07-31-2007, 02:43 PM | #351 | |
lolzcat
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If the Elite could come down to $299 I'd probably buy it tomorrow. I'm curious to see what this does to the price of refurbished (as long as that 3 year warranty transfers) and maybe I'll go that route.
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08-01-2007, 06:53 AM | #352 | |
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Lots of new gaming news overnight.
Looks like I hit the nail on the head regarding the possible release of MGS4 before the end of the fiscal year to meet the sales target of 10M units in the next 9 months that Sony has set for themselves. MGS4 will likely ship in March worldwide according to this article..... http://www.computerandvideogames.com....php?id=169219 Looks like Crysis will be ported to the PS3 once the PC version is released. Job opportunities on the team are now available..... Job listing asking for PS3 developers/knowledge base: http://crytek.de/inside_crytek/item....2&s=jobs&pID=4 Interview with Crytek CEO where he neither confirms nor denies: http://www.computerandvideogames.com....php?id=169174 Sony Chief of Marketing in New Zealand may have let a future PS3 feature slip out. Digital tuner will be available next year to allow PS3 users to use their console as a fully programmable HD-DVR system..... http://www.stuff.co.nz/thepress/4146820a9175.html Quote from the article: Quote:
Last edited by Mizzou B-ball fan : 08-01-2007 at 06:54 AM. |
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08-01-2007, 08:03 AM | #353 | |
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Quote:
It has to be in October to really be effective. The average person out there isn't watching this like a hawk. To get it into people's minds that they want to spend $500 or $400 before Christmas, you have to get them thinking about it in advance. And it has to be everywhere and for a little while before people even start considering it. Not everyone is as "consumer video game savy" as the people discussing things in this thread. SI
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08-01-2007, 08:09 AM | #354 | |
General Manager
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I don't think most people plan that far in advance for X-mas shopping. Black Friday is really the first time that people buy holiday gifts. Dropping the price a week or two before that date should allow enough buzz to be generated and the store circulars will have that new price prominently listed for Black Friday. |
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08-01-2007, 10:16 AM | #355 | ||
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Good article here about the current state of the console market after the Sony price drop.....
http://www.gamesindustry.biz/content_page.php?aid=27219 Famitsu console sales numbers out of Japan from last week report a 345% jump in PS3 console sales (Minna no Golf 5 was released last week in Japan). Wii and PS2 sales remained steady with the 360 showing a slight increase in sales as well....... Quote:
A rumor mill article discussing possible PS3 exclusives/lost exclusives...... Quote:
Last edited by Mizzou B-ball fan : 08-01-2007 at 10:23 AM. |
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08-01-2007, 11:44 AM | #356 | ||
College Prospect
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Quote:
The second half of that article is a good read. Quote:
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08-01-2007, 11:47 AM | #357 |
Head Coach
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That writer uses a hyphenation (one of those "-" things) in a couple of weird spots...
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08-01-2007, 11:58 AM | #358 |
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08-01-2007, 11:59 AM | #359 |
College Prospect
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08-01-2007, 12:16 PM | #360 | ||
General Manager
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Couple of recent quotes from Sony/MS execs......
Phil Harrison comments about Madden on PS3 being only 30 FPS Quote:
Bill Gates comments about the competitors (evidently Sony is 'just in video games' as a company): Quote:
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08-01-2007, 01:37 PM | #361 |
Hall Of Famer
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Again, Phil Harrison's comments would sting EA quite a bit more if 2ksports and other 3rd party developers weren't having just as much trouble getting their games to run optimally on the PS3. It's not just EA's games that are performing less optimally on the PS3 compared to the 360.
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08-01-2007, 02:14 PM | #362 | |
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Quote:
Certainly don't disagree with that. It's a complicated system that most developers aren't willing to be the first one to invest and actually use the full processing power at this point. They'd rather wait for another developer to create some new tools and ideas so they don't have to put in as much work into developing games fully for the system. I will say that I hate Harrison's choice of examples in this situatoin. The Sony NBA game was not a very good game at all. It looked pretty and ran smoothly in 1080p, but the gameplay hadn't improve any over its predecessors. There were some non-sports games that would have been much better choices IMO. There's more 1080p games coming out for the PS3 this fall that appear to have no problems running at 60fps according to previews. Developers are going to have less and less excuses as we move foward in the console's life. |
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08-01-2007, 02:29 PM | #363 |
Head Coach
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One of the Madden devs at E3 said something about Madden 06 and 07 running at 30 fps on the Xbox 360, and this being the first version that'll run at 60.
I don't know if that's something to hang on Sony's doorstep just yet, in other words. |
08-01-2007, 02:38 PM | #364 |
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08-02-2007, 07:00 AM | #365 |
General Manager
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Looks like Lair and Heavenly Sword have both had their release dates moved to September 4th. I'd be surprised if they both end up getting released on the same day. Doesn't seem like a good move to split attention between two titles with big expectations.
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08-02-2007, 08:10 AM | #366 | ||
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Quote:
http://www.bizarrecreations.com/arti...rticle_id=5257 Dude...I think he called you out. Edit: Here's the text from the developer for those who can't access the site. Quote:
Last edited by Bee : 08-02-2007 at 09:24 AM. |
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08-02-2007, 08:25 AM | #367 | |
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Lair is getting killed in early impressions. The general consensus has been that it looks great, but the gameplay is lacking and difficult to control. If that is true, then it might make sense to take attention away from that by releasing them both. Heavenly Sword's early impressions have generally been quite positive. |
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08-02-2007, 09:12 AM | #368 | |
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Quote:
You wonder if Lair is going to get a new review copy. They reviewed those games 3 weeks before the original release date. There's likely going to be some changes from those copies. The reviews have definitely been mixed (high of 9.0 and low of 6.5). The control discussion is an interesting one. I'm not sure how many people will actually use the motion controls and will opt for the analog sticks instead. Cheapy D had mentioned on his podcast that the motion controls worked OK, but he just preferred the analog stick for the most part. I'm interested to get it and see which one is the better control system. It is nice that they included both control systems so you have that option. |
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08-02-2007, 10:30 AM | #369 | ||
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Quote:
That's an awful lot of words to avoid addressing the actual point at hand. All he did was add a further question to the mix. He stated that they decided against a day/night setup and added dynamic weather instead. That sounds great. So that means that you'll have some outstanding looking thunderstorm effects when lightining strikes at night, right? No, because you ran out of room to make night effects. At the end of his release, he says: Quote:
What design decision? I thought you put everything in there that you wanted in the game? Why was there any 'decision' if there was no need to cut anything? It's not like night races were some new setup that had never been achieved in a video game before. He would have been better off letting the sleeping dogs lie than to make the contradictory statement he released. |
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08-02-2007, 11:25 AM | #370 | ||||
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Seemed pretty straightforward to me...
Quote:
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08-02-2007, 12:27 PM | #371 | |
General Manager
Join Date: Aug 2001
Location: Kansas City, MO
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New worldwide sales numbers in for last week.....
Quote:
Last edited by Mizzou B-ball fan : 08-02-2007 at 12:32 PM. |
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08-02-2007, 12:30 PM | #372 |
Head Coach
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08-02-2007, 12:31 PM | #373 |
General Manager
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08-02-2007, 12:36 PM | #374 |
Head Coach
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The Wii just amazes me with those constant numbers.
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08-02-2007, 12:39 PM | #375 |
General Manager
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08-02-2007, 12:43 PM | #376 | |
General Manager
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This evasive answer from a Bioware developer is fueling rumors that a Bioshock PS3 game is already being developed. Likely will only be a timed exclusive for the 360.........
Quote:
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08-02-2007, 12:44 PM | #377 | ||
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To include a dynamic weather system or not and how to go about doing it. They chose to go with dynamic lighting, among others, to show varying weather effects instead of prerendered textures and other graphics. Quote:
They did, they wanted to put a dynamic weather system in their game and they put it in, Quote:
Do you even know what a design decision is? |
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08-02-2007, 01:00 PM | #378 | |
General Manager
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Quote:
So your opinion is that they put every feature in that game that they wanted in there, correct? |
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08-02-2007, 01:13 PM | #379 | |
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Have you ever worked on a video game before? It sure doesn't sound like it... |
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08-02-2007, 01:38 PM | #380 | |
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My belief is that they didn't have to cut anything out of their design document due to the space available on one DVD disc. If you want to equate "want" with what was in the final design document, then yeah, it sounds like they got everything in from the words the guy used (as opposed to "want" equating "wouldn't it be super awesome if...") So anyway, have you been able to look up what "design decision" means yet? |
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08-02-2007, 01:39 PM | #381 | |
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I have worked in both programming and testing capacities on various projects in gaming and other fields for 10+ years. I don't feel the need to turn this into a spitting match at any level. It doesn't make me any smarter or dumber than anyone else who would like to discuss the topic. IMO, the night track option could have been added in this case. |
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08-02-2007, 01:55 PM | #382 | |
Head Coach
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I haven't been following, but was the night/day stuff already coded and tested fully? If not, then maybe they didn't want to spend any more time and resources on it. Or maybe their engine/framework couldn't handle the night/day thing added on to it without performance drawbacks? |
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08-02-2007, 01:56 PM | #383 | |
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Considering you had no involvement whatsoever with the making of PGR4, unless you have a contact within Bizarre Creations that is giving you inside info, who are you to say that they could've added the night track option? Now, if you want to opine as a gamer that you're disappointed that night track weren't added, that's a whole different subject. But you appear to be weighing in from a technical/game design standpoint, and I'm calling bullshit on that unless you can show that you know what you're talking about in this case. I saw nothing in the Bizarre Creations developer's quote that indicated night tracks could've been added if only there were more space on the disk. Sounds instead like it was legitimately a design decision to go a different direction in how they wanted to light and render their environments, a decision that altered the range from simply day/night environments to a more dynamic weather system. |
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08-02-2007, 02:14 PM | #384 |
College Benchwarmer
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This doesn't even have anything to do with whether you know anything about creating games or not, it's just the developers trying to calm the storm they created. Basically they said that given the opportunity they could have created a more dynamic game with an additional room - and it caused a shit storm for Microsoft. Now they're trying to fix it by saying they are making 'design decisions'. Do you actually think they're going to say 'well if we were on the PS3' (which they aren't) and we could use the blu-ray (which they can't) and add everything we want on one disk... (again, which they can't) so anyway here is what we can make though'. It sounds like the only 'design decision' they made was that it would be a terrible move to be the first US 360 game to use multiple disk.
Did they add everything they wanted on a single disk? I'm sure they did. Would they have liked to have had that additional room? they already admitted to that basically, you don't need to have to work on a game or worked with the company to know that. |
08-02-2007, 02:39 PM | #385 | |
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As someone that has worked in the industry for the last 9 years and sat in on countless meetings figuring out how we can do various features and whether they were worth the cost in time and resources, I can tell you that this decision was likely at least as much about reducing the amount of work for the environment team in having to create different lighting maps for different times of the day. Maybe the original poster from Bizarre was correct in saying that space limitations were the reason they opted to go with the dynamic weather system, and the follow-up postings were damage-control ordered by Microsoft. Or, maybe the first guy didn't really know what he was talking about, and the follow-up was to correct his mistake. I've seen both scenarios happen before. What's been overlooked so far is how this website "Loot Ninja" has taken this issue and twisted the story to meet some preconceived belief they have about disk space inhibiting 360 game development. To say as they do that "...the DVD’s limitations stand in the way of progress" is a very biased view of the situation - in fact, it appears that Bizarre has indeed pushed progress on the system by adding a much more dynamic lighting/weather solution. |
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08-02-2007, 02:55 PM | #386 | |
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Yup. I just don't see DVD size as being that much of an issue right now. You have to actually load all that content after all...
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08-02-2007, 02:58 PM | #387 |
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08-02-2007, 03:00 PM | #388 |
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Have there been other articles indicating that nighttime isn't included in this game? They say they have gone away from two static times of day, but is there any reason to expect that dynamic weather/lighting couldn't also produce night?
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08-02-2007, 03:03 PM | #389 |
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Nighttime is in the game. There just aren't tracks that have "true" daytime and nighttime both on the same track. However, weather effects can make daytime very dark.
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08-02-2007, 03:07 PM | #390 | |
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That was pretty much my point. And from a gamer's perspective, isn't this preferable? I would much rather have a dynamic system which can evolve throughout the day rather than just a static day-mode and night-mode. |
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08-02-2007, 03:57 PM | #391 | ||||
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Quote:
The developer contradicts himself on that. His original quote was this (bolding mine): Quote:
Then later (after a ton of sites started up a shitstorm about it), he posted this (italics and bolding his): Quote:
And Quote:
So he is contradicting himself, or more than likely using semantics to cover his ass. They didn't use DVD size as a factor in their design. Ok. They didn't cut content to fit on the disc. Fine. There is still the likelyhood that post Design phase and prior to Content Development there was a determination made about how many courses and textures the DVD could hold and that affected the ultimate end product. |
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08-02-2007, 03:59 PM | #392 |
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08-02-2007, 04:00 PM | #393 | |
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Quote:
Hey, nice explanation. |
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08-02-2007, 04:53 PM | #394 |
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What you quoted likely came from two different people. The first quote was from a member of their message board named "Ben" (who is a member of the staff). The second one doesn't state who wrote it. Most games have more than one developer. |
08-02-2007, 05:19 PM | #395 |
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In a surprising move, GTA IV has been delayed until 2008:
http://www.gamespot.com/news/6176074...ewstop;title;1 Interesting quote in the article: "Certain elements of development proved to be more time-intensive than expected, especially given the commitment for a simultaneous release on two very different platforms," said Take-Two chairman Strauss Zelnick in a statement. Any guesses which platform proved harder than expected to develop for? Edit: Take-Two is predicting over a 200 million dollar hit in this fiscal year as a result and that is a huge deal to their company. Stock prices are taking a bit of a hit as well.
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08-02-2007, 06:20 PM | #396 |
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As far as I know all versions of Madden NFL go on sale on the same day this year. Last year the PS3 and Wii versions did not go on sale at the same time as the other versions, since the systems hadn't launched. So in total this year we have console versions on the PS2, PS3, XBOX, XBOX360, GameCube, Wii, and the PSP and DS handheld consoles (also the PC and MAC get a version).
Anyone care to guess in what order the different console versions will be ranked in unit sales for the Month of August? My best guess after some local debate... 1) PS2 2) XBOX360 3) Wii 4) XBOX 5) PSP 6) PS3 7) DS 8) GameCube |
08-02-2007, 06:26 PM | #397 |
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1) 360
2) PS2 3) Wii 4) PS3 5) XBOX 6) DS 7) PSP 8) GameCube |
08-02-2007, 09:20 PM | #398 | ||
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Quote:
True. I have no idea if it was the same person or not, but the company line was contradictory, which was really my point (not that it was necessarily the same person). I mean, the original statement couldn't be more clear. Quote:
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08-02-2007, 10:14 PM | #399 |
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08-02-2007, 11:29 PM | #400 |
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If NCAA is any measure (and I think it is) Madden Sales will be something like this:
1) 360 2) PS2 3) Wii (no NCAA for that system, but I think Madden will have strong sales) 4) PS3 5) Xbox 6) PSP 7) DS 8) Gamecube |
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