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Old 10-29-2006, 06:06 AM   #1
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
Gameplan Sharing

With the release of FOF 2007, we see a whole new interface for developing gameplans. Some find this a great way to try to be specific with your instructions, and to tinker with more perceived effect. Others probably find it to be too tedious, and wish there were a simpler way to just go with clear, obvious styles.

I personally pledge to make gameplanning a part of my public participation in this forum and community. I don't have any sense where I am on the continuum of advanced gameplanning, but I know that I have invested the time to make various basic plans-- run-heavy offense, long-passing offense, 3-4 heavy blitz and all zone defense... and so forth.


I know some folks are going to want to keep their best creations to themselves for use in multiplayer leagues. I'm fine with that.

But once I get into FOF 2007 gameplanning with any reasonable degree of proficiency, I will be lad to do some open source work that might be helpful either (1) as a starting point for others to build upon, or (2) for those who don't find this sort of thing very appetizing to do themselves.


If you're with me, great. If not... I suspect that the "vanilla" stuff that gets posted publicly will still be of a lesser quality than the detailed stuff that the hardcord planners come up with specific for their teams. I don't think it will be a serious erosion of the advantage of doing your own homework.

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Old 10-29-2006, 06:39 AM   #2
3ric
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Join Date: Dec 2000
Location: Sweden
Good initiative. I'll be up for sharing my efforts at gameplanning as well.
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Last edited by 3ric : 10-29-2006 at 06:40 AM.
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Old 10-29-2006, 09:48 AM   #3
duckman
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Join Date: Oct 2000
Location: Muskogee, OK USA
I'll share my basic gameplans with others.
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Old 10-29-2006, 10:28 AM   #4
Leonidas
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Join Date: Jan 2003
Location: East Anglia
I'm gonna have fun testing out different plans. I've got a baseline season with a fictional league set up. I'm gonna run it as many times as I have ideas for new systems. This thing rocks.
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Old 10-29-2006, 10:33 AM   #5
kingnebwsu
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Join Date: Oct 2000
Location: Ohio
I'll be happy to test out what others build...but I'm a member of the camp who doesn't like to devise an all-out gameplan. I'll be happy to leech off your hard work
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Old 10-29-2006, 10:44 AM   #6
Caratacus
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Join Date: Oct 2006
Location: Cardiff, Wales.
I've already started messing around with some defensive gameplans, working on a 3-4 Aggressive Blitzing defense at the moment. I love the new gameplan format, I also like that one of my LB's had a 12.5 sack season. One slight oddity is that the main lead linebackers in sacks seem to be on the strongside, yet the WLB is supposed to be part of the standard pass rush?

In the last 5 trials with 3 different teams my current D had been top once and in the top 3 three times. Mainly in the top 5 for points allowed and top 5 for sacks.

I wanted to do a blitzing defense as in the last FOF I had very little sucess with it and found that a 4-3 Read & React type defense served best so this is encouraging for me.
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Old 10-29-2006, 10:56 AM   #7
kcchief19
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Join Date: Oct 2000
Location: Kansas City, MO
I'll sign the pledge. I was tremendously disappointed with the community gameplan development in 2k4. My gameplans will not necessarily set the world on fire, but I'll take part.
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Old 10-29-2006, 11:01 AM   #8
Leonidas
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Join Date: Jan 2003
Location: East Anglia
Just tried a strong run offense, it so did not work. I ran two relatively balanced offenses first and always wound up 11-5, winning the division. The run first offense, 7-9. My yards per carry were down from 4.25 to 3.79 and my passing game went to total crap. 4.99 yards per attempt, a 4-14 TD-INT ratio.
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Old 10-29-2006, 11:02 AM   #9
Icy
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Join Date: Sep 2003
Location: Toledo - Spain
I'll publish mine if i can develop any good enought.
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Old 10-29-2006, 11:34 AM   #10
jbmagic
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Quote:
Originally Posted by Leonidas View Post
Just tried a strong run offense, it so did not work. I ran two relatively balanced offenses first and always wound up 11-5, winning the division. The run first offense, 7-9. My yards per carry were down from 4.25 to 3.79 and my passing game went to total crap. 4.99 yards per attempt, a 4-14 TD-INT ratio.

I just hope that extreme game planing don't make your team too strong if you don't have a talented team.

Because then game planning can be cheesy to get a lot of victories regardless if you have a weak team.
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Old 10-29-2006, 11:52 AM   #11
Logan
Head Coach
 
Join Date: Oct 2000
Location: NYC
Quote:
Originally Posted by Caratacus View Post
I've already started messing around with some defensive gameplans, working on a 3-4 Aggressive Blitzing defense at the moment. I love the new gameplan format, I also like that one of my LB's had a 12.5 sack season. One slight oddity is that the main lead linebackers in sacks seem to be on the strongside, yet the WLB is supposed to be part of the standard pass rush?

In the last 5 trials with 3 different teams my current D had been top once and in the top 3 three times. Mainly in the top 5 for points allowed and top 5 for sacks.

I wanted to do a blitzing defense as in the last FOF I had very little sucess with it and found that a 4-3 Read & React type defense served best so this is encouraging for me.

I'm playing with the 49ers and would like to use an aggressive blitzing D in the 3-4 as well. I have Brandon Moore on the strong-side (100 Run Defense, 75 pass rush technique, 62 pass rush strength) and Manny Lawson on the weak (59 rush defense, 99 pass rush technique, 100 pass rush strength). Through 2 and a half seasons (39 games), Moore has 23.5 sacks while Lawson has 0.5 total. I've tried swapping the sides and have gotten the same results.

I also traded up to the 1st overall pick to draft a stud DE (7.8 grade, 8.6 adjusted, he was basically maxed out in bars and my scout still called him underrated). His after-camp current ratings: 69 for run defense, 60 pass rush technique, 99 pass rush strength, 55 play diagnosis, 74 punish hitter, 68 endurance. His potential ratings in those categories: 99, 94, 99, 74, 74, 74. He's got half a sack through 7 games this season, so I'm not worried yet. I just want to make sure I'm not wasting his talents.

Is there anyway to target specific players (or positions) to be more active in the pass rush?
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Old 10-29-2006, 12:13 PM   #12
Leonidas
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Join Date: Jan 2003
Location: East Anglia
Quote:
Originally Posted by jbmagic View Post
I just hope that extreme game planing don't make your team too strong if you don't have a talented team.

Because then game planning can be cheesy to get a lot of victories regardless if you have a weak team.
So far extreme gameplanning hasn't worked. I mean not at all. I've been tweaking two different one-dimensional offenses and in fact the facet of offense being emphasized seems to do worse when it gets overworked. I don't think this game is going to allow gimmick offenses to run all over it. A balanced plan has consistently been the best.

I haven't even started playing with the defense.
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Old 10-29-2006, 12:17 PM   #13
Caratacus
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Join Date: Oct 2006
Location: Cardiff, Wales.
You can adjust how much your different linebackers blitz in the miscellaneous settings and make sure that your DE is in the nickel & Dime packages.

I think there is something wrong with the OLB's I swapped my 12.5 sack SLB (who is actually a WLB) to WLB and my somewhat crap WLB to SLB and my SLB had 6 sacks, while my Amazing WLB had no sacks not even a hurry!

Looking at the sack leaders for OLB's and they are all SLB, no WLB's in sight, well there are but they are playing at SLB.

Bug maybe?
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Old 10-29-2006, 12:43 PM   #14
Passacaglia
Coordinator
 
Join Date: Oct 2000
Location: Big Ten Country
I shared some gameplans from my HFL team back in the day -- don't know if anyone used them. When I get the game, I'll do so again.
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