09-26-2005, 06:21 AM | #1 | |||
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
The Brotherhood of Turducken Island
The Brotherhood of Turducken Island
"Get yer hands off me booty!" WARNING: The Turn 13 Deadline has been posted (24 hour deadline) Overview: This is an interactive pirate dynasty. The object of the game is to accumulate gold, or perhaps more distinctly to retire with an accumulation of gold. The Brotherhood of Turducken Island keeps a log book as a ranking system of who among them has the most gold. As gold levels fluctuate, so do the rankings. Retiring locks your gold (and thus your place in the log) in place for perpetuity. Being dead locks you in hell for all eternity and your gold is lost. The Brotherhood is limited to 20 active pirates. To start the game, slots in the log will be assigned to the first 20 applicants on a first-come, first-served basis, and to set the initial rank 20 gold will be given to the first applicant on down to 1 gold for the 20th applicant. There will then be a waiting list, if needs demand. Application consists of a post with this statement (inserting your chosen pirate name): Quote:
NOTE: If you don’t use this exact format, your application will be ignored. The Brotherhood is prickly that way. Simply posting “Count me in” or somesuch won’t cut it…that and a gold doubloon will buy you some grog. Current members of The Brotherhood are encouraged to mock, taunt, and otherwise lambaste any improperly worded applications. Include your selected rating upgrade in the application post as well (see Ratings below to pick which one). All pirates and their ships must be given a name. Names should be in the spirit of the game; funny and clever pirate names are encouraged, but don’t be overly crude or out of character. Do not just use your screen name. The GM (that’s me) will be the sole judge of whether a name is appropriate, and will ask a player to change the name as necessary. Please respect this rule. It’s a pirate dynasty, so role-play a pirate. Each player is limited to one active pirate, with “active” being defined as neither dead nor retired. A player may retire his active pirate at any time, but the effect is permanent. He may then start up a new pirate and retain his place in The Brotherhood. However, if your pirate is killed you must go to the bottom of the waiting list if you want a new pirate. Ratings Ratings for this game are given in terms of dice. The worst rating is a d4 (a four-sided die), on up through d6, d8, d10, and the best, which is a d12. High rolls are always good. Each pirate is rated in the following categories: Cruising – Your pirate’s ability seek out other ships through navigation and sailing skill Boarding - Your pirate’s ability to attack and capture ships at sea. Raiding - Your pirate’s ability to plan and execute raids on ports. Dueling - Your pirate’s individual fighting ability. Trade - Your pirate’s buying and selling ability and market connections. Intrigue =- Your pirate's ability to do sneaky things. Ship - The quality of your ship (1/2 dr size = # holds) Crew – The quality of your crew. NOTE: As part of their pirate application, each player may select one rating they wish to upgrade. Turns: The game is turn-based. Hopefully, turns will be fairly frequent, but they will not be on a regular schedule. However, once a turn deadline is announced, the players must post their pirate’s actions within 24 hours (exactly) or they miss the turn and their pirate does nothing, except perhaps to fight a duel. If a player misses consecutive turns, the pirate is considered lost at sea and the player loses their place as an active member of The Brotherhood. Players may give notification in advance to cover absences (basically, the pirate can be put on cruise control), but the idea is to avoid deadbeat participants and keep the action lively. Each turn, every pirate selects three actions they wish to undertake for that turn, in the order they wish to take them. Actions may be repeated in a turn. Pirate actions are resolved with one more die rolls by the GM. All pirates start with a d4 for every action, but will gradually improve with bigger dice (d6, d8, etc.). Experience will improve ratings. A pirate’s ship and crew are represented by dice as well. However, to reflect damage to the ship and losses to the crew, modifiers for these two ratings will only be negative. For example, a d6 ship can be damaged such that it is a d6(-2), which means that two is subtracted from the ship’s die roll result until the damage is repaired. These negative modifiers can be removed through the repair (for ships) and recruit (for crew) actions. Actions: Cruising Raid a port (plan raid) Dueling (challenge, accept challenge, buy off challenge, flee challenge) Intrigue Trade Repair Recruit Recover Gold Drunken Debauchery (buy off crew) Wenching Quest Note: These are described in greater detail in the third post of this thread. Turn reports: Each pirate will be given results based on their actions in the Turn Report. This will follow a standardized format, as follows: Pirate Name Total gold Total RP Gold transfers, quests, actions, etc. Pirate Ratings Ship and Crew dice (with modifiers, if any) As part of turn processing, each pirate has a 20% chance of a random event (10% chance good, 10% chance bad).
__________________
It's not the years...it's the mileage. Last edited by WSUCougar : 11-17-2005 at 11:06 AM. |
|||
09-26-2005, 06:21 AM | #2 |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Log Book for The Brotherhood of Turducken Island
Through Turn 12... Ye Olde Active List (Gold) 217g Iron Foot William (vexroid) 170g Spicy Antonio D'Griffin (TonyR) 165g Emerald Billy Rumsucker (JAG) 144g Sterling Silvers Jr. (sterlingice) 112g Java Rob the Warlord (Coffee Warlord) 106g Ravenbeard McNasty (Raven Hawk) 88g Davy the Cunning (ardent) 70g Lady Elizabeth the Blond (ibnsgirl) 63g Bill the Bloated (Sublime 2) 50g Red Jack Turner (Wolfpack) 46g Red-Eyed Ted (Katon) 42g Diego Sanchez (kingfc22) 40g Lazy Eye Quinn (dacman) 39g Randall DeVries (ntndeacon) 30g Lawrence The Lazy (Arctus) 11g Open Sore Ted (sachmo71) 9g Pharaoh of the Sea (oykib) 2g Johnnie the Underpants (Airhog) 1g Vaclav the Cruel (Barkeep49) 1g one opening Ye Olde Active List (RP) 89.8 Iron Foot William (vexroid) ++ 86.6 Lady Elizabeth the Blond (ibnsgirl) ++ 77.8 Sterling Silvers Jr. (sterlingice) ++ 77.4 Ravenbeard McNasty (Raven Hawk)++ 72.1 Spicy Antonio D'Griffin (TonyR) ++ 65.3 Emerald Billy Rumsucker (JAG) ++ 53.9 Java Rob the Warlord (Coffee Warlord) ++ 42.4 Davy the Cunning (ardent) + 27.4 Vaclav the Cruel (Barkeep49) + 27.6 Bill the Bloated (Sublime 2) 23.0 Red Jack Turner (Wolfpack) 21.1 Lawrence The Lazy (Arctus) 18.5 Red-Eyed Ted (Katon) 13.4 Lazy Eye Quinn (dacman) 12.7 Diego Sanchez (kingfc22) 12.1 Open Sore Ted (sachmo71) 5.9 Pharaoh of the Sea (oykib) 5.8 Randall DeVries (ntndeacon) 0 Johnnie the Underpants (Airhog) Ye Olde Retired List 4g McShae the Unlucky (sachmo71) 3g Tristam One-Eye (BillyPilgrim) 1g Sterling Silvers (sterlingice) Ye Olde Dead List Louis Vergenbois (FFF) Pinkbeard (blade6119) Torstein the Unholy (Izulde) Vlad the Pillager (kingfc22) Julius Maximus (kingfc22) Bart the Not-So-Cunning (Celeval) Ye Olde Waiting List 1. 2. 3.
__________________
It's not the years...it's the mileage. Last edited by WSUCougar : 11-08-2005 at 04:20 PM. |
09-26-2005, 06:22 AM | #3 |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Additional Description
CRUISING! Cruising represents the standard pirate “day at the office.” Go to sea, search out merchant ships, attack and board them, plunder the booty, and bring home the bacon. Typically, this is a less-hazardous source of income for one of The Brotherhood than raids, although the rewards are smaller as well. Frequency = how hard target type is to find (Cruising dr – Frequency dr = ship found) Defense = how strong the defenders are (Boarding/Ship/Crew dr vs. Defense/Defense/Defense dr) Booty value = the potential value of the cargo (Booty dr x Trade dr = gold payoff) Type of Cargo + frequency/defense/booty • Ye Olde Treasure Ship d6/(d6 + 10)/(d10 x 100) • Ye Olde Luxuries d10/d12/d12 • Ye Olde Trade Goods d8/d10/d10 • Ye Olde Resources d6/d8/d8 • Ye Olde Foodstuffs d4/d6/d6 • Ye Olde Guano d4/d4/d4 How it works: 1. Conduct a “Cruising for ______” action, filling in the blank with a targeted cargo type. Cargo types are rated for three things: frequency (how hard the ships are to find); defense (how strong the ships defend against boarding); booty value (the potential value in trade for gold). 2. The GM rolls for the pirate’s Cruising rating, and then rolls for ship frequency and subtracts that result from the Cruising roll. If the number is positive, a ship has been found! A zero or negative result means no ship was located. 3. If a ship was located, Boarding is then resolved as follows. Three distinct rolls are made for the pirate (Boarding rating, Ship rating, and Crew rating), and three distinct Defense rolls are made for the ship. The results are totaled, and if the pirate has a higher or tied total number, the defending ship is captured. If the defending ship’s combined roll is higher, it escapes. In either case, if the specific die rolls for Ship and Crew are higher for the defending ship, the pirate’s Ship and/or Crew takes one point of damage. 4. If the defending ship is captured, Booty value is then determined using the appropriate booty die roll. The booty then goes into the pirate ship’s hold. The holds a pirate ship has is equal to one-half of its rating (i.e., a d4 ship has two holds, a d6 three, etc.). If booty is taken but there are no more holds available, the lowest valued booty is pitched overboard. Booty remains in the ship’s hold until it is sold. 5. Occasionally, passengers may be taken for ransom; they are captured in addition to other booty. Also, occasionally a captured ship will be better than the pirate’s current ship, and will replace it. This is a fairly rare occurrence but will happen automatically…mama didn’t raise no dummy pirates. RAID PORT! As you will see, raiding ports is the way to rake in the big bucks. However, the price of failure can be high…and sometimes lethal. How it works: 1. Conduct at least one “Plan a _____ Raid” action, filling in the blank with the level of port you wish to raid. It is highly advisable that you plan the raid at least a turn in advance, so that you can see how well your plan comes together and decide whether you want to proceed with the raid. How good your plan comes together is determined by a Raiding die roll by the GM, and is reported in the turn report. The higher the roll the better the plan. You are never required to proceed with a raid plan, and can plan as many times as you want prior to actually raiding the port. The only exception to this is if you plan and then raid the port in the same turn. 2. Conduct a “_____ Raid” action, filling in the blank with the level of port you wish to raid. You will automatically use the best plan you’ve got, and all other lesser plans for that level of port that you might have made are lost. 3. The GM processes the raid for the turn report. The pirate’s raid value is determined by adding four results: (Raid Plan) + (“Raiding” dr) + (“Ship” dr) + (“Crew” dr). The port’s raid defense value is determined by rolling four of the appropriate dice, based on the port’s strength. Pirate ship and crew losses may be taken due to these rolls. For the raid to succeed, the pirate’s combined roll must be greater than or equal to the port’s combined defense roll. If the raid succeeds, the difference of these rolls also determines the amount of gold plundered. If the raid fails, the pirate will likely be wounded, captured, or killed. 4. Plunder dice are rolled based on the strength of the port and the raid roll difference from step 3. Cargo is also plundered, dependent upon the port’s strength. A citadel yields luxuries, a fortress trade goods, a harbor city resources, a coastal town foodstuffs, and a fishing village guano. Captives for ransom may also be taken. • Ye Olde Citadel (d12) • Ye Olde Fortress (d10) • Ye Olde Harbor City (d8) • Ye Olde Coastal Town (d6) • Ye Olde Fishing Village (d4) Note (beginning with turn 12): Raid plans may randomly expire if not used immediately (during the next turn). Each turn thereafter, I will roll a d10, and if the number is greater than the level of the plan, it expires. Duels! Tired of that haughty bastard and all of his gold sitting topside of the Log Book? Feeling a little bloodthirsty? Or just wake up on the wrong side of the hammock? Call one of your Brethren out. How it works: 1. Dueling is a two-turn process. Start with “Challenge ______” action on the initial turn, filling in the blank with the name of the pirate you wish to duel. 2. If challenged, in the next turn the pirate must take one of the following actions: (a) “Accept Challenge,” in which case a duel ensues that turn; (b) “Buy Off Challenger” (negotiations should take place via PM or e-mail, and anything goes); it’s up to the challenger to withdraw the challenge (which is a free extra action), and the challenger cannot challenge that same pirate again, except in the case of a random event or quest result; (c) flee the challenge; in this case the GM compares the two pirates’ RP+d10, and if the fleeing pirate rolls higher, then he has successfully dodged the duel and nothing further comes of it; if the roll is equal, the Brotherhood requires that in the interest of honor a duel must be fought; and if the fleeing pirate rolls lower, then his crew turns on him in disgust, and he walks the plank for a permanent vacation in Davey Jones’ Locker. 3. Once a duel is to take place, the GM rolls for each pirate’s duel rating; the difference is the number of turns wounded (out of action) for the loser; if the winner’s roll is double or more, the loser is killed. 4. Be on the lookout for spiffy weapons which can boost your dueling prowess 5. Challenges may not be issued against a pirate under the effects of Drunken Debauchery (see below). Intrigue! > All pirates have been given an additional rating for Intrigue (d4). This may be increased like any other rating. It is used to determine the relative success of any intrigue actions. Be advised that a d4 is weak when it comes to intrigue, so don't expect James Bond. > You may take the following Intrigue actions based on the intrigue rating: Steal x (must be a specific target, such as gold, items, etc.), Spy on x (learns information - you may target other pirates, trade ships, ports, etc.), Seek X's Buried Gold , Guard (acts as a counter to any intrigue against you, duration is an Intrigue dr). If you wish to not reveal your Intrigue activities, simply post "Intrigue" as your action and PM the specifics to me. > Intrigue actions are inherently dangerous, and may result in wounds or even death. Also, if your pirate botches an intrigue roll while working against another pirate, the target pirate is entitled to a free challenge at their option. Trade! What the hell are you going to do with two holds worth of bird poop? Sell them, of course. The Trade action is the way to turn cargo into gold, as well as captives into ransom gold. You will get an offer for each cargo or captive, and you can either accept or reject it on the subsequent turn. How it works: 1. Take a Trade action. You will get offers for all of your cargo and captives in the turn report, based on the cargo value and your trade rating. You may also buy whatever is for sale on Turducken Island or from other pirates with this action. You may make trade offers conditional (i.e., "automatically accept 10g or higher"). 2. If you refuse an offer, the cargo remains in your hold until you take another Trade action or otherwise dispose of it. 3. Generally, it is best to accept whatever ransom payment you are offered, unless you are lucky enough to land somebody famous as a captive. Then you can hold out for more. Repair! This is the means to repair your ship. The better your ship, the more expensive it is to repair. Each Repair action repairs one point of damage. How it works: 1. Take one Repair action for each point of damage you wish to repair. Cost is based on the quality of the ship; a d4 ship costs 5g per point to repair, d6 (10g), d8 (20g), d10 (30g), d12 (50g) 2. You can buy a new ship, if available (any available ships will be listed in the turn report), with a Trade action. Recruit! This is the means to replace your lost crew, as well as to upgrade to a higher quality level. The better your crew, the more expensive they are to replace. Each Recruit action replaces one point of lost crew, OR upgrades your crew to a higher level. How it works: 1. Take one Recruit action for each point of crew you wish to replace, or to upgrade your entire crew quality level (if available) 2. Replacement cost is based on quality; a d4 crew is a mere 1g per point to replace, d6 (5g), d8 (10g), d10 (20g), d12 (50g). 3. Occasionally, full crews will offer their services on Turducken Island. Being the greedy buccaneers that they are, they will join the pirate who offers them the most gold to sign on. Basically, it’s an open bid process that ends with the turn deadline. Take a Recruit action and list your gold offer. If you end up being the pirate who offered the most gold, you get that crew. Ties are broken with an RP+d10 roll. Drunken Debauchery! Yo ho, yo ho, a pirate’s life for me. What, you think it’s all fun and games for the pirate captain? The rank and file need some entertainment every now and then, too. And they take it pretty much when they want it. How it works: 1. Drunken Debauchery is a mandatory action. The first one comes at random, but after that and each additional one the GM makes a Crew die roll to determine how many turns until the next one. 2. A Drunken Debauchery Action actually lasts anywhere from 1-4 actions (a d4 roll) in duration. 3. You may take this action at any point of the turn you wish, but some or all subsequent actions for that turn and the next may be lost due to the hangover. 4. You may prevent a Drunken Debauchery by buying off your crew with gold. This requires an action, and you pay an amount equal to a Crew die roll. You may only do this once per Drunken Debauchery. Wenching! Satisfying your crew’s lust is a way to improve their morale as well as put off their urge to get drunk. It’ll cost you, though, and as with most things involving women, it’s never a sure thing. How it works: 1. Take a Wenching action, committing as much or as little gold to the action as you wish (minimum 1g). 2. The GM sets the “wench level” by rolling percentage dice, obtaining a number 1-100. A low result equates to slutty tavern maids, a high roll means seriously hard-to-get hotties. The dice are then rolled again to obtain the pirate’s wenching result, adding to that roll the amount of committed gold used to seduce the wenches as well as a Crew rating roll. 3. If the pirate’s final wenching result is higher than the wench level, the crew scores. The next Drunken Debauchery is ignored, and the crew receives a +1 modifier for all actions taken through the end of the next turn. If the result is lower, well, it’s okay…it happens to every guy. Recover Gold 1. Gold may be buried by a pirate at any time as a free action. This prevents it from being taken or lost in bad ways. However, buried gold cannot be spent unless it is dug up. 2. You dig up buried gold using a "Recover Gold" action, simply stating how much of your buried gold you want recovered. Quest! • There are two types of quests: posted quests and individual quests • Posted quests are open to any and every pirate of the Brotherhood; any available posted quests are listed with the turn report • Individual quests are offered to a specific pirate as a random event, or as the result of another action. • The successful completion of either type of quest will result in good stuff (gold, booty, special items, better ratings/crew/ship, etc.)
__________________
It's not the years...it's the mileage. Last edited by WSUCougar : 11-17-2005 at 11:07 AM. |
09-26-2005, 06:22 AM | #4 | |||||||
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Rule Changes (effective Turn 11)
Reputation Points (RP) have replaced the pirate’s Harrrrr! rating. Therefore, RP represent another form of ranking among The Brethren, and any tie-breaker situations using reputation would use this number with a random element added in, such as (RP+d10). Accumulating reputation points will also be the means to improve ratings (or “level up”). Each level will allow the pirate to select a rating to increase (note: ship & crew may not be leveled up in this manner). The levels are 25 RP, 50 RP, 100 RP, 200 RP, and so on upward, doubling the previous number. Pirates who have already attained a level or two may select their improved rating(s) immediately. RP are earned as follows: Each unit of gold earned [0.1] Ships captured (each): Guano [1] Food [5] Resources [10] Trade goods [20] Luxuries [30] Treasure [40] Successful raids (each): Fishing village [5] Coastal town [10] Harbor city [20] Fortress [40] Citadel [50] Hostage [value #] Dueling victory [opponent’s RP/10] Navy ship defeated [variable] Quests completed [variable] *A note about Masters and Minions: Masters get full reputation points, and minions half points **A note about gold: Gold received from other pirates does not count toward reputation! Be aware that this has a significant bearing on Master/Minion relationships. ***A note about cargo: Reputation points are not directly awarded for cargo, but for the gold earned when the cargo is sold off. ****A note about hostages: Due to the notoriety one gains from word-of-mouth, hostages provide reputation points both directly and indirectly (ransom gold). • The length between Drunken Debaucheries will no longer be tied to reputation. Also, I’m going to add the ability to “buy off” the crew and postpone the next drunk (gold cost = die roll of crew level). Buying off the crew is an action. • Cargoes will no longer be listed with a (g), which is confusing. They will instead be listed with a (t) to indicate that their value will be multiplied by a trade roll to determine their final worth. Example: [3t guano] Likewise, hostages will be listed with an (h) since ransom values are not tied to trade ratings. Example: [8h hostage]. • I like the random events and will increase their frequency up to 20% chance per pirate per turn. Basically, if the d10 roll is a “1” than it’ll be a negative event, and if it’s a “10” it’ll be a positive one. • Pirates who are “lost at sea” will no longer be permanently lost unless there is a pirate on the waiting list. However, bad things will tend to happen to pirates who miss consecutive turns. • Outside of standard trade and ransom actions, a challenged pirate’s assets are frozen until the challenge is resolved, and may not be “stashed” with another pirate. • NEW ACTION: “Recover Gold.” Gold is considered to always be with a pirate physically unless it is buried. A pirate may bury any portion of their gold whenever they wish as a free action, but retrieving any buried gold requires a separate “Recover Gold” action. Intrigue > All pirates have been given an additional rating for Intrigue (d4). This may be increased like any other rating. It is used to determine the relative success of any intrigue actions. Be advised that a d4 is weak when it comes to intrigue, so don't expect James Bond. > You may take the following Intrigue actions based on the intrigue rating: Steal x (must be a specific target, such as gold, items, etc.), Spy on x (learns information - you may target other pirates, trade ships, ports, etc.), Seek X's Buried Gold , Guard (acts as a counter to any intrigue against you, duration is an Intrigue dr). If you wish to not reveal your Intrigue activities, simply post "Intrigue" as your action and PM the specifics to me. > Intrigue actions are inherently dangerous, and may result in wounds or even death. Also, if your pirate botches an intrigue roll while working against another pirate, the target pirate is entitled to a free challenge at their option. = = = = = Q & A Section Feel free to post any questions about the game. The questions and their answers will be listed here. Please delete your question posts once they are answered so that the thread doesn't get too clogged up. Question: Quote:
Your current crew can always replace losses using one or more Recruit actions and the appropriate gold cost (based on the crew's quality level). Better full crews can be recruited, and go to the highest bidder. Ties are broken with a HARRRRR! roll. The availability of such crews is random but fairly frequent. After all...Turducken Island is a hopping spot for pirate crews. = = = = = Question: Quote:
Hoist 'em up th' mast for all yer Brethren to see! If ye wish to bluff, make use o' th' "edit" button, but only up until the turn deadline. Any edits or orders submitted after the deadline are null and void, and yer hungover pirate piddles in his pants for all three actions. = = = = = Question: Quote:
Pirate to pirate trade of all kinds can occur, and no action is needed. I'll just need an affirmation from both parties that a deal has been reached; be sure to state item(s) and price(s). = = = = = Question: Quote:
Aye, indeed. Pirates may undertake combined Cruise or Raid actions, and combine their efforts (die rolls) against the defending ship or port. Crews and ships of all involved pirates can take losses or damage. To enable this, both pirates must affirm their intention to work together, naming the other pirate, and must do so for each action as well as on the same action (1-2-3) for that turn, as follows. One pirate becomes the Master and any other pirates cooperating must becomes a Minion for that action or actions. The Master is the one who controls the Minion's action(s). It's a matter of trust, ye see. Example: Bloody Barry 1. Cruise Treasure Ship (master of Blackbeard = Cruise Treasure Ship) 2. Trade (master of Blackbeard = Cruise Treasure Ship) Blackbeard 1. Minion of Bloody Barry 2. Minion of Bloody Barry Note that in the above example, the first action is a combined effort, and the second action is a betrayal that leaves Blackbeard facing any located treasure ship alone! = = = = = Question: Quote:
Cargo goes to the Master, bumping any lesser-valued cargo (as needed) to the Minion. The two ships are working together in all respects, but because of the nature of the relationship for that action, the Master always takes the pick of the litter. The Master can always pay off the Minion with gold to balance things out. That's a free action, by the way. = = = = = Question: Quote:
Until you use them (or any other plan) for that same type of port. = = = = = Question: Quote:
Aye. Just note that with the TRADE action.
__________________
It's not the years...it's the mileage. Last edited by WSUCougar : 11-17-2005 at 11:08 AM. |
|||||||
09-26-2005, 06:48 AM | #5 |
Coordinator
Join Date: Dec 2000
Location: Scottsdale, Arizona
|
“Pinkbeard has come to Turducken Island to join The Brotherhood”
And since im top dog on this island in gold ill take dueling as my skill to upgrade, since im sure ill be challenged often
__________________
Underachievement The tallest blade of grass is the first to be cut by the lawnmower. Despair It's always darkest just before it goes pitch black. Demotivation Sometimes the best solution to morale problems is just to fire all of the unhappy people. http://www.despair.com/viewall.html Last edited by Blade6119 : 09-26-2005 at 07:14 AM. |
09-26-2005, 07:25 AM | #6 | |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Quote:
Pinkbeard (20g) Cruising d4 Boarding d4 Raiding d4 Dueling d6 Trade d4 HARRRRR! d4 Ship "Happiness" d4 Crew d4
__________________
It's not the years...it's the mileage. Last edited by WSUCougar : 09-26-2005 at 04:59 PM. |
|
09-26-2005, 07:28 AM | #7 |
FOFC Survivor
Join Date: Apr 2002
Location: Wentzville, MO
|
Garrr!
“Davy the Cunning has come to Turducken Island to join The Brotherhood” HARRRRR! Me standing with me Brotherhood be better than gold from me buried treasure.
__________________
Cheer for a walk on quarterback! Ardent leads the Vols in the dynasty forum. |
09-26-2005, 07:33 AM | #8 | |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Quote:
Davy the Cunning (19g) Cruising d4 Boarding d4 Raiding d4 Dueling d4 Trade d4 HARRRRR! d6 Ship "Hellantic" d4 Crew d4
__________________
It's not the years...it's the mileage. Last edited by WSUCougar : 09-26-2005 at 11:51 AM. |
|
09-26-2005, 07:52 AM | #9 |
Head Coach
Join Date: Sep 2004
|
Avast! Torstein the Unholy has come to Turducken Island to join The Brotherhood and I be quite th' skilled one at Raiding! Damn th' Irish!
__________________
2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
09-26-2005, 07:58 AM | #10 |
Pro Starter
Join Date: Nov 2000
Location: Cary, NC, USA
|
"Bart the Not-So-Cunning has come to Turducken Island to join The Brotherhood."
Arr. Our crew be the best around, and we treats them well. Arrr. |
09-26-2005, 08:20 AM | #11 | ||
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Quote:
Torstein the Unholy (18g) Cruising d4 Boarding d4 Raiding d6 Dueling d4 Trade d4 HARRRRR! d4 Ship "Ivy Wisp" d4 Crew d4 Quote:
Bart the Not-So-Cunning (17g) Cruising d4 Boarding d4 Raiding d4 Dueling d4 Trade d4 HARRRRR! d4 Ship "Dreary Roger" d4 Crew d6
__________________
It's not the years...it's the mileage. Last edited by WSUCougar : 09-26-2005 at 08:12 PM. |
||
09-26-2005, 08:47 AM | #12 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Yarr, Billy Rumsucker has come to Turducken Island to join The Brotherhood. He likes a fine rum, but never lets his drinkin' get in the way of his CRUISING.
Last edited by JAG : 09-26-2005 at 08:51 AM. |
09-26-2005, 08:56 AM | #13 |
College Starter
Join Date: Mar 2002
Location: Thunderdome
|
YAAARRRRRRRRRRRRRRRRRR!!!!
Ravenbeard the Foul Smelling has come to Turducken Island in pursuit of fortune. |
09-26-2005, 09:02 AM | #14 | |
Coordinator
Join Date: Dec 2000
Location: Scottsdale, Arizona
|
Quote:
Not properly worded idiot *point laugh then goes to play with most money on island*
__________________
Underachievement The tallest blade of grass is the first to be cut by the lawnmower. Despair It's always darkest just before it goes pitch black. Demotivation Sometimes the best solution to morale problems is just to fire all of the unhappy people. http://www.despair.com/viewall.html |
|
09-26-2005, 09:07 AM | #15 |
The boy who cried Trout
Join Date: Oct 2000
Location: TX
|
“McShae the Picky has come to Turducken Island to join The Brotherhood”
With an upgraded boarding skill, no less. EDIT: And my ship shall be known as the Full Corset. Last edited by sachmo71 : 09-26-2005 at 09:44 AM. |
09-26-2005, 09:13 AM | #16 | |
Head Coach
Join Date: Sep 2004
|
Quote:
Arrr! Me laughs at the purity o'yer inexperienced self! Many o' th' men on me ship takes a likin' to th' virgin meat like yerself. Arrr!
__________________
2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
|
09-26-2005, 09:31 AM | #17 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
|
YAR! Java Rob the Warlord has come to Turducken Island to join The Brotherhood!
We be having the finest ship in the seven seas, matey! Last edited by Coffee Warlord : 09-26-2005 at 09:35 AM. |
09-26-2005, 09:33 AM | #18 | |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Quote:
Narrrrrrrr, no salty dogs will gain fortune without joining The Brotherhood. |
|
09-26-2005, 09:34 AM | #19 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
|
YAR! I not be copying and pasting enough of the text! And be pasting some of the wrong text.
Not enough coffee in me system. We be fixing that. Last edited by Coffee Warlord : 09-26-2005 at 09:35 AM. |
09-26-2005, 09:56 AM | #20 | |||
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Quote:
Billy Rumsucker (16g) Cruising d6 Boarding d4 Raiding d4 Dueling d4 Trade d4 HARRRRR! d4 Ship "The Drunken Whale" d4 Crew d4 Quote:
McShae the Picky (15g) Cruising d4 Boarding d6 Raiding d4 Dueling d4 Trade d4 HARRRRR! d4 Ship "Full Corset" d4 Crew d4 Quote:
Java Rob the Warlord (14g) Cruising d4 Boarding d4 Raiding d4 Dueling d4 Trade d4 HARRRRR! d4 Ship "Diseased Yak" d6 Crew d4
__________________
It's not the years...it's the mileage. Last edited by WSUCougar : 09-26-2005 at 11:53 AM. |
|||
09-26-2005, 09:59 AM | #21 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
|
I believe I be christening me ship the "Diseased Yak"
|
09-26-2005, 10:09 AM | #22 |
Head Coach
Join Date: Sep 2004
|
Avast! Me ship be blessed by Father Knyghtlyng and be named th' Ivy Wisp!
__________________
2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
09-26-2005, 10:14 AM | #23 |
College Starter
Join Date: Mar 2002
Location: Thunderdome
|
Stick a yarmer up yer bung-holes ye half-masted deck hands!
"Ravenbeard McNasty has come to Turducken Island to join The Brotherhood” And if ye knew what was good fer ya's, ye'd get out of me way. Me ship be the Syphlitic Sea Bass! And I've been known to be a heckuva raider. |
09-26-2005, 10:20 AM | #24 |
Grizzled Veteran
Join Date: Jul 2001
Location: Tulsa
|
“Iron Foot William has come to Turducken Island to join The Brotherhood”
|
09-26-2005, 10:21 AM | #25 | |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Quote:
Ravenbeard McNasty (13g) Cruising d4 Boarding d4 Raiding d6 Dueling d4 Trade d4 HARRRRR! d4 Ship "Syphlitic Sea Bass" d4 Crew d4
__________________
It's not the years...it's the mileage. |
|
09-26-2005, 10:22 AM | #26 | |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Quote:
__________________
It's not the years...it's the mileage. |
|
09-26-2005, 10:29 AM | #27 | |
Grizzled Veteran
Join Date: Jul 2001
Location: Tulsa
|
Quote:
Aye, Aye. T` that, Iron foot must reply wi': HARRRRR! |
|
09-26-2005, 10:30 AM | #28 |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Iron Foot William (12g)
Cruising d4 Boarding d4 Raiding d4 Dueling d4 Trade d4 HARRRRR! d6 Ship "The Wandering Raider of the Seven Seas" d4 Crew d4
__________________
It's not the years...it's the mileage. Last edited by WSUCougar : 09-26-2005 at 11:51 AM. |
09-26-2005, 10:36 AM | #29 |
College Benchwarmer
Join Date: Oct 2000
Location: speak to the trout
|
HARRRR!!! Lazy Eye Quinn has come to Turducken Island to join The Brotherhood.
Me ship be The Silver Secret and me cunning be quite avowed in the buyin' and the sellin.'
__________________
No signatures allowed. |
09-26-2005, 10:39 AM | #30 | |
The boy who cried Trout
Join Date: Oct 2000
Location: TX
|
Quote:
Geez, I hope you don't fall overboard. |
|
09-26-2005, 10:42 AM | #31 |
Grizzled Veteran
Join Date: Jul 2001
Location: Tulsa
|
Avast! Th' name o' Iron Foot William`s ship be called, "The Wandering Raider of the Seven Seas".
|
09-26-2005, 10:44 AM | #32 | |
Grizzled Veteran
Join Date: Jul 2001
Location: Tulsa
|
Quote:
Aye, that would be quite bad, but 't does come off, ye know. |
|
09-26-2005, 10:45 AM | #33 |
Grizzled Veteran
Join Date: Jul 2001
Location: Tulsa
|
|
09-26-2005, 10:52 AM | #34 | |
College Starter
Join Date: Mar 2002
Location: Thunderdome
|
Quote:
YAARRRR! It all makes sense, it does! When the wenches were talkin' about the stump hump, it musta been ye they was a speakin' of. |
|
09-26-2005, 10:57 AM | #35 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Me ship, the fear o' landlubbers, be called The Drunken Whale.
Last edited by JAG : 09-26-2005 at 10:58 AM. |
09-26-2005, 11:00 AM | #36 |
FOFC Survivor
Join Date: Apr 2002
Location: Wentzville, MO
|
Me thinks me ship's named "Hellantic", but since me can't read, GARR!
__________________
Cheer for a walk on quarterback! Ardent leads the Vols in the dynasty forum. |
09-26-2005, 11:50 AM | #37 | |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Quote:
Lazy Eye Quinn (11g) Cruising d4 Boarding d4 Raiding d4 Dueling d4 Trade d6 HARRRRR! d4 Ship "The Silver Secret" d4 Crew d4
__________________
It's not the years...it's the mileage. |
|
09-26-2005, 12:07 PM | #38 |
College Benchwarmer
Join Date: Nov 2004
Location: New Hampshire
|
“Bill the Bloated has come to Turducken Island to join The Brotherhood”
Trade shall be my upgrade and I shall be aboard the Bloated Beaver |
09-26-2005, 12:17 PM | #39 |
H.S. Freshman Team
Join Date: May 2005
Location: Richmond, VA
|
“Lawrence The Lazy has come to Turducken Island to join The Brotherhood”
Every lazy pirate needs a good crew behind him.....except when actually doing something, then they need to be ahead of him. Me ship be the Apathy. |
09-26-2005, 12:41 PM | #40 |
College Benchwarmer
Join Date: Mar 2003
Location: Providence, RI
|
“Red-Eyed Ted has come to Turducken Island to join The Brotherhood”
Navigation's my specialty, aboard the Insomniac Lemming |
09-26-2005, 01:11 PM | #41 | |||
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Quote:
Bill the Bloated (10g) Cruising d4 Boarding d4 Raiding d4 Dueling d4 Trade d6 HARRRRR! d4 Ship "The Bloated Beaver" d4 Crew d4 Quote:
Lawrence the Lazy (9g) Cruising d4 Boarding d4 Raiding d4 Dueling d4 Trade d4 HARRRRR! d4 Ship "Apathy" d4 Crew d6 Quote:
Red-Eyed Ted (8g) Cruising d6 Boarding d4 Raiding d4 Dueling d4 Trade d4 HARRRRR! d4 Ship "Insomniac Lemming" d4 Crew d4
__________________
It's not the years...it's the mileage. |
|||
09-26-2005, 02:07 PM | #42 |
Pro Rookie
Join Date: Nov 2002
Location: Sunny South of France
|
"Louis Vergenbois has come to Turducken Island to join The Brotherhood” ...
...and will proudly represent the Kingdom of France. Since retreating is sadly not an option, I will take boarding as my specialty...
__________________
Detroit Vampires (CFL) : Ve 're coming for your blood! Camargue Flamingos (WOOF): pretty in Pink |
09-26-2005, 02:13 PM | #43 | |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Quote:
Louis Vergenbois (7g) Cruising d4 Boarding d6 Raiding d4 Dueling d4 Trade d4 HARRRRR! d4 Ship d4 Crew d4
__________________
It's not the years...it's the mileage. |
|
09-26-2005, 02:46 PM | #44 |
Pro Rookie
Join Date: Feb 2003
Location: Raleigh, NC
|
Red Jack Turner has come to Turducken Island to join The Brotherhood. ARRR!!!
I'm an expert navigator, so I'll be better at cruising. (I can't say much for the rest of meself, tho'. As for me ship, it's the Lone Wolf. |
09-26-2005, 02:51 PM | #45 | |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Quote:
Red Jack Turner (6g) Cruising d6 Boarding d4 Raiding d4 Dueling d4 Trade d4 HARRRRR! d4 Ship "Lone Wolf" d4 Crew d4
__________________
It's not the years...it's the mileage. |
|
09-26-2005, 03:19 PM | #46 |
Head Coach
Join Date: Nov 2003
Location: Morgan Hill, CA
|
Vlad the Pillager has come to Turducken Island to join The Brotherhood.
I be an expert in raiding and Ye Olde Citadel be my target.
__________________
Fan of SF Giants, 49ers, Sharks, Arsenal |
09-26-2005, 04:48 PM | #47 |
Coordinator
Join Date: Dec 2000
Location: Scottsdale, Arizona
|
Avast, Pinkbeard be taking his crew, the Upside Down Triangle Teletubbies, out on the ship Happiness for a raid of the fishing village first turn
__________________
Underachievement The tallest blade of grass is the first to be cut by the lawnmower. Despair It's always darkest just before it goes pitch black. Demotivation Sometimes the best solution to morale problems is just to fire all of the unhappy people. http://www.despair.com/viewall.html |
09-26-2005, 04:59 PM | #48 | ||
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Quote:
Welcome aboard. By chance can ye play an angelic right field? Vlad the Pillager (5g) Cruising d4 Boarding d4 Raiding d6 Dueling d4 Trade d4 HARRRRR! d4 Ship "Royal Viking Star" d4 Crew d4 Quote:
__________________
It's not the years...it's the mileage. Last edited by WSUCougar : 09-26-2005 at 08:10 PM. |
||
09-26-2005, 05:01 PM | #49 | |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
|
Quote:
__________________
It's not the years...it's the mileage. |
|
09-26-2005, 05:07 PM | #50 | |
Head Coach
Join Date: Nov 2003
Location: Morgan Hill, CA
|
Quote:
Aye, I just want to make known that the Citadel and the luxories will be mine. Just call me ship the "Royal Viking Star"
__________________
Fan of SF Giants, 49ers, Sharks, Arsenal Last edited by kingfc22 : 09-26-2005 at 05:07 PM. |
|
Currently Active Users Viewing This Thread: 6 (0 members and 6 guests) | |
Thread Tools | |
|
|