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Old 06-19-2012, 02:34 PM   #851
CrimsonFox
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Join Date: Dec 2009
Quote:
Originally Posted by Barkeep49 View Post
Ok maybe I shouldn't be writing this, but there is no background mechanic in place here. So if you all decided to become dehydrated you would indeed learn who the Spawn were. Of course the catch is that if you didn't get water the following day all the humans die and the Spawn win. Of course to become dehydrated the Water Plant would have to be broken (something the Survivors can't do) and there would have to be no water in reserves. If there's water available people will drink it.


This plan sounds brilliant! DESTROY THE WATER SUPPLY! Then we'll die and out the spawn doing so!
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Old 06-19-2012, 02:35 PM   #852
LoneStarGirl
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Ok the away teams are back. JAG you want me to covert somebody to medic? I'd prefer not Simbo as he might be lynched today.

Vote schmidty

Let's see if he'll start playing
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Old 06-19-2012, 02:36 PM   #853
Autumn
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Originally Posted by CrimsonFox View Post
how could you not? We've been saying they would be public. The other games they were public. This makes no sense.

Because I didn't play or read any of the other games. And I didn't hear anyone suggest the fact until last night when Hoops did.
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Old 06-19-2012, 02:36 PM   #854
JAG
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Originally Posted by Autumn View Post
JAG, Julio can't guard the water during the day.

Oh, I missed that, thanks.
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Old 06-19-2012, 02:37 PM   #855
Autumn
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Originally Posted by JAG View Post
So let me throw this out as an idea. What do we think about assigning an additional person as trainer? It seems like it could be useful to allow us to flexibly rearrange ourselves as needed twice as quickly as if we only had Abe (or if he is killed or mutated or is a starting spawn). I may have an action point free to do this depending on who does / doesn't show up, or we could have LSG do that if we think it's better than having a medic.

A trainer is good but I worry about the amount of time the training takes out of us, using up a potentially useful person. I suppose we could spare another miner given how our mining went. But that's some conversion cycles we'll be losing.
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Old 06-19-2012, 02:40 PM   #856
Barkeep49
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As though leading the Away team isn't a enough for one day Autumn heads down to Warehouse 3, while PackerFanatic goes to the Officers Offices for some conversion work.
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Old 06-19-2012, 02:41 PM   #857
Julio Riddols
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My proposed order of operations, even though I am not calling the shots:

Assuming we have 40 water backing us up:

1. Warehouse 3 (7 cycles)
2. Officer Offices (7 cycles)
--
3. Armory (4)
4. Brig (4)
5. Power Facility 5 (5)
--
6. Sci Lab (2)
7. Med Facilities (4)
8. Security HQ (2)
9. Power Facility 2 (5)
--
10. Water Plant (7)
11. Power Facility 1 (5)
--
12. Power Facility 4 (5)
13. Warehouse 5 (7)

We use 20 water from the warehouse to get through the day unscathed.
--
14. Crew Quarters (10) Going without water for a day to help weed out spawn.

Then we GTFO, hopefully with some added info as to who are spawn and who are not. We can get un-dehydrated when we get back on the ship.

This may be a flawed view of it, but this leaves everything requiring less work as time goes on, to try and compensate for any loss of workers. It also allows us to get on the ship with some added info once we get dehydrated on that last day.
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Old 06-19-2012, 02:43 PM   #858
CrimsonFox
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Originally Posted by Barkeep49 View Post
People can't share beds. As to how that will play out with partially converted rooms, you'll have to partially convert them to find out .

I think Abe and Brit are too sexy for your rules. And definitely too sexy for their bunkbeds...
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Old 06-19-2012, 02:44 PM   #859
Julio Riddols
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Ah, I forgot warehouse 4 it appears.
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Old 06-19-2012, 02:45 PM   #860
Julio Riddols
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Maybe we can cram that in somewhere right before we kill off the slaves. Or do we even need to kill off slaves?
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Old 06-19-2012, 02:47 PM   #861
Chief Rum
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Originally Posted by Julio Riddols View Post
My proposed order of operations, even though I am not calling the shots:

Assuming we have 40 water backing us up:

1. Warehouse 3 (7 cycles)
2. Officer Offices (7 cycles)
--
3. Armory (4)
4. Brig (4)
5. Power Facility 5 (5)
--
6. Sci Lab (2)
7. Med Facilities (4)
8. Security HQ (2)
9. Power Facility 2 (5)
--
10. Water Plant (7)
11. Power Facility 1 (5)
--
12. Power Facility 4 (5)
13. Warehouse 5 (7)

We use 20 water from the warehouse to get through the day unscathed.
--
14. Crew Quarters (10) Going without water for a day to help weed out spawn.

Then we GTFO, hopefully with some added info as to who are spawn and who are not. We can get un-dehydrated when we get back on the ship.

This may be a flawed view of it, but this leaves everything requiring less work as time goes on, to try and compensate for any loss of workers. It also allows us to get on the ship with some added info once we get dehydrated on that last day.

If we convert the armory and brig before security HQ, those modules will be unavailable to us until we complete security HQ. We should convert security HQ ahead of time, as we confirmed with BK that a converted security HQ will still allow us to use the unconverted brig and armory.
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I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
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Old 06-19-2012, 02:50 PM   #862
JAG
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Quote:
Originally Posted by Autumn View Post
A trainer is good but I worry about the amount of time the training takes out of us, using up a potentially useful person. I suppose we could spare another miner given how our mining went. But that's some conversion cycles we'll be losing.

Well, my other thought is maybe we need to start working nights to get conversion done more quickly. If everything goes according to plan, we'll have 28/65 done after two days, not even half what we need to lift off and that's only the required stuff, not even the nice to have stuff. We're going to start losing people soon and we'll likely have additional problems to deal with as the days go on including damaged areas to repair, spawn that won't go along with their work, etc... It already feels to me like we need to pick up the pace.
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Old 06-19-2012, 02:50 PM   #863
PackerFanatic
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Originally Posted by Julio Riddols View Post
Maybe we can cram that in somewhere right before we kill off the slaves. Or do we even need to kill off slaves?

We don't HAVE to, but the Spawn could use them against us by damaging the slave pens and potentially causing them to riot - which I can't imagine would be good for our well-being.
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Old 06-19-2012, 02:52 PM   #864
Julio Riddols
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Actually after re-reading, we don't need to convert any of them. If we make sure everyone gets dehydrated the day before we get on the ship, we shouldn't need any of them anyway, I would say.
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Old 06-19-2012, 02:53 PM   #865
Julio Riddols
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That is, regarding the Brig, Security HQ, and Armory.
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Old 06-19-2012, 02:54 PM   #866
Julio Riddols
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Oh, hell.. and the same goes for the medical facilities and science lab.
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Old 06-19-2012, 02:55 PM   #867
CrimsonFox
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Has chubby sent in orders to supervise slaves yet? If not we won't complete this.
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Old 06-19-2012, 02:56 PM   #868
CrimsonFox
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Originally Posted by Shiggles View Post
*starts whistling again* grabs his mining gear and sits in the corner waiting for a lead officer. So i'll just zone out here until we leave eh?............. *eyes glaze over* ;-)


ah dwarf mining songs
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Old 06-19-2012, 02:56 PM   #869
hoopsguy
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Quote:
Originally Posted by Julio Riddols View Post
INCREDIBLY weird that you would mention random.org when earlier I had considered just casting a random vote, so I went there and 4 was the number that came up. Not weird in a suspicious way, just a neat coincidence.

A bunch of WW mods use that site to generate dice rolls when the ruleset calls for it.
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Old 06-19-2012, 02:56 PM   #870
Chubby
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i slept last night, I assumed (correctly) somebody would be in the security hq meaning I didn't have to guard the slave pens. Will have to decide for tonight later but am glad with our results so far. Im down with voting for the people that haven't shown up yet
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Old 06-19-2012, 02:57 PM   #871
Chubby
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Originally Posted by CrimsonFox View Post
Has chubby sent in orders to supervise slaves yet? If not we won't complete this.

I can, where am i going?
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Old 06-19-2012, 03:08 PM   #872
Autumn
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Quote:
Originally Posted by Autumn View Post
Miner team
led by Autumn c
Shiggles c
Mauboy c
Britrock c
1 slave c

Warehouse 3 team
Hoopsguy supervising c
Autumn c
Zinto

Simbo Klice working c

Darth Vilus supervising c
6 slaves

Officer Offices team
Hoopsguy supervising c
Dubb
PackerFanatic c

CrimsonFox supervising
6 slaves
Chubby supervising
4 slaves

Security HQ
Chief Rum c

Distributing Weapons
Danny

Trainer Training
Abe Sargent c
Schmidty

Assigning workers
LoneStarGirl

Investigating
Saldana

Those with a c have already completed the work.

Quoted for the current page. Chubby, please supervise 4 slaves to work wtih CF on converting the Officers' Offices.
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Old 06-19-2012, 03:09 PM   #873
Chubby
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done
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Old 06-19-2012, 03:13 PM   #874
CrimsonFox
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Originally Posted by Chubby View Post
done

The beer's on me. This IS supervising time after all.
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Old 06-19-2012, 03:15 PM   #875
Autumn
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CF, have you submitted your orders?
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Old 06-19-2012, 03:16 PM   #876
Autumn
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By my reocrds we are still waiting for:

Dubb
Zinto
CF
Schmidty
Danny
LonestarGirl
Saldana

Also, we need a lot more votes if we're going to lynch somebody.
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Old 06-19-2012, 03:16 PM   #877
Schmidty
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Join Date: Apr 2001
Location: Early, TX
Crap!!

I have no excuse. I simply forgot I was playing. Looks really daunting to catch up.
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Old 06-19-2012, 03:18 PM   #878
CrimsonFox
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We can save you the trouble if you'd rather not do all that reading
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Old 06-19-2012, 03:18 PM   #879
CrimsonFox
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Originally Posted by Autumn View Post
CF, have you submitted your orders?

yop
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Old 06-19-2012, 03:19 PM   #880
Julio Riddols
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Join Date: Feb 2001
Location: Bryson Shitty, NC
Revised after re-reading what needs to be converted for us to lift off:

1. Warehouse 3 (7 cycles)
2. Officer Offices (7 cycles)
--
3. Power Facility 5 (5)
4. Power Facility 2 (5) (Good day for extra water mission/exploration)
--
5. Water Plant (assuming we have enough water in the warehouse to last 1 day) (7)
6. Power Facility 1 (5)
--
7. Crew Quarters (10)
--
8. Power Facility 3 (5)
9. Power Facility 4 (5)
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Old 06-19-2012, 03:23 PM   #881
Schmidty
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Quote:
Originally Posted by CrimsonFox View Post
We can save you the trouble if you'd rather not do all that reading

That sounds ominous, but I'd take any help I can get right now....
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Old 06-19-2012, 03:28 PM   #882
Autumn
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Originally Posted by CrimsonFox View Post
yop

Did it go through in thread? I didn't have that noted down. Or did you submit recently?
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Old 06-19-2012, 03:29 PM   #883
Zinto
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Wait am I still going on a water mission? Or am I doing something else?
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Old 06-19-2012, 03:38 PM   #884
Autumn
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Zinto, you should help convert Warehouse 3 under Hoopsguy's supervision.
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Old 06-19-2012, 03:38 PM   #885
CrimsonFox
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Originally Posted by Autumn View Post
Did it go through in thread? I didn't have that noted down. Or did you submit recently?

bk hasn't posted it yet. I sent it maybe a half hour ago.
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Old 06-19-2012, 03:41 PM   #886
CrimsonFox
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hate to do this to an engineer but I have bad vibes.

VOTE SIMBO
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Old 06-19-2012, 03:42 PM   #887
CrimsonFox
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Schimdty is a good choice too. Altho it is typical Schmidty to not be around so who knows. So I"ll go with Simbo for now.

Couple other people I suspect.
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Old 06-19-2012, 03:44 PM   #888
Julio Riddols
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HEY DANNY CAN I HAVE A GUN?
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Old 06-19-2012, 03:46 PM   #889
Danny
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last night i protected the water plant
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Old 06-19-2012, 03:49 PM   #890
Julio Riddols
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Ok, but can I have a gun?
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Old 06-19-2012, 03:57 PM   #891
Barkeep49
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Quote:
Originally Posted by hoopsguy View Post
A bunch of WW mods use that site to generate dice rolls when the ruleset calls for it.

I keep 5 tabs open just for this game and that is one of them, along with my master spreadsheet, the rules, the thread, and my PMs.
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Old 06-19-2012, 04:00 PM   #892
Barkeep49
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Originally Posted by CrimsonFox View Post
bk hasn't posted it yet. I sent it maybe a half hour ago.

Catching up on stuff now. Was watching Euro 2012 and then dealing with a work emergency.
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Old 06-19-2012, 04:05 PM   #893
Barkeep49
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First Crimson and then Chubby take slaves to do work, on the Officers Offices.

Last edited by Barkeep49 : 06-19-2012 at 04:08 PM.
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Old 06-19-2012, 04:06 PM   #894
mauchow
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Where do I need to go today? Warehouse 3?

vote schmidty

Not sure I can vote simbo based on my awesome I mean awful fake reveal.
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Old 06-19-2012, 04:14 PM   #895
LoneStarGirl
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Julio seems a little too eager about getting a gun
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Old 06-19-2012, 04:26 PM   #896
JAG
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Quote:
Originally Posted by Danny View Post
last night i protected the water plant

Quote:
Given the work that has to be done it is a surprisingly quiet night from the Engineering crew with only, CrimsonFox burning the midnight oil as he works in Building A.

There is a bit more activity in Building D, where Autumn is spotted in his office and Abe is seen inside the Scientists’ Lab. Chief Rum and dubb can both be observed in the Crew Quarters in the same general area.

Over inside Building B, meanwhile, the more observant would have seen PackerFanatic.

I'm not saying you're lying (yet), but it's interesting that your name is the only one not mentioned in the N1 write-up, yet you did something to end up exhausted. I wouldn't think you'd bring attention to yourself in this way if you were spawn, but unless there's a rule that people guarding buildings don't show up in the public work report, we have something unexplained here.
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Old 06-19-2012, 04:27 PM   #897
JAG
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The only one not mentioned among people who did something overnight that is, a lot of names from sleeping people.
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Old 06-19-2012, 04:27 PM   #898
Julio Riddols
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Quote:
Originally Posted by LoneStarGirl View Post
Julio seems a little too eager about getting a gun

Well, if I'm gonna be putting my ass on the line to protect stuff, I want a gun. Danny hasn't been around much, so I am trying to get his attention.
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Old 06-19-2012, 04:34 PM   #899
Chubby
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Location: Syracuse, NY
vote count?
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Old 06-19-2012, 04:40 PM   #900
Barkeep49
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Danny did indeed protect the Water Plant. It was ommitted from my narrative.
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