site, mostly reinforcing your issues... last I checked, nothing but crickets there, though. Race finder is essential, and a "skip to my next race" button/option is, too.

I wonder if a multi-player game might be worth trying. How many FOFCers do we have with the game? We tried this once with Hoover of Thunder, and I think it was okay - might have been better with a stronger structure. I'm game for tossing the idea around. (Multi player = one person runs the sims, enters stuff on other people's behalf... I think the game enables as many as 4 different active stables)
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Old 07-11-2008, 02:48 PM   #102
path12
Coordinator
 
Join Date: Feb 2003
Location: Seattle, WA
Quote:
Originally Posted by TCY Junkie View Post
I can thnk of so many improvements for this game, its only because it held my attention far more than any other horse racing game. All the great horses I owned where front runners.

I'm having problems with my browser once I log on helpfully it will all be fixed soon.

Closers will always have traffic problems to deal with just as in real life. I've had a few good ones, but my best are either stalkers or front runners also.

If you find you have a closer who just falls too far back and can only rally to mid-pack that's a clear sign that horse needs to be dropped in class.
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Last edited by path12 : 07-11-2008 at 02:49 PM.
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Old 07-11-2008, 02:53 PM   #103
path12
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Join Date: Feb 2003
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Quote:
Originally Posted by QuikSand View Post
By the way, path, I have posted at the developer's site, mostly reinforcing your issues... last I checked, nothing but crickets there, though. Race finder is essential, and a "skip to my next race" button/option is, too.

I wonder if a multi-player game might be worth trying. How many FOFCers do we have with the game? We tried this once with Hoover of Thunder, and I think it was okay - might have been better with a stronger structure. I'm game for tossing the idea around. (Multi player = one person runs the sims, enters stuff on other people's behalf... I think the game enables as many as 4 different active stables)

That's where I saw your post about the stretch runs. I want to post there more given my minor obsession with the game and wish to see it improved, but at times they seem rather sensitive about feedback -- a question I asked that was geared towards trying to understand the race logic about positioning was replied to by saying how real jockeys think the race runs fine.

Do you remember the old 3M Win Place Show game? I think that the race engine has some of those same elements to it -- a horse has a base ability that is modified by a random factor/condition/shape of race.

I'd be up for trying to put together a FOFC multiplayer game on this. That could be a lot of fun.
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Old 07-11-2008, 03:00 PM   #104
TCY Junkie
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Join Date: Jan 2007
Location: TX
Quote:
Originally Posted by path12 View Post
Closers will always have traffic problems to deal with just as in real life. I've had a few good ones, but my best are either stalkers or front runners also.

If you find you have a closer who just falls too far back and can only rally to mid-pack that's a clear sign that horse needs to be dropped in class.

They are either on the lead or neck to neck with another horse. If they don't get the lead around 80 percent of the time they don't win. I feel they don't rate the horses good enough. The most important jockey rating to me is the rating ability. Maybe its just my small sample of really good horses.
Before I got a good jockey with a high rating ability it seemed I would lose every race if the horse that likes the lead didn't get it.
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Old 07-11-2008, 03:28 PM   #105
path12
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Join Date: Feb 2003
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Quote:
Originally Posted by TCY Junkie View Post
They are either on the lead or neck to neck with another horse. If they don't get the lead around 80 percent of the time they don't win. I feel they don't rate the horses good enough. The most important jockey rating to me is the rating ability. Maybe its just my small sample of really good horses.
Before I got a good jockey with a high rating ability it seemed I would lose every race if the horse that likes the lead didn't get it.

That's one thing I really like -- the fact that if your trainer has a bad fave jockey, you're going to get some bad rides. It took me awhile to realize that the jocks had that much influence.

When you say you got a good jockey does that mean you switched to a trainer who had a better one listed as his favorite?
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Old 07-11-2008, 03:31 PM   #106
Fighter of Foo
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Join Date: Apr 2006
Location: Boston, MA
Unrelated, but is there any way to start off with more cash in SO3? I have absolutely no desire to gamble on fake horses just to scrape together enough cash to buy a few decent horses.

This is far and away my biggest problem with the game.
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Old 07-11-2008, 06:17 PM   #107
TCY Junkie
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Join Date: Jan 2007
Location: TX
Quote:
Originally Posted by path12 View Post
That's one thing I really like -- the fact that if your trainer has a bad fave jockey, you're going to get some bad rides. It took me awhile to realize that the jocks had that much influence.

When you say you got a good jockey does that mean you switched to a trainer who had a better one listed as his favorite?
I compared them as much as one person could because trainers have hidden abilities too. I compared when they got different jockeys than the fav. I use good trainers with jockeys with a b+ rating at rating. In the universe I use there is one jockey with an A for rating and the success you have with this guy was too significant I felt. I wouldn't even gripe about it if the game wasn't really good. And yes thats the only way to change preferred jockeys that I know of.

Oh I had to hit refresh like for 10 minutes to post this. All the other websites are fine and I only have trouble when I try to log in. I'm open minded so I must be having the worst luck. So I will put the SO3 in here too.

SO3, Cheat. Watch a race, see which one wins clear, canter, or not hard pressed in the results. Then close the program through task manager and open it again and bet.
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Old 01-19-2015, 03:16 PM   #108
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
I still have backups of all my game files, but cannot locate the actual physical CD, nor a copy available vie ebay or the like.

Is there any way to get this game to work with some sort of a -nocd crack?

Sadly, it's the best game of its variety that has been made, which is an awful indictment of the genre.
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Old 01-21-2015, 04:13 PM   #109
path12
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Join Date: Feb 2003
Location: Seattle, WA
I still have my cd but just upgraded my folks computer and am going to use their old XP one just to run this again. I haven't been able to get it to behave well with Win7 even using emulators.

My wife cannot believe I am going to set up an entire computer for one game.
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Old 01-01-2024, 02:48 PM   #110
QuikSand
lolzcat
 
Join Date: Oct 2000
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...i still miss this game
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Old 01-01-2024, 07:22 PM   #111
weegeebored
High School Varsity
 
Join Date: Sep 2006
I wish I had played it. When I was ready to buy the game it was not available. I have been tempted to buy Starters Orders 7 during the Steam sale (I have SO6) but there's always been something off about the U.S. racing.
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Old 01-03-2024, 10:30 AM   #112
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
hmmmm...

Horse Racing Manager on Steam
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Old 01-03-2024, 12:56 PM   #113
weegeebored
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Join Date: Sep 2006
I did see that, QS. It might be vaporware though.
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Old 01-08-2024, 08:27 PM   #114
QuikSand
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Join Date: Oct 2000
Location: Annapolis, Md
he's posted two developer updates in December '23, so it seems he's still plugging away...
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