04-14-2004, 03:44 PM | #1 | ||
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
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OOTP Preview Thread (*17-YEAR-LEAGUE UPLOADED 4/16/2K4*)
First off, it is immediately obvious to me that this is a *very* big, infinitely customizable game, and therefore trying to pull off a comprehensive preview is a very big task to undertake, especially considering that Markus has publicly said something to the effect that the game "will not be out before Friday." With that information, I have to operate on the assumption that I need to finish the preview by tomorrow night at the very latest. In case I don't get to some things before the release, I thought it best to do this in chunks. When all the chunks are posted, I'll combine them all into this first post.
First off, there are MANY, MANY setup options. Therefore, in the amount of time I'm working with, it is going to be impossible for me to even attempt to change around all the different settings and test things out that way. However, by letting you know what settings I'm using, you can get a feel for what the options are. For now, all discussion in this thread will be based on the followed starting setttings: FINANCIAL SETTINGS Financial System: Enabled Salary Cap: None Cash Max: $10M National TV Contract Minimum: $5M Only use National TV Minimum?: No, adjust to market Minimum Player Salary: $300,000 Computer Trade: Enabled Trading Frequency: Normal (5 options) Trading Difficultly: Normal (5 options) Trading AI Preference: Neutral (5 options) Standard Roster Limit: 25 players 40-Man Roster Rule: Enabled Waiver Rule: Enabled Waiver Period: 3 Days Minor League Option Years: Enabled Rule 5 Draft: Enabled Arbitration: Enabled Minimum Days for 1 Service Year: 172 Minor League FA's: Enabled ENGINE SET UP Internal Game Engine: New OOTP6 engine League Totals: (All Default--Modern Baseball Era) Player Evaluation AI Setup: Ratings: 40%, 2004: 35%, 2003: 17%, 2002: 8% (default) Player Creation Modifiers (all 0%): All batter and pitcher ratings can be modified from -100% to +200% Player Development Modifiers: all 0%--options are there to change hitter or pitcher player development and/or aging speed from -100% to +200% BASIC SET UP League Mode: Career Coach/Scout System: Disabled Simulate Minors: Enabled All Ratings Options set 1-100. They can be none, 1 to 5, 2 to 8, 1 to 10, 1 to 20, and 1 to 100. Normal 2004 MLB-Style League/Division Structure Fictional Players 162 Games Blank Record Book I may or may not answer questions as we go along. I don't want to get too bogged down in minute details, but feel free to post them. I'll be checking in and reading responses in this thread the rest of this afternoon/evening.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 04-16-2004 at 12:17 PM. |
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04-14-2004, 03:45 PM | #2 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
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Dola--
Know that it will probably be a couple of hours or so before I post anything else. I don't want to merely give you first impressions, but good analysis.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
04-14-2004, 04:37 PM | #3 |
High School Varsity
Join Date: Nov 2003
Location: Olympia, Wa
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I'm glad you like to simulate multiple seasons quickly. I think what I'm most interested in is what type of stats the new engine produces. Anyway, good read so far.
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04-14-2004, 04:39 PM | #4 |
High School Varsity
Join Date: Nov 2002
Location: St. Louis, MO
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Oh, yes! Lets go OOTP6!
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Go STL Sports! |
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Morgado's Favorite Forum Fascist
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Just tooling around a bit, I have a feeling that the best way to go about this is going to be a diary/dynasty style of posting. (Hey, I'm making this up as I go along, ok?) So, here goes....
THE BEGINNING I start off with a 60-round serpentine auto-draft, and select the auto-fill minors option as well. The first noticeable change is that after the draft is over, I am asked if I'd like to adjust all teams financials based on payrolls, and the game tells me that this is recommended. This is definitely a nice feature if it works properly! I select Atlanta as my team, and immediately go to the "Front Office" screen to see what's up with the adjusted financials. My initial payroll is $55.74M, which is 29th out of 30 teams. My market is listed as "slightly above average" with "good" fan loyalty. Ticket prices are at $10. Broadcast revenue is at $39M (22 local, 17 national). I go to the League News section to see everyone's financials, and here are a few snapshots:
SIZING UP THE ROSTER When doing this, I must report that one of my pet peeve interface annoyances about OOTP remains at this point. When I go to look at my second basemen, I'd like to see *everyone* who is a candidate to play second base. If I select by position and view the batting ratings (the only way to evaluate several players at one time), the game only shows me guys who have 2B as their primary position. The other option is to go to "general ratings/info" and sort by 2nd base, which reveals to me that SS Alfonso Espinosa has 77 range at 2B than at SS, and might be a viable option there. However, I have to click on his player card to see the rest of his ratings. There is one saving grace here, though: the star rating is available on the "General Ratings/Info" screen. At least that can quickly give me a general idea of what kind of talent I have available at a given position. Here are my best current options at each position:
The biggest and most welcomed change from previous versions is that pitchers have ONE endurance rating, rather than one as a starter and one as a closer. Makes very good sense to me. Other ratings that are not listed in the spread sheet above are as follows: POSITION PLAYERS running instincts sacrifice bunt gap power (not shown on "general info" on player card...this appears to be an odd choice to me, unless it doesn't play as big a part as the other three) bunt for hit Every player has three throwing-arm ratings: catcher, IF and OF. hitter type (spray, normal, pull) Interestingly enough, the "Gap Power" rating is not shown on the main (General Info) player card, only on the player ratings screen and the HTML report. This is an odd choice to me, unless it is because this rating doesn't play as big a part as Con/Hr/Eye. PITCHERS velocity (this i given as a range, as in "88-92 mph") holding runners groundball % All of the service time oriented information is available in two places: on the HTML player card, and via one click from the General Info player card screen. The info given: years of MLB service MLB service days this year years on 40-man roster years of pro service rule 5 draft eligibility arbitration eligibility minor league option years left on waivers? One thing that has been mentioned is that the "Talent" ratings are now numerical, and it may be an adjustment for some. At least for me, this is a VERY welcome change, and a very fast adjustment. It is much easier to look over the "Top 10 Prospects" type reports now. I think this is a good stopping point for now. I'm going to quick-sim the first season, letting the AI handle everything.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 04-14-2004 at 05:23 PM. |
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04-14-2004, 05:25 PM | #6 |
College Starter
Join Date: Dec 2000
Location: Roseville, CA
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I agree with the sorting of players by positions they can play, not just their primary. I hope Markus can add that in a patch. It would be a great if it was added for FAs too.
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04-14-2004, 05:29 PM | #7 |
Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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cool, looks good so far SkyDog
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04-14-2004, 05:37 PM | #8 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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I experience widely varying sim speeds with OOTP5 on the particular machine I am using right now, and I have no idea why, so take this figure with a grain of salt, but FYI, the first month took a little under 5 minutes to sim on a 2.6GHz machine. Starting sim season right as I hit "post reply" button.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
04-14-2004, 05:42 PM | #9 |
Pro Starter
Join Date: Mar 2004
Location: Oakland, CA
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Oh god ... I only have one hand on the keyboard ...
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04-14-2004, 05:53 PM | #10 | |
Banned
Join Date: Jul 2002
Location: Placerville, CA
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Quote:
Did you check the sock for ants first? |
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04-14-2004, 06:54 PM | #11 |
Mascot
Join Date: Jul 2003
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nice reporting, SkyDog!
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HEY!! That's MY sandwich! |
04-14-2004, 07:13 PM | #12 | |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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Quote:
More importantly, the AI should recognize that certain players can play more than one position, not just their "primary position," when deciding who should start. This is much more important to me than the sorting option.
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M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
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04-14-2004, 07:19 PM | #13 | |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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Quote:
As well as, IMO, when they determine FA signings, trades, etc. & et al. |
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04-14-2004, 07:25 PM | #14 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Both good points Ksyrup & Jon. I think this year has them look at stats as well as ratings this year, but I'm not sure on both of your statements. (probably not) Todd |
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04-14-2004, 07:28 PM | #15 |
Banned
Join Date: May 2003
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Is 1-100 mandatory, or optional?
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04-14-2004, 07:34 PM | #16 |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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1-100 is optional - you can use 2-8, 1-10, 1-20, 1-100, or you can turn off the ratings completely.
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04-14-2004, 07:35 PM | #17 |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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I believe you said it was okay to post comments/questions along the way, so here's something that jumped out at me --
There's "Spd" = Speed There's "Stl" = Steal And on the player ratings screen there's "Baserunning instincts". The roster you posted appears to have a couple of good candidates for some spot-checking. 2B Ken Moore - 52 Spd, 78 Stl SS George Crosland - 85 Spd, 49 Stl Logically, I believe a checking of the "baserunning instincts" for that duo should reveal: Good to above average instincts for 2B Moore & below average to bad instincts for SS Crosland. I'd be interested to know if that's actually the case. |
04-14-2004, 07:36 PM | #18 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Very, very good idea for this preview. Given the middle settings for trades, I'm anxious to see how they improved the already good trading interface. One fantasy for me (as in all sports sims) is whether the AI can be competitive to you without too many house rules (esp. in financials). Also, this might be hard to check but one of the annoyances is how the AI manages its roster, esp. in regards to in-season signing FAs/releasing said FAs/bonehead trades/later/rinse/repeat. Other than that, as long as I can construct leagues from any eras and import Lahman, I'm happy.
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04-14-2004, 07:36 PM | #19 | ||
Morgado's Favorite Forum Fascist
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Quote:
Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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04-14-2004, 07:43 PM | #20 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
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Quote:
Moore has instincts at 69. He stole 18 bases and was caught 3 times. Crosland's instincts are 55. He spent the year at AAA, stealing 30 bases and being caught 11 times. The AI made a better choice overall, I think, for the primary SS. It went with switch-hitter Cesar Marquez (41 con, 54 pow, 28 eye) against righties. He was .251-16-50 on the year, and youngster Sabas Gutierrez (41,51,25) started against lefties. He was .243-8-38.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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04-14-2004, 08:00 PM | #21 |
Morgado's Favorite Forum Fascist
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I wanted to share this "global" impression that I have right now...
At this point, it appears that the bulk of the changes from OOTP5 to OOTP6 are "under the hood" changes, which is a *very* good thing. The waiver/rule 5/40-man roster stuff adds a layer of complexity, but isn't that radical. Tomorrow morning after a good overnight sim I think we'll have a much better feel for how the new under the hood stuff is working so far.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
04-14-2004, 08:15 PM | #22 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
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EDIT: Markus has found a fixed a bug that had an impact on stats being generated. I have therefore removed the HTML report from the server. He is getting another build to me, and I'll report back in on stats with that build later today or first thing tomorrow.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 04-15-2004 at 04:11 AM. |
04-14-2004, 08:21 PM | #23 |
Coordinator
Join Date: Oct 2000
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Hmmm... still says OOTP5 on the html.
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04-14-2004, 08:22 PM | #24 | |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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Quote:
Uh...it still says .400 Studios!
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M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
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04-14-2004, 08:24 PM | #25 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
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LOL. Didn't notice either of those things...If Markus isn't reading, I'll make sure to pass it along to him in the morning.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
04-14-2004, 08:25 PM | #26 |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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That is really quite funny.
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04-14-2004, 08:27 PM | #27 |
Morgado's Favorite Forum Fascist
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I'll leave commentary on the year 1 stats up to y'all, while I focus on my first offseason.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
04-14-2004, 08:30 PM | #28 |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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Another small thing I'd like to see fixed (or changed) is when you start a new fictional league with a blank record book, the rookie records should actually be set by rookies. I'm not sure if there's a way for the computer to differentiate between rookies and vets playing their first games in this league, but I'm sick of having to go through and manually wipe out the rookie records after the first year, since the records are, by default, the league leaders from that first year. Especially since I've noticed that with certain leagues, the computer never fills in the rookie average leaders or HR leaders, for example, after I have wiped them out, and I have to manually search for the records to input them myself.
Just a small annoyance that I never remember to bring up over at the OOTP board.
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M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." Last edited by Ksyrup : 04-14-2004 at 08:31 PM. |
04-14-2004, 08:33 PM | #29 |
College Starter
Join Date: Oct 2000
Location: Norman, OK
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It couldn't be hard now, since they actually do service years and days. Whereas before, it would just be the players age.
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04-14-2004, 08:36 PM | #30 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
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First free agent extension process is impressive. I received about three or four different messages from the same guy (and was able to make about 7 different offers...) after each offer explaining two things:
1. what I needed to do to improve (more money or more years) 2. his "mood" The "mood" comments are new, and serve as a nice warning as to whether you need to really up the ante or go home.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
04-14-2004, 08:40 PM | #31 | |
H.S. Freshman Team
Join Date: Jun 2003
Location: Edmonton, Alberta (but still wishing I was in Halifax, Nova Scotia, Canada)
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Quote:
Actually, I'm pretty sure those were added in the last version 5 patch... but still a nice feature. |
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04-14-2004, 08:44 PM | #32 | |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Quote:
I don't think so, unless I didn't do the last patch. In any case, this is a superb feature that makes one of my favorite parts more interesting. I'm anxious to see if the FA stages have any enhancements. |
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04-14-2004, 08:49 PM | #33 |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Yeah, some of the skins for some of the HTML output still includes references to OOTP5 and .400 - those are some of the last things that need to be changed before release. Boxscores were the same way up until a short time ago...
-Craig |
04-14-2004, 09:04 PM | #34 |
College Prospect
Join Date: Nov 2003
Location: Flower Mound, TX
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I've never played OOTP before and know very little about baseball, but I bought the game today. Anyway, my first question is on the html stats...
what does WHIP stand for in the pitcher stats? (on the team stats and info page) thanks in advance. (edited to clarify where I was looking) Last edited by Cap Ologist : 04-14-2004 at 09:05 PM. |
04-14-2004, 09:04 PM | #35 |
Pro Starter
Join Date: Oct 2000
Location: Kansas City, MO
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I know there's still some cleaning up to do, but here's hoping that Markus changes the "Eye/Discipline" column on the prospects page to just "Eye" so the formatting isn't all screwy.
The interest is piqued. Nice job as always, Ben. Keep it coming! |
04-14-2004, 09:08 PM | #36 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
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Ok. I'm very tired. Done for the night. I just created a new 16-team league, and set it to sim 50 seasons. We'll see how many it does, and talk about long-term stats tomorrow.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
04-14-2004, 09:08 PM | #37 | |
H.S. Freshman Team
Join Date: Jun 2003
Location: Edmonton, Alberta (but still wishing I was in Halifax, Nova Scotia, Canada)
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Quote:
WHIP = (walks + hits) / IP |
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04-14-2004, 09:08 PM | #38 | |
Morgado's Favorite Forum Fascist
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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04-14-2004, 09:17 PM | #39 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
That's awesome! I'm in the same boat as far as soccer goes, maybe I should try CM 3/4? Todd |
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04-14-2004, 09:30 PM | #40 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Ok, I'm seeing it again. Go to the League Transactions html. I am seeing AI teams trading for players and then releasing them a few days later. Also I am seeing way too many releasing/signing players to minor league contracts. Can this be looked at or tightened up please?
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04-14-2004, 09:34 PM | #41 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Also, as indicated in the ootp thread, I don't think there are players being claimed off of waivers. In real life, are many players claimed this way? I love that we can place players on waivers, gives us another decision to make.
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04-14-2004, 09:35 PM | #42 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Go to bed Bucc. I'm noticing some things like that as well, ugh! Although it's nice to see a CPU trade that has cash envolved. I wondered how in-depth that would be. Todd |
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04-14-2004, 09:39 PM | #43 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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That reminds me, can we NOW trade for draft picks?? I've been asking for this since v.4.
Mizzou, have to look at something and since GM stuff is my only interest, I pick up on things like this. I leave it to the geeks and grognards to look at the stats. Last edited by Buccaneer : 04-14-2004 at 09:39 PM. |
04-14-2004, 09:44 PM | #44 |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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I just got the new build today from Markus, and in the season I just simmed the AI was claiming players off of waivers.
FWIW, I know that this one of the last things tweaked, and it made need further tweaking. I'll talk to Markus about trading players and then releasing them. Shouldn't be too hard to fix. Personally, I've been looking at stats more - to make sure they fixed some of the weaknesses in previous versions - but things like this should be addressed as well. -Craig |
04-14-2004, 09:44 PM | #45 |
Pro Starter
Join Date: Oct 2000
Location: Kansas City, MO
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Agreed, Bucc. The number of players being release is a bit alarming. I realize they are mostly scrubs, but it's still excessive. I also don't like the sight of players being traded for and then getting released. Doesn't make a lot of sense. I know this things happened in v5, but they seem to be more excessive in this beta build.
I'm also not seeing a lot of rhyme or reason to waivers. I see a lot of players being sent down without clearing waivers, but I also see a lot of people clearing waivers and nothing happens. Of course, the html may not show the full story, so I won't get my knickers in a twist quite yet. |
04-14-2004, 09:45 PM | #46 |
College Benchwarmer
Join Date: Jan 2001
Location: Chicago
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Small thing, but it appears CF are put as "C(" on the Top Prospects page.
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04-14-2004, 09:51 PM | #47 | |
Coordinator
Join Date: Sep 2003
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Quote:
No, but you can include money now. |
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04-14-2004, 09:53 PM | #48 | |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Quote:
You can send players to the minors without waivers if they haven't exhausted their option years. Are you seeing players demoted that are out of option years? |
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04-14-2004, 10:01 PM | #49 | |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Quote:
Yeah, I know, that seems to be really important to a lot of people. To me, I thought the stats from v.4 were perfectly fine. I just look for a 8/8/7 pitcher usually going 17-9, 3.25. That's good enough for me because I don't care how he gets there. Spending too much time on tweaking (or re-doing) the engine take away from more important things like trading, free agenting and AI managing their rosters better. <-- is that enough? |
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04-14-2004, 10:10 PM | #50 | |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Quote:
Not to threadjack or anything, but based on my initial foray into this game tonight, I would strongly consider giving CM 3/4 a try |
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