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Old 02-12-2004, 12:28 AM   #351
Kodos
Resident Alien
 
Join Date: Jun 2001
Cydonia, my name is Kodos. You killed my friends. Prepare to die.
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Old 02-12-2004, 12:34 AM   #352
Travis
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Join Date: Aug 2001
Location: Canada eh
Ah, now mix in some Andre the Giant and the nostalgia will be complete
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Old 02-12-2004, 12:36 AM   #353
Qwikshot
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Join Date: Feb 2002
Location: ...down the gravity well
I think it's more traumatic that some of our good agents may not survive to be picked...it'll be more nervewracking till the ship finally heads to Mars (I think we all know that is going to be a tough battle), it's the funny things that can happen on the trivial runs that I worry about (stray bulltet, wild richochett, improperly deployed grenade)...(chills)
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Old 02-12-2004, 12:40 AM   #354
Fonzie
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Join Date: Oct 2000
Location: Illinois
Woohoo!
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Old 02-12-2004, 03:59 AM   #355
fantastic flying froggies
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Join Date: Nov 2002
Location: Sunny South of France
...yawns
...cracks an eye open
...looks at the alarm clock
...looks at it again...


"SH!T ! F*CK ! Missed the damn meeting !!! Guess I'll have to read the transcript...probably some useless info anyway from the big shots..."

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Old 02-12-2004, 05:24 AM   #356
Breeze
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Location: Northern Suburbs of ATL
Sorry, I missed the meeting. Guard Duty. I want in (or course - I'm brave and stupid so why not.)
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Old 02-12-2004, 06:47 AM   #357
fantastic flying froggies
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Location: Sunny South of France
Quote:
Originally Posted by fantastic flying froggies
...yawns
...cracks an eye open
...looks at the alarm clock
...looks at it again...


"SH!T ! F*CK ! Missed the damn meeting !!! Guess I'll have to read the transcript...probably some useless info anyway from the big shots..."



...some 2 hours later...

I 've read the meeting minutes...oh oh...Guess i'm in trouble now...That'll be me mopping up the toilets of USA COM forever now...
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Old 02-12-2004, 08:35 AM   #358
condors
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Join Date: Oct 2000
better late than never i guess
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Old 02-12-2004, 09:23 AM   #359
Blade
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Join Date: Nov 2000
Location: Edmonton, Alberta
Great meeting! Ooooh...chill down my spine...

I am determined to train as much as possible to try and be selected for the mission...

Now if only I can avoid dying...!
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Old 02-12-2004, 10:23 AM   #360
Wolfpack
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Join Date: Feb 2003
Location: Raleigh, NC
Wolfpack departs the meeting and returns to his bunk. As he tries to sleep, a scene from The Matrix plays out in his mind...

"So, has he told you why you're here?"

"Yep."

"So...you're here to save the world. What a frickin' mind-job! I mean, what do you say to something like that?"
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Old 02-12-2004, 10:25 AM   #361
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
X-Com! X-Com!

Thomkal II volunteers to be the first to be tested for psi-ability GB and of course go on the ultimate mission should he survive until then of course.
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Old 02-12-2004, 11:05 AM   #362
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
If/when my newly generated guy turns out to be mentally worthless then I would like to volunteer to take on a slew of missions now in an effort to protect the resources we want on the flight to Mars.

Kind of a tough choice with the good PSI-ranking guys - do you run them in a bunch of missions now to make them tougher for Mars, with the risk of losing them now or keep them under close wraps so as not to jeopardize them.
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Old 02-12-2004, 11:10 AM   #363
Sectoid Leader
n00b
 
Join Date: Apr 2003
Location: Like I would tell you?
Puny earthlings.

You want some?

Come get some.

We'll send you home in boxes.
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Old 02-12-2004, 11:22 AM   #364
klayman
College Benchwarmer
 
Join Date: Oct 2000
Location: Edmonton
Quote:
Originally Posted by Sectoid Leader
Puny earthlings.

You want some?

Come get some.

We'll send you home in boxes.

Shouldn't you be out raping a cow?
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Old 02-12-2004, 11:27 AM   #365
Kodos
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Join Date: Jun 2001
Quote:
Originally Posted by Sectoid Leader
Puny earthlings.

You want some?

Come get some.

We'll send you home in boxes.

We're already home, you interstellar bastards!
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Old 02-12-2004, 12:49 PM   #366
Toddiec
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Join Date: Mar 2002
Location: Kansas City, Kansas
I would like to be the first to volunteer to fly the ship to Mars! I have been itching to get my hands on some of that crazy alien technology for a while now! I like shooting small UFO's down in a blazing inferno just as much as the next guy, but I want to fly something that can take out one of their battleships! The X-Com Air Force will be feared once more!
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Old 02-12-2004, 01:06 PM   #367
klayman
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Location: Edmonton
Quote:
Originally Posted by Kodos
We're already home, you interstellar bastards!

I think he means from Mars, you silly alien.
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Old 02-12-2004, 01:19 PM   #368
Kodos
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Join Date: Jun 2001
Quote:
Originally Posted by klayman
I think he means from Mars, you silly alien.

Good point.
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Old 02-12-2004, 01:32 PM   #369
Qwikshot
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Join Date: Feb 2002
Location: ...down the gravity well
Quote:
Originally Posted by Kodos
We're already home, you interstellar bastards!

Actually, Earth really isn't your home is it?
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Old 02-12-2004, 01:39 PM   #370
RawIsDan
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Join Date: Oct 2000
Location: TX
I'll stay back and make sure the women are ok.
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Old 02-12-2004, 02:36 PM   #371
Godzilla Blitz
College Starter
 
Join Date: Oct 2000
Updated Stats...

X-COM II Troop Master List (After Mission 83)

USA COM
Code:
ID Name Status Rank Miss. Kills 14. Wade Moore Active Colonel 23 22 43. Achilles Active Sergeant 17 13 46. Patman II Active Captain 19 10 61. Rawisdan Active Squaddie 14 7 73. CTHomer Active Squaddie 10 6 75. Alf III Active Squaddie 6 4 92. Jeeber D Active Squaddie 6 5 93. Afoci Active Squaddie 6 4 96. Illinifan V Active Squaddie 4 3 98. MrBug IV Active Squaddie 6 3 112. Airhog II Active Rookie 1 0 113. Anxiety II Active Squaddie 1 1 114. Blade6119 IV WND (9) Squaddie 1 0 115. Klayman III Active Squaddie 1 1

EU COM
Code:
ID Name Status Rank Miss. Kills 2. jfbbis Active Colonel 20 19 10. Kodos Active Commander 23 22 19. Revrew Active Captain 21 17 37. The Time Active Sergeant 18 5 55. Sublime II Active Squaddie 14 9 66. Tasan Active Squaddie 13 6 70. Naiwf Active Sergeant 13 9 89. RealDeal III Active Squaddie 9 3 90. Coffee Warlord II Active Sergeant 10 8 97. Blade III Active Squaddie 4 4 101. Wolfpack Active Squaddie 5 3 102. Japherwaki II Active Squaddie 7 6 105. Swaggs Active Sergeant 7 5 110. Breeze Active Squaddie 2 2 116. Chuck U Farley Active Squaddie 1 1 120. Sachmo III Active Rookie 1 0

ASIA COM
Code:
ID Name Status Rank Miss. Kills 15. Rich 1033 Active Squaddie 19 13 35. Jeff Nights II Active Captain 22 10 39. Thomkal II Active Sergeant 17 15 41. Fat Football II Active Sergeant 18 8 45. Danny VanHalen Active Sergeant 17 13 52. Qwikshot II Active Captain 17 11 76. Fonzie II Active Squaddie 10 7 78. Render II Active Sergeant 11 6 84. Split Pers III Active Squaddie 6 7 103. Condors II Active Sergeant 6 7 106. Travis III Active Squaddie 6 4 108. Zippy II Active Squaddie 4 2 109. Glengoyne Active Squaddie 3 2 111. 3ric IV Active Squaddie 3 1 118. Calis Active Rookie 1 0

SAM COM
Code:
ID Name Status Rank Miss. Kills 71. Wignasty Active Squaddie 7 3 117. Psycho Cop II Active Rookie 0 0 119. Tucker II Active Rookie 0 0 121. Katon II Active Rookie 0 0 122. Mike Vic Active Rookie 0 0

AFRICA COM
Code:
ID Name Status Rank Miss. Kills 59. Daimyo II Active Squaddie 9 5 74. AStott WND (4) Captain 12 16 94. Data King III Active Squaddie 5 2 123. Vince Active Rookie 0 0 124. Sir Fozzie II Active Rookie 0 0 125. Chief Rum IV Active Rookie 0 0 126. The Herd Active Rookie 0 0 127. Hoops Guy Active Rookie 0 0 128. ShaefIllini Active Rookie 0 0

X-COM II Troop Attributes
Code:
Name TUs Sta Hlt Brv Rea Fir Thw Str PsD PsS 2. jfbbis 75 82 61 30 35 82 58 56 10. Kodos 80 90 58 50 61 79 73 57 14. Wade Moore 79 81 56 30 59 91 72 67 15. Rich 1033 75 68 44 20 55 54 70 62 19. Revrew 76 67 54 30 36 65 59 58 35. Jeff Nights II 68 75 54 60 32 64 60 52 37. The Time 70 79 53 50 62 52 57 47 39. Thomkal II 70 92 60 30 56 50 61 49 41. Fat Football II 71 72 43 50 38 69 73 52 43. Achilles 70 73 55 10 45 78 79 53 45. Danny VanHalen 75 79 48 10 42 63 78 51 46. Patman II 76 69 51 60 47 52 79 54 52. Qwikshot II 73 81 45 10 58 77 65 52 55. Sublime II 72 73 44 10 40 73 76 55 59. Daimyo II 65 60 48 30 47 70 64 43 61. RawisDan 68 50 37 60 37 67 74 48 66. Tasan 65 60 46 50 39 64 58 52 70. Naiwf 74 70 53 50 40 62 69 49 71. Wignasty 64 45 37 20 38 61 72 44 73. CTHomer 68 67 38 10 58 45 62 46 74. AStott 73 55 51 50 55 71 62 55 75. Alf III 59 52 36 40 52 50 55 46 76. Fonzie II 68 74 52 20 42 63 79 46 78. Render II 66 59 45 50 57 72 69 46 84. Split Pers III 66 68 42 30 40 64 67 41 89. RealDeal III 70 72 33 60 47 64 68 51 90. Coffee Warlord II 73 81 46 60 38 72 69 45 92. Jeeber D 61 57 38 20 30 59 75 36 93. Afoci 61 59 37 30 40 45 54 44 94. Data King III 63 52 31 50 36 52 58 35 96. Illinifan V 57 50 44 50 56 53 66 40 97. Blade III 64 70 46 50 60 46 62 34 98. Mr. Bug IV 61 64 45 10 34 69 66 34 101. Wolfpack 65 72 33 40 35 61 59 32 102. Japherwaki II 67 77 42 20 32 51 52 48 103. Condors II 64 67 37 60 51 68 66 50 105. Swaggs 65 72 41 60 51 72 69 42 106. Travis III 65 61 43 30 54 69 58 35 108. Zippy II 58 71 35 40 47 69 51 35 109. Glengoyne 64 67 44 30 34 67 53 42 110. Breeze 61 49 35 60 31 67 54 41 111. 3ric IV 52 61 31 30 45 50 56 25 112. Airhog II 52 63 27 50 56 44 54 29 113. Anxiety II 55 66 37 30 57 64 67 40 114. Blade6119 IV 55 47 41 10 37 72 60 27 115. Klayman III 62 73 41 30 34 69 57 31 116. Chuck U Farley 57 63 31 40 53 65 76 32 117. Psycho Cop II 50 61 28 10 60 67 50 37 118. Calis 55 56 26 50 39 55 73 29 119. Tucker II 58 60 26 60 50 55 64 29 120. Sachmo III 54 54 32 50 46 56 57 32 121. Katon II 50 49 28 40 55 67 54 37 122. Mike Vic 59 41 38 10 32 44 52 34 123. Vince 53 65 26 10 45 64 57 39 124. Sir Fozzie II 60 65 27 10 31 67 50 25 125. Chief Rum IV 55 46 25 30 50 52 63 38 126. The Herd 51 66 37 40 58 50 77 40 127. Hoops Guy 52 49 36 40 41 59 65 24 128. ShaefIllini 55 45 40 10 59 56 64 28 Key: TUs = Time Units; Sta = Stamina; Hlt = Health; Brv = Bravery; Rea = Reactions Fir = Firing; Thw = Throwing; Str = Strength; PsD = PSI Defense; PsS = PSI Skill
Support Personnel
Code:
Head of Research: Craptacular (Current researching focus: Ultimate Fightercraft, Fusion Missile) Head of Engineering: Sterling Ice II (Current manufacturing focus: Power Suits, Fusion Ball Bombs, Hover Tank, Firestorm Fighter) US Interceptor Pilot: CapnMorgan ( 9 Kills) EU Interceptor Pilot: Superman (10 Kills) AS Interceptor Pilot: Toddiec IV ( 9 Kills)

Attribute Leaders (After Mission 83)
Code:
Time Units: (80) Kodos Stamina: (92) Thomkal II Health: (61) Jfbbis Bravery: (60) (Nine tied) Reactions: (62) The Time Firing: (91) Wade Moore Throwing: (79) Fonzie II, Achilles, Patman II Strength: (67) Wade Moore

Attribute Doggies (After Mission 83)
Code:
Time Units: (50) PsychoCop II, Katon II Stamina: (41) Mike Vic Health: (25) Chief Rum IV Bravery: (10) (Eleven tied) Reactions: (30) Jeeber D Firing: (44) Airhog II, Mike Vic Throwing: (50) Sir Fozzie II, Psycho Cop II Strength: (24) Hoops Guy

Top Ten Kills Leaders
Code:
1. Wade Moore 22 1. Kodos 22 3. Jfbbis 19 4. Klayman (KIA) 18 5. Revrew 17 6. Shorty (KIA) 16 6. Astott 16 8. Thomkal II 15 9. Four tied with 13

Waiting List
Code:
ID Name Base Status Rank LBrvOK? OptUp? 129. Joker Ace - AWOL Rookie Yes No 130. Ardent Enthusiast - On Call Rookie Yes Yes 131. Peregrine - On Call Rookie Yes No 132. Raven Hawk II - On Call Rookie Yes No 133. Northwood DK - On Call Rookie Yes No 134. Shorty II - On Call Rookie Yes No 135. Lokugh III - On Call Rookie Yes Yes 136. BYU II - On Call Rookie Yes No 137. Kingfc - On Call Rookie Yes Yes 138. Barkeep - On Call Rookie Yes Yes 139. Fantastic Froggies - On Call Rookie Yes Yes

Last edited by Godzilla Blitz : 02-12-2004 at 07:55 PM.
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Old 02-12-2004, 02:48 PM   #372
sterlingice
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Join Date: Apr 2002
Location: Back in Houston!
Quote:
Originally Posted by Godzilla Blitz
Head of Engineering: Sterling Ice II
(Current manufacturing focus: Power Suits, Fusion Ball Bombs, Hover Tank, Firestorm Fighter)[/code]
Not to sound like an imcompetent boob, but what are these fusion ball bombs and firestorm fighter I'm working on?

SI
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Janos: "Only America could produce an imbecile of your caliber!"
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Old 02-12-2004, 02:51 PM   #373
Godzilla Blitz
College Starter
 
Join Date: Oct 2000
Update

October 25-27

Less, than 24 hours after the general meeting, EU COM radar picks up and tracks a large, Muton-controlled UFO over Europe. The craft touches down in Iceland, prompting us to lauch the EU COM Skyranger in hopes of catching the craft on the ground. However, the UFO takes off again before we get there, prompting us to reroute the Skyranger to base. Shortly after our Skyranger touches down, the UFO lands again, this time in northern England, less than 50 miles from the alien base. We immediately send the EU COM Skyranger out again, and this time it looks as if we'll have better luck catching the UFO on the ground. With luck, we'll beat the night and start our assault in the late afternoon on the 27th.

On board the Skyranger:
Revrew, The Time, Tasan, Real Deal III, Blade III, Wolfpack, Japherwaki II, Swaggs, Chuck U Farley, Sachmo III.

While this goes on, CapnMorgan engages and downs a UFO scout over North Dakota. USA COM prepares their Skyranger for interception and launches. They'll reach their target shortly after the EU COM Skyranger begins its engagement.

Mission 84 will go up on Friday or Saturday.
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Old 02-12-2004, 02:53 PM   #374
Blade
College Prospect
 
Join Date: Nov 2000
Location: Edmonton, Alberta
Ok...time to prove that I belong on the Mission to Mars...

Wasn't that a movie?
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Old 02-12-2004, 03:13 PM   #375
klayman
College Benchwarmer
 
Join Date: Oct 2000
Location: Edmonton
Quote:
Originally Posted by sterlingice
Not to sound like an imcompetent boob, but what are these fusion ball bombs and firestorm fighter I'm working on?

SI

Fusion balls are the next step in missle technology, while the firestorm is a fighter based on UFO technology.

I hacked the X-com servers. hehe. Dad would be proud. But shh...don't tell GB.
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Old 02-12-2004, 03:16 PM   #376
sterlingice
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Join Date: Apr 2002
Location: Back in Houston!
Well, Crappy just sends me blueprints. I don't even know what I'm building half the time.

SI
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Houston Hippopotami, III.3: 20th Anniversary Thread - All former HT players are encouraged to check it out!

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Old 02-12-2004, 03:27 PM   #377
Godzilla Blitz
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Join Date: Oct 2000
Sterling: The fusion bombs are the programmable ammo for the Hover Tanks. I think they pack a big punch, but not quite as much as the missiles from the blaster launchers. The Hover Tanks hold eight fusion bombs each. As soon as we get enough made, we'll start sending them on some missions so that we get used to fighting with them. We'll take 1-3 such tanks with us if we make it to the Mars mission.

Raw: You might rethink that. If we lose: no more booty. If we win and you're a hero: lots of booty for the rest of your life.

Toddiec: Got it. Superman might want in as well, and we'll make the decision on head pilot as the time draws near. Since the Mars craft will have a flight crew of three, you'll all be on board. We won't be using our regular Skyranger pilots, that's for sure.

Sectoid Leader: Bite me.

Qwikshot: Excellent points. The stakes'll get higher on each missions as we get closer and closer to launch. It would suck to be on the list to go and then die a week before launch.

Everyone:

* I'm assuming that everyone will want to go on the final mission.

* Don't worry about "attendance" at the meeting: everyone was there.

* The selection of troops for the final mission will be based on a bunch of factors. Although bravery is important, I'm leaning towards putting more emphasis on PSI defense, which is an unknown for everyone. Also, anyone who doesn't go to Mars should still see front-line fighting before that time.

* If you're on the waiting list, I'm guessing you'll see quite a bit of action. We're losing a little less than one agent per mission. With 40-50 missions left, you should easily make it into combat, even if our kills per mission is falling. I would even think people on the waiting list have a moderate chance of making the final mission. It depends on so many other factors, but I can think of a lot of scenarios where you'd get a chance to make it.

Coffee, Psycho: Yikes! You guys are scaring me! I had no idea the last mission would be that tough. I allowed myself to read the strategy guide section on the final mission, and they don't make it sound too bad. Then again, they don't go into much detail.

Blade6119, Anxiety: I won't be doing another full-fledged X-COM dynasty, even with the sequel. This is it. This is a blast to do, but I've got a couple of other dynasties I want to try next. I suppose at some point I may take a shot at the sequel, but not with full mission writeups and not to the same detail as this dynasty. It would be much briefer reports, etc. If anyone wants to take on the sequel, feel free. I'll sign up in a second!
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Old 02-12-2004, 03:49 PM   #378
NAIWF
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Join Date: Mar 2002
Location: New York, NY
GB: While it was nice seeing my name on the attribute leaders, you mixed up my reactions and firing. I don't belong on the list for the quickest reaction times
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Old 02-12-2004, 04:00 PM   #379
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
AE's morale went up with GB's last post.
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Old 02-12-2004, 04:01 PM   #380
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
Dola, I'll be gone for 4 days starting tomorrow, so if I receive a call up to active duty, by all means count me in.

I'll let out a cheer on Tuesday if it happens.
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Old 02-12-2004, 04:25 PM   #381
Godzilla Blitz
College Starter
 
Join Date: Oct 2000
Naiwf: Thanks! Fixed it.

Ardent: No problem. Got it.

Klayman: I think the fusion balls are for the tanks, and the fusion missiles are for our new aircraft. I might be wrong though.

Sterling: I'll try to keep you filled in on what all you're making. I change it around a lot to fill emergency needs, so sometimes I have no idea what we're making either. Sometimes I'm not sure what something does either, so I'll just make one of whatever it is and then let Blade6119 try it in combat.
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Old 02-12-2004, 07:03 PM   #382
Craptacular
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Join Date: Oct 2001
Location: The Mad City, WI
Quote:
Originally Posted by Godzilla Blitz
Sometimes I'm not sure what something does either, so I'll just make one of whatever it is and then let Blade6119 try it in combat.

Yeah, we ran out of interns after a while.
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Old 02-12-2004, 07:09 PM   #383
kingfc22
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Join Date: Nov 2003
Location: Morgan Hill, CA
GB - just wanted to let you know that on the latest update you had my opt-in as "no" when it should be "yes" like the last update. Thanks a let's kick some martian butt.
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Old 02-12-2004, 07:09 PM   #384
AStott
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Join Date: Nov 2002
Dang it! Still injured. Grrr...

I hope I go to mars... I hope I go to mars...

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Old 02-12-2004, 08:00 PM   #385
Godzilla Blitz
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Join Date: Oct 2000
Skyranger Transmission

Word back in from Captain Revrew:

Encountering moderate Muton resistance. No casualties. Mission proceeding as planned. Like taking candy from a baby.
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Old 02-12-2004, 08:05 PM   #386
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
Oooh.
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Old 02-12-2004, 08:52 PM   #387
tucker342
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Join Date: Mar 2002
Location: Iowa City, IA
Bring 'em on!
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Old 02-12-2004, 10:54 PM   #388
klayman
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Join Date: Oct 2000
Location: Edmonton
Quote:
Originally Posted by Godzilla Blitz
Klayman: I think the fusion balls are for the tanks, and the fusion missiles are for our new aircraft. I might be wrong though.

Yeah, I was thinking missle==projectile weapons. I think you are right though, it's been a long time since I played.
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Old 02-12-2004, 11:03 PM   #389
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
I've never played this game...nor heard of it until recently...though I recall seeing the X Com dynasty thread often enough.

CW may have to hook me up one day.
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Old 02-12-2004, 11:16 PM   #390
Vince
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Join Date: Aug 2001
Location: Willow Glen, CA
AE, if you've never played this game, you're missing out. Probably The Best Game Ever Made (tm).

Godzilla Blitz - keep up the good work...here's hoping for some high Psi-Power
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Old 02-12-2004, 11:20 PM   #391
Coffee Warlord
Head Coach
 
Join Date: Oct 2002
Location: Colorado Springs
Didn't make it sound too bad? Heh.

Psi Attacks From Hell? Check.

Having to move all your troops into one location you have to find on the map, WHILE being Psi Nuked, Shot At, and generally screwed? Check.

Just getting INTO the HQ is brutal. Once you're in. Hoo boy. It's a race against time. How quickly can you find the brain before your team kills each other. Oh. And there's enemy aliens shooting at you too.
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Old 02-13-2004, 07:57 AM   #392
sachmo71
The boy who cried Trout
 
Join Date: Oct 2000
Location: TX
Quote:
Originally Posted by Coffee Warlord
Didn't make it sound too bad? Heh.

Psi Attacks From Hell? Check.

Having to move all your troops into one location you have to find on the map, WHILE being Psi Nuked, Shot At, and generally screwed? Check.

Just getting INTO the HQ is brutal. Once you're in. Hoo boy. It's a race against time. How quickly can you find the brain before your team kills each other. Oh. And there's enemy aliens shooting at you too.


You need to stop scaring the kiddies. Let them experience the fun for themselves, Coffee!
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Old 02-13-2004, 09:12 AM   #393
Lokugh
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Join Date: Apr 2002
Location: Austin, TX
Quote:
Originally Posted by ardent enthusiast
I've never played this game...nor heard of it until recently...though I recall seeing the X Com dynasty thread often enough.

CW may have to hook me up one day.

Ya know...you have a chance to play the new version of this game, if you want. I believe the new XCom game just came out. Played the demo...it was pretty good. Not quite the same, but good.

Lokugh
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Old 02-13-2004, 09:34 AM   #394
Blade
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Join Date: Nov 2000
Location: Edmonton, Alberta
What? Blade III might live for another mission? It must be Friday the 13th or something...

(I know, bad joke...)
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Old 02-13-2004, 11:19 AM   #395
MikeVic
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Join Date: Mar 2003
Location: Hometown of Canada
So if one has a low bravery score, can one still have a high PSI score?
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Old 02-13-2004, 12:26 PM   #396
Godzilla Blitz
College Starter
 
Join Date: Oct 2000
MikeVic: Yes, the bravery score and the two PSI ratings are completely different. Bravery rating indicates how likely you are to panic when the mission starts going bufu. The PSI defense rating indicates how likely you are to succumb to alien PSI attacks. PSI skill refers to your ability to use PSI attacks on aliens. PSI defense does not change at all. PSI skill increases with training (and use, I think). Bravery almost never changes, but it does go up if your morale falls below 45 in a mission and you don't crack. The PSI ratings are unknown until an agent undergoes PSI training. We just began that last month, and their are about a dozen agents currently in PSI training. We'll find out their results on October 31. Next month we can train 10 at USA COM, 10 at EU COM, and 20 at ASIA COM. We don't have any PSI training rooms yet at AFRICA COM or SAM COM, and probably don't have time to build any. You've got to get to one of the three big bases to get PSI-trained. Lastly, our intelligence tells us that a low PSI defense rating would be a kiss of death on the final mission. I'm concerned about low bravery, too, but not as much.

Blade: Your guy has awesome reactions. Rumor has it that the top brass has their eye on you for the final mission. But I didn't tell you that. It's just a rumor.

Lokugh: Are you referring to UFO: Aftermath? I bought the game used, but haven't had a chance to play it yet. I've read a few threads over at Gone Gold where the majority of posters didn't like the game, though. Supposedly tactics/AI are non-existent, you can't enter buildings or blow them up, and the game balancing has problems in that the aliens bring out these turbo weapons about 2/3 of the way into that game that pretty much destroy your squads no matter what you do. Overall, it didn't sound like as much fun as the original. At some point, I'll give it a try, though, just to see what it's like. I do believe that Firaxis and Sid Meier have bought the rights to X-COM, Master of Magic, and Pirates. I know their working on a sequel to Pirates right now. If anyone could do a remake of X-COM justice, it would think it would be them. They usually "get" it.

Vince: Thanks!

Ardent: If you pick up the game, be sure to pick up the Collector's Edition. The regular version has a lot of problems on newer computers.

Astott: I think that number might be off by a day or two. You'll be back in action very soon.

Kingfc: Got it. Thanks! To be honest though, at this point it might not matter, as there is no one that is opting to refuse low bravery soldiers. Best strategy is to get into the game as quickly as possible, and don't die.

Coffee: I believe you about the final mission. The strat guide doesn't go into much detail, but the numbers and quality of enemies reads like an Alien All-Pro Team. They're bringing their A-Squad, that's for sure.

Last edited by Godzilla Blitz : 02-13-2004 at 01:39 PM.
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Old 02-13-2004, 01:25 PM   #397
Coffee Warlord
Head Coach
 
Join Date: Oct 2002
Location: Colorado Springs
Quote:
Originally Posted by sachmo71
You need to stop scaring the kiddies. Let them experience the fun for themselves, Coffee!

Have to. Our regular morale officer is on vacation.
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Old 02-13-2004, 03:58 PM   #398
Blade
College Prospect
 
Join Date: Nov 2000
Location: Edmonton, Alberta
Quote:
Originally Posted by Godzilla Blitz
Blade: Your guy has awesome reactions. Rumor has it that the top brass has their eye on you for the final mission. But I didn't tell you that. It's just a rumor.

Hooray! I need to prove my worth, then!

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Old 02-14-2004, 09:59 PM   #399
Godzilla Blitz
College Starter
 
Join Date: Oct 2000
84th Mission: Mutons in Britain

The EU COM Skyranger slices through the mid-afternoon sky on route to the large, Muton scout in Northern England. We’ve been following this craft for two days now, and this is EU COM’s third attempt to attack the thing. We’re racing against time: the UFO has landed of its own power and we want to get to it before it takes off again.

The men inside the Skyranger today are some of our finest veterans. Kodos and Jfbbis are sitting this mission out, so Revrew gets his first command.

The green light goes on. The Skyranger begins a fast, bumpy descent to the countryside below. Looks like we made it in time. It’s party time.

Our troops today:

Left Side:
1. Blade III (Heavy Plasma, Power Suit)
2. Wolfpack (Heavy Plasma, Power Suit)
3. Real Deal III (Blaster Launcher, Power Suit)
4. Tasan (Heavy Plasma, Power Suit)
5. Sachmo III (Heavy Plasma, Power Suit)

Right Side:
1. Revrew (Heavy Plasma, Power Suit)
2. Japherwaki II (Heavy Plasma, Power Suit)
3. The Time (Heavy Plasma, Power Suit)
4. Swaggs (Heavy Plasma, Power Suit)
5. Chuck U Farley (Heavy Plasma, Power Suit)

The Skyranger drops quickly through the cold grey skies of northern Britain. Strong winds buffet the craft. The men try to get a glimpse of the battlefield. We appear to be coming down on the southeast corner of the zone, which as usual is typical British countryside. We can’t see the UFO or any other structures. The only distinguishing features we can make out are two small groves, one to the immediate right of our exit, and one about 20 yards off to the left rear as we exit the craft. We’ll be coming down on the southeast corner of the battlefield; most of the areas to our exit’s right and to the nose of the craft are secure ground. The action will lie dominantly in front of our exit and to its left.

The Skyranger slams hard into the ground and bounces. Everyone inside falls hard to the floor of the craft. Equipment tumbles everywhere. The craft comes down again, this time a bit softer, and then the ramp drops away. As the men pick up weapons and scramble to their feet, the red alarm flashes! Hot landing!

There is a Muton in a field off to the right rear of our Skyranger, about 30 yards away. Our tank rumbles down the ramp. Revrew and Blade race to the edge of the exit. Once there, they drop to a knee and open fire. The Muton drops to a knee to return fire, but Revrew hits it twice to send it tumbling over onto its back. We hear no scream however, and can see from here that its chest is still moving. It’s still alive.

Our tank makes it to the bottom of the ramp, where it spins and searches for more aliens: nothing. However, we can now see a line of what looks like three two-story buildings about fifty yards in front of our exit. We quickly start to deploy.

Blade and Sachmo head out of the Skyranger and go slightly right, into the small grove that lies over there. Tasan and Japherwaki II exit and head slightly left. These four men, with our tank now in front of them, form a line and start advancing on the buildings in front of us. Chuck U Farley heads out and left, to cover our left flank. Real Deal heads out and back up towards the nose of the Skyranger, where he sets up a firing position with the Blaster Launcher. The rest of the men wait for the exit area to clear.


X-COM troops advance across British farmland. October, 2003. X-COM Archives Photo

As the men advance on the buildings, they can hear doors opening and closing. This is not a good situation, as we’re moving through open fields on a concealed, dug-in enemy. We need to shake things up a bit. Real Deal fires a Blaster missile up over the Skyranger and into the brick wall of the building on the right. The entire wall goes up in a mighty blast that devastates the building and sets the field in front of it aflame. Ooops. So much for that stunned alien. He’s gone up in flames too. However, we hear no screams from inside the building, and catch no sight of alien movement. The men continue to advance. The tank weaves in front of them, trying to draw fire. X-COM 1, Aliens 0.

Suddenly, two Mutons approach from in front of the left building and open fire on our tank. One shot clangs off the tank, damaging it slightly. The tank returns fire and nails a Muton in the side of the stomach, but the thing stays up. Our line of men all open fire at once. Plasma tracers tear across the fields. Errant shots tear up the grass near the enemy and punch large holes in the wall of the building. Sachmo catches the right Muton with two quick shots that topple it over. Immediately after that, Tasan catches the other one with a shot that rips its leg off at the knee, and then Japherwaki catches it in the head with a shot that decapitates it. The body drops to the ground. Good shooting men! X-COM 3, Aliens 0.

We expand our position. The Time exits the Skyranger, heads left, and joins up with Chuck Farley. Together the two of them begin a slow advance left into the fields on that side of our Skyranger. As they do this, they spot the enemy UFO—a bulky three-story craft—concealed behind the grove to our left. From our position, the craft is about 50 yards away.

While Swaggs, Wolfpack, and Revrew wait at the exit ramp, the rest of our men resume their advance towards the buildings. On the far right, Blade catches movement through the smoke coming from the building on our right. There’s something on the roof, about 50 yards away! There it is! An enemy sniper is sneaking into position. Swaggs and Revrew, at the top of the Skyranger exit ramp, actually have good long shots at this Muton. The two men drop to a knee and let rip on full auto. Plasma blasts race across the fields. The Muton drops to a knee, but Swaggs nails him in the chest and blows him backwards to the surface of the roof. The creature howls and dies. X-COM 4, Aliens 0.


A Muton sniper waits for targets. October, 2003. X-COM Archives Photo

Just as suddenly, Chuck U Farley catches movement in the grove in front of the UFO. Chuck and The Time train their weapons on the swaying trees as Japh and Tasan—much closer on the left side of our advancing line of men—toss grenades into the shadowy trees. Just before they go off, The Time spots the Muton moving between two trees and gets off a quick shot. The single shot sails into the woods and hits the Muton in the stomach, sending it howling to the ground! Nice shot, The Time! Wow! The two grenades go off a fraction of a second later and a chunk of the grove goes up in two crashing explosions. X-COM 5, Aliens 0.

Although we hear the whirring of internal UFO doors, things go relatively quiet for the next few minutes. Chuck and The Time explore the area to our left a bit, and then swing right towards the UFO. We can now see that the UFO is a square craft, with exit doors on the east and south sides, both of which face us. Chuck and The Time set up a firing position at a low stone wall that overlooks the craft.


X-COM troops wait in ambush for aliens trapped in their UFO. October, 2003. X-COM Archives Photo

On the east side of the UFO, we shuffle our personnel a bit. We get Wolfpack out of the Skyranger, and then send him, our tank, and Blade on a slow advance towards the east side of the UFO. They make it there without incident, and set up a firing position, using the tank for cover, about 10 yards from the east door. Japh, Sachmo, and Tasan resume an advance towards the half-destroyed right building. They make it their without incident as well, then begin to sweep through the smoky building toward the one to its immediate left. Real Deal waits in the field for targets of opportunity. Revrew and Swaggs stay in reserve in the Skyranger. After a bit, Revrew exits the Skyranger and heads for a hedge that overlooks the south UFO exit. He’ll add his firepower to that of The Time and Chuck.

After a few minutes, the east exit of the UFO pops open and a Muton steps out in front of Wolfpack and Blade. The two men open fire and tear the thing apart. The lifeless body drops to the ground in front of the exit! X-COM 6, Aliens 0.

A couple of minutes after that, our tank spots a Sectoid coming around from the back side of the UFO, about 40 yards away. The Muton twists away and heads back out of sight. This is the perfect shot for Real Deal, and he quickly plots a firing course for the open field behind the UFO and pulls the trigger on the Blaster Launcher. His rocket soars over the Skyranger, across the fields, around the UFO, and then slams into a small tree on the far side. A massive plume of smoke and fire shoots up from behind the UFO, and we can hear the screams of a dying Muton! Finally! Real got himself a kill! X-COM 7, Aliens 0.


The war-torn British countryside. October, 2003. X-COM Archives Photo

Before we can catch our breath, a Muton charges out the south exit of the UFO. Revrew opens fire and hits him in the arm, but the Muton is able to spin away and make it back inside the UFO before The Time or Chuck can get a shot off. Then another alien comes around from the backside of the UFO, this one only about 30 yards away. Our tank and Wolfpack open fire as the Muton lines up our men. A tank round rips off an arm at the elbow, and then Wolfpack hits it in the chest, killing it instantly in a puff of green. The body crumples to the ground. X-COM 8, Aliens 0.

Meanwhile, Japh, Tasan, and Sachmo work their way into the middle of the three buildings. So far, no sign of aliens over there.

Back at the UFO, “no aliens” is not a problem. As Swaggs leaves the Skyranger and jogs to add his weapon to those trained on the south exit, the alien Revrew hit springs out the exit again, and this time it knows exactly where Revrew is. It opens fire before anyone can get a shot off, and sends a plasma bolt right at Revrew. The shot blows apart the low hedge in front of him, but Revrew is ok! As the Muton twists to run back inside, Revrew returns fire, hitting the alien in the back and dropping him to the ground, dead! Almost as quickly, another alien comes out the exit! This time Chuck Farley gets off a shot, and it’s a good one. It slams into the alien’s torso and slams him back against the wall of the UFO, where the alien slides to the earth and dies gurgling in its own blood.

At the east exit, another alien exits! Once again, Blade and Wolfpack open fire from point blank range on full auto. Multiple shots rip apart the Muton, and it twists wildly as it falls and dies. X-COM 11, Aliens 0.

Things go quiet again. Japh, Tasan, and Sachmo methodically clear the last of the three buildings and quickly search the field behind the UFO. Nothing. Whatever aliens are left have to be inside the UFO. We wait for a while, and then decide to bust the UFO.

Tasan and Swaggs will lead the way in. We’ll go in through the east door and take it from there. After a few minutes the two men are in position. Tasan heads up to the door, pops it open…


X-COM agents prepare to assault a UFO. October, 2003. X-COM Archives Photo

Nothing. There is a wall in front of him and to his left, but a passageway opens onto a room to his right. He heads into the room. In the center is the mutilated corpse of a large cow sitting on some sort of an anatomy table. Ye gads. There are no signs of aliens, however. Swaggs joins Tasan inside the UFO, and together the two of them begin a search of the first floor. The room they are in wraps around the outside of the UFO, but apparently there is no access from this entrance to the rest of the craft and the grav-lifts up to the higher floors. Damn. We’ll have to send men in through the south exit.

Wolfpack and Revrew make their way to the south exit and prepare to enter. After a minute they are ready. Wolfpack takes a deep breath, pops the door…

Muton, in the corridor right in front of him! Wolfpack has the element of surprise and pulls the trigger on his heavy plasma first. Three shots slam into the Muton and it topples backwards to the floor of the UFO, dead! Whew! Way to go, Wolfpack! X-COM 12, Aliens 0.


X-COM agents come face-to-face with a Muton. October, 2003. X-COM Archives Photo

And that’s the last alien! Well done, men! That was a tough one.

Kills: Revrew, 1; The Time, 1; Real Deal III, 1; Blade III, 2; Wolfpack, 2; Japherwaki II, 1; Swaggs, 1; Chuck U Farley, 1; Sachmo III, 1.
KIA: None.
Wounded: None
Attribute Improvements: Everyone! Yippee!
Final score: 466.
Mission Notes:
Fun mission. Lots of aliens to kill and no PSI stuff to have to deal with. Good feeling when everyone gets experience. We still haven’t had a mission where no one dies and everyone gets a kill. The only one that came up short today was Tasan. I thought we could make it by sending him into the UFO, but alas, it was not to be. We sent him in the wrong door.

We only get credit for 11 kills. The game doesn’t count unconscious aliens killed by grenades as a kill for the soldier who throws the grenade.

Revrew is consistently racking up kills, and gradually closing in on the X-COM leaders. He’s one behind third-place Jfbbis, and only three behind Kodos and Wade Moore for first place.

Last edited by Godzilla Blitz : 02-15-2004 at 01:02 AM.
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Old 02-14-2004, 11:49 PM   #400
Kodos
Resident Alien
 
Join Date: Jun 2001
Nice job, Boys! Revrew is becoming a fine soldier! I was worried about that injured alien getting him...
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