05-23-2005, 11:02 AM | #1 | |||
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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OOTP 7 (2005) blurb
Found this tidbit over on Bill Abner's blog from E3:
Quote:
The preview should be a good read, considering Bill's work. Todd |
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05-23-2005, 11:09 AM | #2 |
Head Coach
Join Date: Jul 2001
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early 2005?
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05-23-2005, 11:14 AM | #3 |
College Starter
Join Date: Jun 2001
Location: The Dirty
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Yeah, that would make it a bit overdue...
I've heard somewhere that it was delayed until Spring 2006 or something. |
05-23-2005, 11:24 AM | #4 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Considering that was just posted by Bill.. I'm thinking it's almost near completion. Todd |
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05-23-2005, 11:26 AM | #5 |
Head Coach
Join Date: Jul 2001
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But even if it is, it is no longer early 2005.
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05-23-2005, 11:40 AM | #6 |
General Manager
Join Date: Nov 2002
Location: The Town of Flower Mound
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Probably meant early 2006...
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UTEP Miners!!! I solemnly swear to never cheer for TO |
05-23-2005, 11:42 AM | #7 | |
College Starter
Join Date: Oct 2000
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Quote:
It's times like this when I wish I could hibernate for a few months. |
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05-23-2005, 11:44 AM | #8 |
Coordinator
Join Date: Jan 2001
Location: Keene, NH
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I believe early 2006 is what he meant to say
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Mile High Hockey |
05-23-2005, 11:57 AM | #9 |
Grizzled Veteran
Join Date: Dec 2003
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There is no way this game is released before 2006. I'll take bets on it...
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05-23-2005, 11:58 AM | #10 | |
Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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Quote:
especially considering the "but everything looks good so far" part. That sounded like something you'd say when the release date is pushed back, not forward. |
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05-23-2005, 12:00 PM | #11 |
Pro Starter
Join Date: Apr 2004
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it wont be release in 2005
because if SI just announce that FM2006 is coming out in DEC 2005. they would of announce OOTP release date already before FM2006 if it was coming out before Dec 2005. Last edited by jbmagic : 05-23-2005 at 12:38 PM. |
05-23-2005, 12:09 PM | #12 | |
Coordinator
Join Date: Sep 2003
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Quote:
Trust in Draft Dodger, I do. Last edited by spleen1015 : 05-23-2005 at 12:27 PM. |
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05-23-2005, 12:13 PM | #13 | |
College Prospect
Join Date: Nov 2003
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Quote:
That I will have to see for myself. |
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05-23-2005, 12:25 PM | #14 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
http://www.ootpdevelopments.com/boar...&postcount=127
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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05-23-2005, 12:43 PM | #15 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Yeah, something seemed strange from that post of Bill's. I wondered how in the heck anything was going on if you could sim all those leagues that fast. Oh well, the preview should be decent.. but maybe not. Todd |
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05-23-2005, 12:46 PM | #16 |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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That's where the slowdowns occur in most text sims. The genre naturally lends itself to statistical record-keeping and when you try to sim a sport like baseball, which should have about 75 games a day (5 classes * 15 games each), saving boxscores and updating data to disk becomes the real time-sink.
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She loves you, yeah, yeah, yeah, yeah! She loves you, yeah! how do you know? how do you know? |
05-23-2005, 01:28 PM | #17 | |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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Quote:
I can sit in silence for 3 seconds. Watch: . . .
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M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
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05-23-2005, 03:16 PM | #18 | |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Not to mention all of the day-to-day AI decisions that have to be calculatedand recorded. |
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05-23-2005, 03:38 PM | #19 |
Pro Starter
Join Date: Oct 2000
Location: Kansas City, MO
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And calculate the number of times you have to get drunk with skanky hoes and get in a fight with Steve Kuffrey.
D'oh! That's reasons why ITP 2005 takes more time to sim. Sorry! |
05-23-2005, 03:39 PM | #20 |
Pro Starter
Join Date: Oct 2000
Location: Kansas City, MO
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For the record, though, I wouldn like to say that Bill had me at "winter leagues." Mmmmmmmm ...
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05-23-2005, 03:48 PM | #21 | |
Pro Starter
Join Date: Feb 2004
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Quote:
Probably said to death by now, but I'd settle for a fun and realistic MLB simulation. Boy I hope this game can deliver the goods, because if not... |
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05-23-2005, 03:48 PM | #22 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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05-23-2005, 03:53 PM | #23 | |
Grizzled Veteran
Join Date: Dec 2003
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Quote:
Yup. I would kill for a more accurate minors simulation. |
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05-23-2005, 04:24 PM | #24 |
Pro Starter
Join Date: Oct 2000
Location: Kansas City, MO
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Agreed on the minor leagues simulation. I'm optimistic that with SI's braintrust that the minor league simulation will be on par with the major league simulation, which is something we've never really gotten from the OOTP series. If it does, then stuff like winter leagues and the like will be icing on the cake.
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05-23-2005, 05:04 PM | #25 |
Dark Cloud
Join Date: Apr 2001
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Looking forward to it.
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FBCB / FPB3 Mods |
05-23-2005, 05:07 PM | #26 |
Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
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I fully expected winter leagues and the like, simply because that's SIGames' sweet spot - with the leagues that FM, CM, EHM carry; it seemed to me to be a waste of the SI resources to not have the leagues include Japanese, winter league, and a full minor league system.
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05-23-2005, 05:09 PM | #27 |
College Starter
Join Date: Oct 2000
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call me strange, but given that no one (to my knowledge) has even attempted to simulate winter & international leagues, I'm even looking forward to a crappy implementation of the feature.
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05-23-2005, 05:13 PM | #28 | |
Dark Cloud
Join Date: Apr 2001
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Quote:
Agreed.
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FBCB / FPB3 Mods |
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05-23-2005, 05:19 PM | #29 | |
Pro Starter
Join Date: Feb 2004
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Interesting difference of opinions. OOTP fails in so many other things right now that adding other things leads me to believe that they will fail as well. |
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05-23-2005, 05:45 PM | #30 | |
Coordinator
Join Date: Oct 2000
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Quote:
Sweet. Maybe I can find you a job in the RWBL as the Yankees' winterball manager. |
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05-23-2005, 06:01 PM | #31 | |
Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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Quote:
You're strange. |
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05-23-2005, 06:11 PM | #32 |
College Starter
Join Date: Jun 2001
Location: The Dirty
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I actually hope minor league stats matter. I hate seeing guys hitting .350 in AAA downgrade and guys hitting .108 in AA upgrade. Makes no sense.
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05-23-2005, 07:51 PM | #33 |
Pro Starter
Join Date: Mar 2004
Location: Oakland, CA
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Looking forward to H2H.
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05-23-2005, 08:42 PM | #34 |
Head Coach
Join Date: Dec 2002
Location: Maryland
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I play OOTP for FOBL, and FOBL alone as it now stands...and none of this is of any relevance to FOBL.
(I don't think a "freaking HUGE" database sounds too good for league file downloads either, especially owners who are still on dial-up) *shurg*
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null |
05-23-2005, 08:43 PM | #35 | |
Coordinator
Join Date: Sep 2003
Location: NJ
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Quote:
Last edited by Suicane75 : 05-23-2005 at 08:43 PM. |
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05-23-2005, 08:44 PM | #36 |
General Manager
Join Date: Oct 2004
Location: New Mexico
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OOTP has never impressed me, but I love SI's products. I'm thinking this should be the baseball game I've been waiting for.
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05-23-2005, 09:20 PM | #37 | |
Registered User
Join Date: Nov 2001
Location: Here
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Quote:
I remember saying the same thing when the MLS came to CM, but when it actually happened, I was anything but thrilled. My favorite sim of the MLS in a CM/FM game was the mod for CM97/98 that replaced like the Swedish league or something. That was a hell of a lot of fun. |
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05-23-2005, 09:23 PM | #38 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Yep, I would have settled for the re-write of the engine and then started off with a working OOTP 6 --> OOTP 7 with SI's influence. OOTP 6 is a lot of fun, but there are still many issues with waivers, AI roster management, and some other glitches that should go away with the engine re-write, but maybe if it's right on one level, it'll work on the rest.
Todd |
05-23-2005, 09:26 PM | #39 |
High School JV
Join Date: Jan 2004
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sweet, looking forward to it!
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09-28-2006, 11:59 PM | #40 | |
College Starter
Join Date: Oct 2000
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Quote:
be careful what you ask for.
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