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Old 08-18-2007, 12:25 AM   #1
WVUFAN
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RPG fans: WoTC officially announces D&D 4th Edition

Aaaand it's gonna be primarily an online thing.

The Wizards of the Coast Gen-Con presentation:

http://www.youtube.com/watch?v=G_e5wAUwdmM -- Part 1
http://www.youtube.com/watch?v=slLNNbcgiSs -- Part 2

A "sneak peak" of the "4th Edition Table" Online

http://www.youtube.com/watch?v=m20AJ...elated&search=
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Old 08-18-2007, 12:31 AM   #2
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Hrm. But I like BOOKS. I was really hoping they would just bring the 3.5 stuff online.
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Old 08-18-2007, 12:49 AM   #3
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Well, there's gonna be books for sale, but to get the full experience, you have to get a "D&D Insider" account, which'll be a monthly fee, and that'll unlock the new online Dungeon Magazine and Dragon Magazine, along with the Table/Character Creation sets.
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Old 08-18-2007, 12:59 AM   #4
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No 4th edition for me. 3rd Edition got me back into D&D for awhile, then the 3.5 edition was announced way to soon for my wallet. So, I stopped buying anything related to D&D.

I now return you to your regularly scheduled new game announcement thread.
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Old 08-18-2007, 01:02 AM   #5
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Wake me up when it gets better than AD&D 2nd ed.
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Old 08-18-2007, 03:21 AM   #6
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Originally Posted by WVUFAN View Post

A "sneak peak" of the "4th Edition Table" Online

http://www.youtube.com/watch?v=m20AJ...elated&search=

Barf. Speaking as someone who literally just got back from playing D&D a few hours ago, the thought of virtual dice offends my nerd sensibilities. I suppose you don't have much choice if you're trying to game online, and not everybody has the luxury of having a local gaming group, leaving virtual gaming as your one and only option, but still, that virtual crap looks virtually fucking lame, pardon my french.

Any modern D&D geek who has wrestled with the release of the clunky 3.0 texts has to be scared to death of this release...I'd bet that there's a quarter of the 3.5 ruleset that my friends and I haven't touched in the years that we've been casually playing, simply because we don't want to bother applying any more crapass rules. To play casually you have to pretty much pick and choose your rules anyways, as strict adherence to load, magical components, and some of the other more anal rules, can bring your campaign to a crawl.

I've spent years figuring out just how to make 3.5 work for me, and the thought of throwing myself on some new, and essentially foreign, ruleset that will literally take years to learn and grow comfortable with, is about as enticing as an invitation to learn corporate tax law. Even more enticing is the reality that any 4.0 release from WotC comes with the specter of 4.5 dancing merrily in the background. Whoopee.

The bottom line is that I'd love for WotC to release some new killer ruleset that could expand and enhanced the current generation of D&D while streamlining some of the stuff that can really gum up a campaign, but you can color me one skeptical and bitter old nerd.

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Old 08-18-2007, 07:56 AM   #7
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Well, there's gonna be books for sale, but to get the full experience, you have to get a "D&D Insider" account, which'll be a monthly fee, and that'll unlock the new online Dungeon Magazine and Dragon Magazine, along with the Table/Character Creation sets.

Ohhhh.. is there going to be uncommon and rare rules that you can collect and trade with friends?

Roll d6 damage for your hit with the Gladius.

Ohh.. I don't think so, I'm using my 'Sword of Maximus' rule so, I get to do d20!!

If I'm playing D&D, just give me AD&D 1.0. (I'm starting to sound like a grumpy old geek. In my day, we didn't have no fancy electronic dice rolling machine. We had to pick up that d4, get pricked by the point and WE LIKED IT!)
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Old 08-18-2007, 08:55 AM   #8
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<*insert charlie brown teacher voice squak noise*> monthly fee <*insert more squak*>.


No thanks.. Don't mind digital, as I own Screen Monkey and Fantasy Grounds along with an insane amount of purchases from rpgnow and DTRPG. I made the switch to True20 and M&M a while back due to the insane amount of supplements for the 3/3.5 system which basically amounted to a monthly fee (Won't even go into my problems with the system itself.). This just sounds the death knell for "AD&D" for me. Luckily there are plenty of other systems around now that I don't have to take out a loan to keep up with all the rules.

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Old 08-18-2007, 09:03 AM   #9
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Face it, there has never been a "good" version of D&D- it's never been very balanced or unburdened by extra rules. 1E had hideously unbalanced rules and tedium but it was a good first effort. 2E was a bit more streamlined but without much of an eye towards game balancing with things as simple as "why play human when every other race had advantages better than disadvantages and humans were useless". 3E tried to balance things but opened up a ton of new holes in the process and bogged the game down with tons of minutae.

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Old 08-18-2007, 09:05 AM   #10
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{crotchety old RPG'er}Also, moving it online- um, that's what we call a "video game". It's not D&D{/crotchety old RPG'er}

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Old 08-18-2007, 09:55 AM   #11
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omg can I rp a vampire infected w/lycanthropy and dual-wield halberds while wearing a black cape and riding a silver horse?

I'm partial to versions 2 and 3, myself. 3.5 seemed to cater to ubergamers who wanted to blend the distinction between classes.
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Old 08-18-2007, 09:58 AM   #12
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omg can I rp a vampire infected w/lycanthropy and dual-wield halberds while wearing a black cape and riding a silver horse?


Ok, someone's been playing some of the Whitewolf games too much.. as long as you don't tell me your a LARPer, I won't run away in fear.
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Old 08-18-2007, 10:24 AM   #13
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Old 08-18-2007, 10:34 AM   #14
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dola:

Did they even attempt to practice the presentation before they gave it? I would have fired someone for that lack of professionalism. Horrible.
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Old 08-18-2007, 10:37 AM   #15
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I have never played pnp, my introduction to d&d rules came via baldur's gate and later, neverwinter nights. Has anyone played with ALFA? It's a persistent world using the nwn game, with meticulous effort to imitate classic cities, cultures etc of the faerun realms.

I am a member but have played little because it seems difficult to integrate with the "vets" and their established cliques.
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Old 08-18-2007, 02:43 PM   #16
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Face it, there has never been a "good" version of D&D- it's never been very balanced or unburdened by extra rules.

They aren't rules, they are more like guidelines. Any rule dispute can be ultimately ended by the statement - "Fuck You, I'm the DM tonight asshat"
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Old 08-18-2007, 02:45 PM   #17
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All you need



And

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Old 08-18-2007, 03:27 PM   #18
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Thumbs up

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And




You speak truth.
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"looking at only ten games, and oddly using a median only, leaves me unmoved generally" - Quiksand
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Old 08-18-2007, 03:33 PM   #19
sterlingice
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They aren't rules, they are more like guidelines. Any rule dispute can be ultimately ended by the statement - "Fuck You, I'm the DM tonight asshat"

True, true

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Old 08-18-2007, 03:35 PM   #20
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Well, there's gonna be books for sale, but to get the full experience, you have to get a "D&D Insider" account, which'll be a monthly fee, and that'll unlock the new online Dungeon Magazine and Dragon Magazine, along with the Table/Character Creation sets.

Sucks for us people that spent nearly $200 bucks putting money into Code Monkey though... Fricken E-tools! *shakes fist*
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Old 08-18-2007, 03:38 PM   #21
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To play casually you have to pretty much pick and choose your rules anyways, as strict adherence to load, magical components, and some of the other more anal rules, can bring your campaign to a crawl.


Totally agree with you there, we don't care about load, components and the stupid rules that make the game seem like work.
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Old 08-18-2007, 03:41 PM   #22
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You speak truth.


Annnnnddddd...you're eaten by a mad hermit.
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Old 08-18-2007, 03:41 PM   #23
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Ok, someone's been playing some of the Whitewolf games too much.. as long as you don't tell me your a LARPer, I won't run away in fear.

WW was pretty cool till they screwed up up with that Armageddon/Apocalypse crap. We haven't played it for two years since they got rid of all the dark ages stuff...
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Old 08-18-2007, 03:46 PM   #24
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I do like the idea of fighters being radically different depending on the weapon they use. IE a fighter with swords has different abilites/feats than someone with a mace.
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Old 08-18-2007, 03:49 PM   #25
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I miss Birthright.

And I'm probably the only one.

Not too terribly interested in this one or the other as I think my playing days have long since passed. I haven't played 3.0 or 3.5 yet, and I doubt it'll happen. One P&P RPG I do regret not getting the chance to ever play is the Call of Cthulhu game, that one looks pretty damn fun.
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Old 08-18-2007, 03:51 PM   #26
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No thanks.. Don't mind digital, as I own Screen Monkey and Fantasy Grounds along with an insane amount of purchases from rpgnow and DTRPG. I made the switch to True20 and M&M a while back due to the insane amount of supplements for the 3/3.5 system which basically amounted to a monthly fee (Won't even go into my problems with the system itself.). This just sounds the death knell for "AD&D" for me. Luckily there are plenty of other systems around now that I don't have to take out a loan to keep up with all the rules.

My weekly group plays M&M as well. I'm surprised on how well the system works.
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Old 08-18-2007, 05:27 PM   #27
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My weekly group plays M&M as well. I'm surprised on how well the system works.

You guys play Mazes & Monsters???

"WATCH OUT, IT'S A GORVIL!!!!"
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Old 08-18-2007, 05:36 PM   #28
Marc Vaughan
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I never quite understood why they kept upgrading the system ...

Basic D&D was great as an introductory system and AD&D as the 'adult' system .... why keep revamping it and forcing people away from the system? ...

For me as a kid/teenager part of the fun was building up a collection of adventures/campaigns and building my knowledge of how the game worked so I could immerse myself in it and not spend ages reading the rules because I'd played the game for years.

Now if I start up again I'd have to relearn from scratch (and trust me if I could find fellow geeks in this area I'd be up for trying - but relearning things is a deterrant).
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Old 08-18-2007, 06:03 PM   #29
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My only question about the Keep on the Borderlands is why were goblins living down the hall from the Bugbears?
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Old 08-18-2007, 06:05 PM   #30
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My only question about the Keep on the Borderlands is why were goblins living down the hall from the Bugbears?

From my understanding from my DM, they were poker buddies.
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Old 08-18-2007, 07:06 PM   #31
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hmmm

so the the video was awful (who decided that the narrator should have a french accent?) and, while humorous, essentially just told me the game has been flawed for 25 years. the presentation was horrendous beyond just the two guys fumbling for their lines - it didn't really tell us anything, and certainly didn't show any evidence of fixing any of the existing problems with D&D they so graciously pointed out for us. and the tools? I don't know that I could have been any less impressed. are they using a game engine from 1996? man, I can't wait to crowd around someone's laptop watching that all night.

maybe it will be better than it looks, but if that was their sale's pitch...pass.
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Old 08-18-2007, 07:10 PM   #32
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I never quite understood why they kept upgrading the system ...

this isn't meant to sound flippant, but it's essentially for the same reason you guys keep putting out new games. revenue.
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Old 08-18-2007, 08:04 PM   #33
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WW was pretty cool till they screwed up up with that Armageddon/Apocalypse crap. We haven't played it for two years since they got rid of all the dark ages stuff...

Well, I just had to get in the stereotypical WW fan dig, its almost instinct at this point. I actually picked up a few books in the new Mage and Werewolf lines and enjoyed them, just could never find anyone to play with.. and the fans I know of online are not people I'd choose to game with.



Quote:
I miss Birthright.

And I'm probably the only one.

Nope, not the only one, I have fond memories of running sessions of Birthright. I also really enjoyed the novels for the line.

Quote:
My weekly group plays M&M as well. I'm surprised on how well the system works.

It's my absolutely favorite system EVAH! I own pretty much everything released for the 1st and 2nd edition both in print and pdf formats. Now that all my gaming friends have moved away I'm pondering trying to find an online game to get my fix. At the moment I'm working on creating datasets for Fantasy Grounds 2.


Quote:
Now if I start up again I'd have to relearn from scratch (and trust me if I could find fellow geeks in this area I'd be up for trying - but relearning things is a deterrant).

Marc, I highly suggest checking out some of the virtual gaming table software (I think theres roughly a bazillion of them nowadays.. both free and commercial.) along with some of the newer/newish rpg systems. Savage Worlds and True20 being two of my personal favorite "rules lite" systems that also have the plus of being rather generic and suited for multiple genres. Oh, and of course if the superhero/supernatural genre interests you at all.. You must check out Mutants and Masterminds as it is God's gift to role playing. I am not exaggerating at all... honest... really...
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Old 08-18-2007, 08:28 PM   #34
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this isn't meant to sound flippant, but it's essentially for the same reason you guys keep putting out new games. revenue.

Not taken as flippant at all ..

I realise they need to continually improve revenue, however I don't think 'new versions' in that way maximises it.

For instance we retain a similarity in UI and game play between versions partially because 'if it isn't broken don't fix it' - but also because changing things radically unsettles a lot of people.

The same is true imho for D&D, retaining users by adding optional enhancement packs and modules would have been the approach I'd have taken personally.

For an example of this as a kid I collected well over 40 modules (read adventures) forking out around £4.99 each for them (the rule books were £9.99 at the time).

I stopped playing at university because they'd just brought out a new version and I couldn't really bring myself to fork out the money to upgrade everything (and to be frank I liked the earlier versions and didn't really see why it had to change at all) and they'd stopped writing adventures for me to buy (and neither me or my friends had time to create their own any more really).

This is the reason I think retaining a more static rule base - perhaps with occassional revisions being made to balance the gameplay (sort of what we do in FM with tweaking the game engine) would have made more sense to me.

If you look at a lot of Games Workshop games they tend to take more of this approach generally (at least on the games I played at a kid - eg. Warhammer, Blood Bowl etc. - this might have changed somewhat as again I'm afraid being an old git I haven't played these for a while ... we need an old git gamers club around here ).

PS> Yes I realise this is a pointless comment to make, as it won't change the approach they're taking - but when someone takes osmething you enjoyed and changes it in a direction you don't appreciate you can't help it ... heck this is mellow, you should have heard me and my friends when I was younger debating the sequels to "Highlander" ... those sequels made the latter Matrix movies look like classics imho

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Old 08-18-2007, 08:34 PM   #35
Marc Vaughan
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Marc, I highly suggest checking out some of the virtual gaming table software (I think theres roughly a bazillion of them nowadays.. both free and commercial.) along with some of the newer/newish rpg systems. Savage Worlds and True20 being two of my personal favorite "rules lite" systems that also have the plus of being rather generic and suited for multiple genres. Oh, and of course if the superhero/supernatural genre interests you at all.. You must check out Mutants and Masterminds as it is God's gift to role playing. I am not exaggerating at all... honest... really...

I'll try to do that at some point - sounds intruiging ...
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Old 08-18-2007, 09:06 PM   #36
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as I'm thinking a little more.

I do believe that 2E and 3E were both at least partially driven by a legitimate desire to make the rules better. Or at least condense them back down to a more manageable set from all the accessories, supplements and Dragon articles that had turned the core rules into what a programmer would call spaghetti code. But certainly the idea of a revenue burst from people buying a whole new set of core rulebooks had to be on their minds, especially considering how much the industry - and company - has struggled over the years. I have to guess they make a lot more money off the core books than they do with the modules.

I agree that, in the end, introducing the 3rd edition has probably hurt them more than helped them. A lot of the original D&D players - like myself - were grown up and finding less and less time to play the game. 3E comes out and now they have to invest in a whole new set of rulebooks if they want to stay current, and I think a lot of the old-timers got off the train right there. Of course, they were kind of screwed either way - I don't think they would have been able to stay afloat just putting out more modules.

4E seems like kind of a desperate play to get the money train righted - sell more core books, and, hey, get them to pay a monthly fee as well for some neato behind the scenes commentary. The electronic element seems to be the significant change, and it is a nice idea...just 5-7 years late. They've tried to incorporate the PC before, and haven't really done a good job at it. This toolset doesn't look like it will change much - it looked incredibly cheesy, slow and cumbersome. Perhaps someone who has never seen the internet or played a computer RPG will think it's cool. To everyone else...meh.
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Old 08-18-2007, 10:19 PM   #37
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Marc, I highly suggest checking out some of the virtual gaming table software (I think theres roughly a bazillion of them nowadays.. both free and commercial.) along with some of the newer/newish rpg systems. Savage Worlds and True20 being two of my personal favorite "rules lite" systems that also have the plus of being rather generic and suited for multiple genres. Oh, and of course if the superhero/supernatural genre interests you at all.. You must check out Mutants and Masterminds as it is God's gift to role playing. I am not exaggerating at all... honest... really...

Mutants and Masterminds is by far the best designed superhero game ever. I'm thinking about trying to figure out how to incorporate magic items into the set so I could run a fantasy game with it if I wanted to.
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Old 08-19-2007, 03:50 AM   #38
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Mutants and Masterminds is by far the best designed superhero game ever. I'm thinking about trying to figure out how to incorporate magic items into the set so I could run a fantasy game with it if I wanted to.

I don't think it should be that tough just treating them as devices. Big thing I would think is D&D-type fantasy is based around constantly "getting more loot/stuff" and not sure how well M&M would handle that without you constantly recalculating and monitoring PLs.

I never really poked too much into it as when I am in the Sword and Sorcery mood I just use True20 (or if not worried about going "rules lite" the Mongoose Publishing Conan ruleset or Green Ronin's take on the Black Company series..).

Anyways, just head over to Atomic Thinktank and do a search for "Fantasy" and "Magic" and you'll get a great bunch of ideas and frameworks on how to use M&M for the genre.


(And yes, if you haven't guessed.. I'm one of those "Ruleset collectors", I tend to grab a copy of any RPG ruleset that even remotely sparks my interest. Can't help it, I love rpg's, and combined with being a hobbiest rpg designer/programmer... I can't get enough of checking out new game mechanics.)

now back to our regularly scheduled discussion of how asinine WOTC is, with regards to how it has been handling the D&D line.
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Old 08-19-2007, 11:25 AM   #39
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http://d20.jonnydigital.com/

a lot more unofficial stuff about 4e
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Old 08-19-2007, 01:51 PM   #40
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I miss Birthright.

And I'm probably the only one.

Not too terribly interested in this one or the other as I think my playing days have long since passed. I haven't played 3.0 or 3.5 yet, and I doubt it'll happen. One P&P RPG I do regret not getting the chance to ever play is the Call of Cthulhu game, that one looks pretty damn fun.

Call of Cthulhu absolutely rocked. Best rpg experience I've ever had.
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Old 05-22-2008, 05:59 AM   #41
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Wizards released the first module for 4th edition on the 20th, called Keep on the Shadowfell. Keep in mind the actual Player's Handbook, Dungeon Masters Guide and Monster Manual for 4th edition isn't out until June.

The module contains a "Quickstart Guide" with pre-made characters and basic 4th Edition rules.
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Old 05-22-2008, 07:30 AM   #42
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I miss playing D&D. It's been like 16 years. I'm getting old.
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Old 05-22-2008, 11:33 AM   #43
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I miss playing D&D. It's been like 16 years. I'm getting old.

Me too dude. I wish we had enough people around Buffalo to get a good game going but it so damn time intensive.
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Old 05-22-2008, 11:50 AM   #44
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Me too dude. I wish we had enough people around Buffalo to get a good game going but it so damn time intensive.
I bet if you got all of your girlfriends together you could overrun the Keep on the Borderlands in one night!!!!
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Old 05-22-2008, 11:53 AM   #45
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I bet if you got all of your girlfriends together you could overrun the Keep on the Borderlands in one night!!!!

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Old 05-22-2008, 11:55 AM   #46
RendeR
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I bet if you got all of your girlfriends together you could overrun the Keep on the Borderlands in one night!!!!

Doubtful, though with enough preperation a 3 member party might be able to tackle it in time. Friggin Subby.
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Old 05-22-2008, 11:57 AM   #47
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Call of Cthulhu absolutely rocked. Best rpg experience I've ever had.

Heh. Except for the fact one of the party members had an uncanny ability to miss horribly at ANYTHING we went after, and shot me. Every. Damn. Time.
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Old 05-22-2008, 12:02 PM   #48
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I bet if you got all of your girlfriends together you could overrun the Keep on the Borderlands in one night!!!!

Lol!
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Old 05-22-2008, 12:03 PM   #49
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Dola

I'm playing D&D tomorrow night, probably our last run before the new books come out. I pre-ordered them from Amazon months ago and can't believe how fast the time has flown!
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Old 05-22-2008, 12:34 PM   #50
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Take a look at D&D Insider from WoTC it's supposed to allow remote play through the 'net.
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