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Old 07-26-2005, 07:10 PM   #1
Jdubs
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Join Date: Mar 2004
rosters resetting

I just started an online league, and some of the participants have been complaining that when they sign someone, or I put in the trades before the sim, their roster changes reset... anyway to prevent that?

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Old 07-26-2005, 07:13 PM   #2
JeeberD
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Are you doing mid-week stages or simply one stage per week? A mid-week comes in handy as it allows people to sign folks and readjust their rosters and depth charts without having to worry about the AI adjusting things...
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Old 07-26-2005, 07:24 PM   #3
Jdubs
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only one stage per game.... two stages is an interesting idea, but I rather keep it as is... so there's no way to stop the AI from re-adjusting everything after a trade?

Last edited by Jdubs : 07-26-2005 at 07:24 PM.
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Old 07-26-2005, 07:28 PM   #4
gstelmack
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Quote:
Originally Posted by Jdubs
only one stage per game.... two stages is an interesting idea, but I rather keep it as is... so there's no way to stop the AI from re-adjusting everything after a trade?
Yes: run 2 stages Basically, after the trade or signing the team has an invalid roster, so the scout has to run through and make the roster valid. This can include releasing players you don't want released. So leagues have gone to "midweek" exports to take care of this, where anyone who wants to sign an FA or do a trade submits, the commish imports and does any trades, then exports without running the sim. Next import is the real sim, then an FA sim, real sim, FA sim, etc.

Edit: To clarify, the scout adjusts rosters when the games are simmed. So the AI won't adjust until you actually sim the week. But transactions are handled on import, so if you import and immediately export, people will have their adjusted rosters and can then tweak them for the game sim.
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Old 07-26-2005, 07:39 PM   #5
Jdubs
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ok.... but... if the depth charts and everything are filled properly even after a release or signing or trade, the coaching AI won't mess with anything will it? So Gm's could adjust for themselves if they have a trade pending or signing/release pending right?
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Old 07-26-2005, 07:42 PM   #6
stevew
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Quote:
Originally Posted by Jdubs
ok.... but... if the depth charts and everything are filled properly even after a release or signing or trade, the coaching AI won't mess with anything will it? So Gm's could adjust for themselves if they have a trade pending or signing/release pending right?

No, you have to do 2 stages for each week. One for everyone to 100% lock down their rosters, and then the next day for the game. You cant sign/cut/trade for anyone on game day, or it will fuck up your export...thats just the design decision on the game. IT sucks, but you gotta deal with it.
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Old 07-26-2005, 07:48 PM   #7
sovereignstar
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Originally Posted by stevew
No, you have to do 2 stages for each week. One for everyone to 100% lock down their rosters, and then the next day for the game. You cant sign/cut/trade for anyone on game day, or it will fuck up your export...thats just the design decision on the game. IT sucks, but you gotta deal with it.

Can these stages be ran on different computers or will that fuck up Medusa II?
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Old 07-26-2005, 08:20 PM   #8
oliegirl
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I glanced at this thread and thought it said "Roosters Resetting"...I did a double take and realized it had to do with that silly football game you all play
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Old 07-26-2005, 08:23 PM   #9
sovereignstar
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Cock-a-doodle-do, baby.
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Old 07-26-2005, 11:28 PM   #10
duckman
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Originally Posted by oliegirl
I did a double take and realized it had to do with that silly football game you all play

You will hang for that comment!

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Old 07-27-2005, 08:25 AM   #11
oliegirl
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You will hang for that comment!



Nah, I am allowed to say things like that since I am married to one of the guys who plays the silly games. It's in the Fake Football Player League Widow's Bill of Rights
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